All posts by johnl

Session 4 – Things that go BOOM!

Work has gone back to normal at Doc Wagon, except that Thumper seems to be really quiet and keeps to himself.  We keep going to the restaurant and things are OK there, but Thumper seems to be troubled about the Troll gangers we ran into.

Bright was promoted into an EMT position, which he is really excited about.  He has been moved to a different team as their primary med tech.  However they have not yet backfilled his position, so we are running short handed.  We have a day off.

We know Franz was organizing the weapons shipments from Germany, but didn’t know who was behind the idea and why they helped Franz.  However we did not see a Universal Brotherhood symbol there, so we don’t know if it was related to the previous deal down by the docks.

We are at the Triple Tap with a day off.  Thumper is really busy working both the front and back of house, so he cant leave. We decide to go look around the city, to see if we can find Dr. Hyun’s nephew as well as find any more information about the weapons deals and the Universal Brotherhood.  He was last seen near Clybourn and Larabee in the NW part of the Shattergraves.  She also give us a description and a video from one of his presentations.  Ha-Joon Hyun.

We take the L down there.  On the way we also get a message from Charlie Zero say he found something, with a link to Noose Net.  We get off near his last know location.  There are still some businesses, but may are boarded up and things look really sketchy.  Matt finds a quiet stoop and accesses the message while Espadas and Ryoshi keep watch.  However he is not able to connect.  He head to his last known location.  We find a community of apartments that is being built around a park.  The project seems abandoned, and there is only some work going on in one building.  We go into one of the other buildings.  There are some squatters, and we ask them about Ha-Joon.  One of the squatters identifies himself as Jim.  He says the project was shut down after some sort of a problem.  All of the workers just left after some sort of security people told them to leave.  We ask about the Universal Brotherhood.  Another guy comes forward and says he was in there but he got out.  They lie about projects and preach a lot, but nothing ever comes of it.  At the higher levels they get really weird, and people often go missing.  That was why he got out.

We leave and check some other buildings.  Issac notices that another building has a basement and looks a little more finished.  It also seems empty, with no squatters.  We head downstairs and it doesn’t seem to be residential.  There is a large boiler and it is very damp, dirty, and smelly.  We find some boxes and cases from old supplies, but a lot of it is ruined.  There is one computer terminal that seems to control all of this machinery.  It saws it is a water treatment system.  Ryoshi notices a Universal Brotherhood symbol on the wall, scrawled by hand.  There is a trap door nearby, but with no visible mechanism.  Issac looks at the terminal and sees it has some hidden commands.  However when he tries to access them he fumbles and ends up shutting off the terminal.

We go old school and Espadas whacks the floor with his swords.  He slices through the latch and the trap door opens.  There is a lot of dust and darkness, along with a stairwell that goes down.  There is a different smell from below, like chemicals or cleaning solutions.  We head down and find a hallway with a very high tech looking door at then end.  The door says C-104.  The door also senses as magical.  Isaac has a maglock passkey and is able to get it open.  The lights are also on in the room ahead.

Inside is some sort of lab, with an isolation chamber.  There are some glass tubes to one side with some blobby, living things moving around in them.  There is a panel on one wall that says “Verify identity”.  When we don’t respond some small drones drop out of the ceiling.

Espadas moves to block the door so it can’t trap us in here.  He shoots at one and misses.  Issac is able to use his maglock key to hack the security and get the drones to go back into the ceiling.  We grab some files and Issac scans the room and records it with his cyber eyes.  We close the door and get out of there as quickly as possible.

We head to the roof, intending get from there to another building.  We see some security on the road below us.  We quickly climb to the roof and climb over the wall to the next building.  The cops think they saw something and follow us, but we are able to slip away and out the back.

We head to  the restaurant to check on the link and let Charlie Zero know what we found.  The link takes us to a video and a directory that is self deleting, we need to download the data then it will erase itself.  The data has a map of the city showing locations where the Sewer Rats activity have been concentrated.  There are at least 4 hotspots, including the location of the original weapons deal on the docks.  There are 6 or 7 other gangs listed that are competing with the Rats, including two larger gangs.  We can see where the gangs might come into conflict, including the apartments where we just were and around the Triple Tap.

After looking at that we scrub our video to remove faces and voices, and send him the results.  We also include Ha-Joon’s image and tell him what little we know about the Universal Brotherhood.    Since we still have some time we decide to head down to the docks to check out where the weapons deal went down.

As we were riding the L down there, we see that there was an explosion in the area where we just were.  There were casualties, and the explosion leveled multiple buildings, including the building where the lab was and where the homeless were.

We get to the docks, and this area is even seedier than the last area.  There doesn’t look like there has been much activity since the bust.  We find vehicle tracks, marks from large trunks, and many foot prints.  We also find some crumpled paper.  One is a business card for Scott Wilson, who works for the FBI.  The other is a crude map of the warehouse with an area marked to the south is circled.  It is about 1-2 blocks away.  We head that way.

Things smell even worse in this area.  We find another set of buildings that are abandoned.   This was another hot spot on the Sewer Rat activity map.  We stealthily case the neighborhood.  We see some activity on the south side of the building.  There is a cellar entrance there, and some people standing around outside.  They are on watch but we are not spotted.   They do have Sewer Rat patches, and they are all orcs.  Once again Issac records the location and all of the faces to share with Charlie Zero.  We don’t want to take on the whole gang so we retreat.

We head back to the Triple Tap.  We first get a message from Charlie Zero saying that after he started looking around based on our last message when he attracted a lot of unwanted attention.  He is going into hiding and said we should destroy anything we took from the lab.   So of course we look through the folder that we took from the lab.  There seems to be data on test subjects that are identified by a serial number.  The  data tracks them over time and records symptoms.  All of the patients seem to have died, except for the last one.  That one says stage 4 achieved, moving subject to another location.

We decide to replace the binder with a Doc Wagon cover and then hide it work.  We find out that the VTOL crew went to the explosion site. Jay walk says that they had two patients and one fatality.  The patients said he saw some people there right before the explosion and he saw a van.  That guy is in surgery right now.  We head home and will come back just before our shift tomorrow.

When we get in we ask Dr. Hyun.  She says one of the patients is in a coma, but the other one is awake.  She says we shouldn’t talk to him, but Issac goes anyway.  He does his best doctor routine.  Louis Chatwell is the patient.  He is an architect for a firm downtown and was looking at a potential job site.  As they were going past the apartments he saw a black van pull up and several people go into the building carrying big cases.  The ran out shortly after and drove away.  He was about a block away when the explosions started.  It looked like several people were caught in the buildings when they exploded.  He can also describe one of the men:  long nose, Van Dyke goatee, and quite pale skin.

We start our next shift.

Session 2 – Four $*#@$%^ Crit Fails !!!

Dr. Hyun has been promoted to the emergency room across the street.  Icebox is now in charge of the ambulance crew.  It has been two weeks since our last high danger run.  We spend some evenings at Thumper’s restaurant, and have some other calls.  Icebox is taking his new role very seriously.  He is making videos of our runs and editing them into suggestion videos for upper management.  They are very well received, along with his extended cleaning of the ambulance by the EMT crew.

The area around Thumper’s restaurant is deteriorating.  There is a lot of new weapons and hardware, and several gangs are picking up activity, including the Sewer Rats.  Thumper gets some more security for the place.

One day after a long shift we return to the office.  Mari is in a good mood.  She comes out of the locker room all made up, and says “I have a date.”  She seems happy and then heads out.  We are still hanging around the office with some of the other crews.  Jaywalk approaches us and starts making small talk.

We decide to head to Ulrich’s for dinner.  Jaywalk comes with us.  He and Bright really hit the booze hard.  The rest of us hang out, eat dinner, and talk.  During dinner Icebox gets a call from Mari, and she seems in trouble. We agree to go help her.  Icebox tries calling corp HQ to get her location.  Jaywalk says he can drive us, but he is pretty slammed from his margaritas.  Mari is located in the core of downtown Chicago, in the Saeder-Krup building.

We head back to HQ and Jaywalk runs to the VTOL pads.  We pile in and he takes off suddenly. Icebox was not belted in and flies into the back bulkhead.  We make it to the building in record time.  Icebox is trying to call Mari.  She says she is on the 31st floor of the Saeder-Krupp building, apt 3108.  She is bleeding from a cut on her face, and says she has three other women with her.

A security guard tries to waive us off, and says he has gotten no calls.  We land and say that we have a call.  More security comes out to question us.  Icebox tries to talk to them and let them know we are on a legitimate call.  He doesn’t buy it, but Icebox tries to go along.  Ryoshi tries to help talk, but fails miserably.  They come towards us threateningly.

Meanwhile, Espadas grabs rappelling gear and goes down as far as he can.  He slashes open a window  and tries swinging into it.  He succeeds and then cuts the rope.

We jump back into the ambulance.  Jaywalk drops us down to the 39th floor.  We see the hole where Espadas went in.   Some drones come up around us and we have to duck around behind another building in the VTOL.

Espadas calls us and tells us he is heading down to 31st floor.  He gets down there and sees two security guards.  They spot him and start approaching.  He rushes them.  They shoot at him and miss.  He knocks one of them to the floor.  A melee ensues as they try to get tasers on him.  Espadas turns and busts the open the door to 3108.  He hears Mari from one of the rooms and he goes into the room, where she is waiting with 3 other girls.  They lock the door and he calls us for a pickup.

They bust into an interior courtyard down from the apartment.  They cut through a few more walls and break a window to get access to the outside.

We swoop down in the ambulance to the opening, but several combat drones also close in.  We shoot and disable the drones, but more appear.  Ryoshi accidentally shoots the back wall of the ambulance.  Mari and Espadas grab the girls and jump on the ambulance.  We shoot some more drones, and they shoot back.  We sweep away from the building.

On the way back to the garage, Mari tells us what happened, after thanking us profusely.  She was dating a nice, rich guy (Charlie Dupree), but she admitted she ignored some warning signs.  They went out for dinner with him and some other guys and friends (Jenny, Bambi, and Laurie).  They all went back to his apartment to continue the party.  The guys started getting abusive, and trying to attack them.  They talked about doing a deal tonight with some serious weaponry laying around the apartment.  She was able to take a picture of the location of the deal.  It is in the Shattergraves area near the lake.

We come up with a cover story that Mari was calling for one of the other girls who has a bracelet but wasn’t able to activate it.   We make sure everyone knows it and then return to the base.  The station manager meets us at the pad and we tell our story.  He is clearly pissed but doesn’t want us to yell at us in from of the girls we rescued.  He tells us to meet in one hour.  Mari coaches Jenni to tell her dad that we saved her, so at least we will get a customer to help our case.

We are suspended for a week.  Espada was not involved as far as the corp knows, so he is still working.  Ryoshi works at the Triple Tap to help out Thumper and family.  Mari and Jaywalk stop by during the week.  Later in the week we here that the weapon sale was not stopped, but several people were arrested leaving the scene.  Charlie Dupree is in prison awaiting trial.

After a week we return to work.  Grunt seems to have gone to bat for us.  There are some dirty looks but otherwise things seem to return to normal.

Session 27 – VA bound and down, loaded up and truckin’…..

GM: Paul
Players: Ian-Brad, Alex-John, Dusty-Matt, Jon-Simon, Bill-Chet, Paul-Meaghan(NPC)
Game Date: December 27, 2018 – January 3, 2019

The party returns to camp bearing the remains of 4 blink racoons.  Alex immediately sets to work analyzing them, specifically looking for differences in their DNA.  Meanwhile Ian starts getting organized for the visit to the VA center.  He collects some climbing supplies so we can scale the elevator shafts if necessary, to avoid fighting in stairwells.  We know the blues are attracted to noise, so we should try to have suppressors if possible.  He suggests bringing melee weapons and pry bars, both for close combat and to get into locked rooms.  Ian succeeds in building a door pry-opener.  He also is looking for anyone who is familiar with the layout of the facility.  Barry Marshall says he was just in Stallis,  He thinks there still are some people on the grounds, up on the hill but not in the hospital itself.  We also look for snowshoes, but no luck.  Something to look for in the future.

We also radio Lucy and arrange to meet her at the Milwaukee Museum/Library on Jan. 2 so we can travel to the VA together.  We start north on 94 with 2 snowmobiles with sleds behind each one.  We make it to the library without incident, and meet Lucy there with her friend Roxy.  We look around the library and museum to see if we can find snowshoes there.  There is a French Indian war exhibit where we find two pairs of snowshoes.  We spend the night.  Lucy and Alex review what information they are looking for, including reports from early cases, and reports from the analysis of samples from people who died of the initial exposures.

By January 2nd everything is in order and we start for the grounds with the snowmobiles and sleds.  We park them near the old soldiers area, and we pick up the faint smell of smoke.  We gather our gear and head of toward the VA.  Ian goes up and checks the door while we wait.  The doors have safety glass which is smashed but still in the frame.  The coast is clear, so we all sneak up and start clearing the snow from the doors.  Alex and Dusty are able to slide the doors open.  We start into the building.  The long hallway is in view, but it is only intermittently lit by the daylight coming in.  We move past the hallway to Elevator A and try prying the door open.  We succeed and see that the elevator car is there. Meaghan pops the hatch in the roof and starts climbing.  She gets to the 8th floor.  Dusty follows and together they set a belay.  Chet starts to follow but falls back after just a few floors.  He lands on a bolt.  Lucy is able to heal him.  He then climbs up, followed by Alex, Lucy, and Ian.

The hallway is dark.  We move to the double doors that open into the 8101 suite.  There are a number of offices in this suite, so we start looking for the research office.  We find it, and start looking for the files.  It takes some time, but we the right filing cabinet and collect all of the information.  We also collect some other basic lab supplies, including microscope, slides, etc.  We hit the wound clinic in the same suite and get first aid supplies, sutures, etc.  After loading up our backpacks, we head back to the elevator.  Everyone descends safely, and we are standing on the top of the elevator car.  We pry open the doors and go to the Ultrasound lab on floor 2.  We find two ultrasounds machines and add them to the backpack.

As we are gathering the supplies, Dusty sees movement in the hallway.  The whole party goes silent.  We see 5 blues heading down the hall.  We all crouch down and wait to see what they do.  They charge into the room.  Chet stabs one of the blues, while Meaghan takes out two other with her hand axes.  Dusty finishes the same blue that Chet attacked, then steps up and wounds another.  Ian guts another one with his knife.  Chet and Meaghan finish the last one.

Meanwhile Ian can’t even find a garbage bag to put the heads in.

We take the heads for further study, then head down to the pharmacy.  Meaghan picks the lock and breaks into the cage that is protecting the drugs. We collect a bunch of things, based on what we need.  Painkillers, antibiotics, etc.  Lucy directs us and we fill up what ever empty space we have in our packs with meds.

We hustle back to the sleds then head back to the library.  We divvy up the spoils between the library group, the Menomonee Falls group, and the hub group.  We spend the night at the library.  During that time we all go over the materials we have found.   People also look at the books to find out information about veterinary medicine, how to build snowshoes, etc.

The next morning Ian wants to makes a stop at the sheriff’s  office near the library before we head out.


Episode 27 – Bravely Brave Sir Fossar…

We rise early in the morning knowing this will be a fateful day.  Thaddeus presses a potion into the hand of each party member saying to drink it when we find the dragon.  It will help fortify you for the battle head.

At the blacksmith shop, Roland is finishing the assembly of an 8 foot tall iron man with a ghost rock boiler.  It emits a scream as the boiler comes to life, the robot stands and looks at Roland for a command.  At this point there is a rumbling in the town, and the skies start to darken.

Meanwhile back at the cabin we notice the weather is turning.  It is getting darker and cold.  Fossar notices a small girl right outside of the cabin.  She asks to see Maverick.  She introduces herself as Sally and says we helped her family when we first got into town.  She says she thinks we are heroes and she needs our help.  She says her mother is ill and the doctor is busy.  Thaddeus agrees to go with her.  Maverick goes as well.

As we leave it feels like an earthquake.  We see a huge tendril burst out of the ground by the horses.  It grabs a horse and decapitates it.  The other horses runn oft (O Brother Where Art Thou), and three zombies appear from the hole the tentacle made.

Jimmy flies out of the cabin and attacks a zombie.  He slays it with his tomahawks.  Maverick shoots the tentacle and it falls and shrinks back into the ground.  Thaddeus throws a potion that explodes and shakes the zombies.  Fossar engages them in lively conversation.  They respond that they are here to destroy, which the posse can’t understand but somehow Fossar can.  He attacks one of them and wounds it.  The zombie swings and misses.  The girl cowers in fear, and starts to ride away.

Another tentacle and two more zombies appear.  We also hear the outhouse break apart.  Lucille jumps on a horse and get ready to ride.  Fossar kills one zombie but then his shovel flies out of his hand.  Jimmy kills the last zombie near the cabin, but we have more to deal with.  Maverick shoots the tentacle to the south and kills it.  The zombies close with him but they miss him.  Thaddeus shoots another.

Maverick takes out the the remaining zombies.  We all jump on horses and ride for town, except for Lucille who rides north.  Before she leaves she gives a slip of paper to Maverick. We don’t see her anymore.

Once in town we goes to the girl’s house and find her mother.  Thaddeus treats her with his medical knowledge.  Maverick goes to talk to the blacksmith and sees the automaton.

At that moment, more tentacles and skeletons break out in the town.  Roland commands the automaton to attack with its buzzsaw and flamethrower. They attack and bind several party members.  Bat Masterson and the Russian engage but have no success.  Fossar dispatches a tentacle.  Jimmy tomahawks a zombie.  Thaddeus entangles a tentacle and zombie.  Maverick finishes off the tentacle and the zombie.  The party that is left regroups and talks.  Maverick and Thaddeus decide to head out of town and meet up with Lucille, who gave Maverick the location she was fleeing to, somewhere in Saskatchewan. Jimmy goes to assist the Dust Boys and they head out of town as well. Fossar heads to the mine alone.

We see a plume of black smoke rising from the area that was Paradise Falls. The townspeople are never seen or heard from again. Fossar’s fate is unknown.

Episode 26 – The Breaking of the Fellowship

Mav, Jimmy, Magnus, Alice and the lawmen get into town.  The law starts taking charge of the town and Mav and Jimmy are taken to the jail.  They are not put in a cell but they do take their weapons.  Some of the lawmen spread out and head out of town.  Magnus and Alice are also in the jail.  Everyone stares at each other.

Marshall Carr comes into the jail and starts questioning the group.  Mav tells him we are on the same side and we helped clean up the town.  He explains about the dragon and how it has controlled the town.

Carr shows a picture of Lucille (by another name) and asks if they know her.  The party says they do not know her.  After some back and forth a deputy comes in and whispers to him.  Carr is upset and says “Two hours. “  He is not happy about not getting answers from the group.

Jack from the Pinkerton Agency comes in with a large black man behind him.  He introduces the large man as Colby Spencer, his boss.  Colby Invites everyone to sit at the table and have some whiskey.  He tells the group that sending us here was an agency operation working with Magnus.  Many things did not go to plan, but we did succeed in unearthing some stuff.  He knows about Lucille and that she is with us, but Carr does not and will shoot her if he sees her.  He asks again for our story, including the weird stuff.  Mav spills the beans.  Much whiskey later, he asks what help we need to wrap this up.  Mav says there is no play here, grabs his guns, and heads to the back at theTriple Tap.  Magnus follows with Alice.  Jimmy too.

Back at the cabin we succeed in translating the book.  It is a book of evil powerful spells.  Including controlling people.  Anyone can read the symbols and gain control.   We decide to burn the book.  The hide  has the beginnings of a spell to bind spirits to this realm but it is not finished.  We need to find the other half or write it ourselves.

Jack runs after Magnus and tries to convince him to stay.  Magnus says there is nothing here for him and wants to head back east.  Jimmy goes to the Triple Tap.  Mav talks to Ben at the Yellow Canary to see if he wants to run the Triple Tap.  He agrees and they send Freddy over to run the Triple Tap for a cut of the action.  Jimmy is talking to the blacksmith.  The blacksmith is working on a way of protecting the town based on some plans from Jenkins.   Jimmy also warns the Dust Boys.  Bat Masterson also comes up and asks what is going on.  They explain, then head to the cabin.

When they get there (minus Magnus and Alice) Fossar tries to convince everyone that we should help the town.  Maverick is less interested.  Lucille succeeds in creating a spell that connects to the dragon and will bind him here.

Maverick heads into town in the morning to have the blacksmith make bullets out of the sacred metal we found.  There is a lot of activity around city hall and the jail house.  He also notices that the blacksmith has a furnace that can smelt ghost rock, and he is building a large man shaped device.  Mav heads to the Triple Tap.

The bar is dirty because they had a good night.  That made $98 which Mav goes to gamble right away.  The Russian at the gambling club draws 5 of a kind (2 jokers) and wins everything.  Poorer but wiser Mav heads back to the blacksmith.  He gets the bullets and returns to the cabin.

Episode 25 – Judas, We Forgive Ya

We get to the cabin and set up accommodations. There is a fight for who gets to sleep on the bearskin rug.  We all go back to trying to translate the book, including Jimmy, Fossar, and Maverick. We get more successes for a total of 15 against translating the book.  We are tired now and decide to cook, rest, and set watches.  Maverick heals Fossar.

While Magnus and Fossar are on watch, Poker Alice appears.  She climbs up and sits near Magnus.  She tells him that a bunch of miners came down and excavated the landslide found some ghost rock and silver that was missed before.  Everyone in town wants to go get it, so there will be a dance tonight and go into the mine tomorrow.    They talk quietly. <pause, more pause, Cary makes off color joke, more pause, Jeopardy theme, more pause>

Alice comes into the cabin and wakes us up.  She says that people are crazy ghost rock and silver fever. She also wants us to know that Fossar is evil,  and is maybe working with the dragon.  As she died, she saw a vision of him being captured by the dragon.  Lucille casts a mind reading spell and finds out that Fossar is indeed in league with the dragon. Poker Alice wants to kill him, but we want to talk. Thaddeus goes out and confronts him.  Fossar admits he was saved by the dragon.  The rest of the party comes out of the cabin.

Fossar explains that he was saved by the dragon, but he is not in league with him. Alice interrupts and says a bunch of people died because he knew Eva was working with the dragon and didn’t stop us. Fossar says that they were idiots because they are church-goers, so they deserved to die anyway. He also admits that he destroyed some wards to help the dragon, but he thought it would all balance out. Gray Owl asks if he means the wards in his sanctuary, and Fossar says yes. Gray Owl says that what he did put the whole town at risk because of his actions, as the evil is growing in the town due to his wards being gone.

Poker Alice says “I’ve heard enough” and raises her guns to shoot at Fossar. Fossar shovels her and she falls down. Magnus heals Poker Alice, and Thaddeus tells Fossar to stand down.

Fossar explains that he saw himself dying alone but then the dragon appeared to him and said he would bring him back if Fossar would do him a favor.   We decide to sneak into the north entrance of the mine, go to the south entrance, and then blow the south entrance so no townsfolk can get in. As they are speaking, they notice that Gray Owl has disappeared.

Maverick, Fossar, Thaddeus, and Jimmy head into the old section of the mine through the north entrance, which takes about 90 minutes to ride to. As we move into the mine we hear miners working. They notice us before we approach and ask who is there. Maverick talks to them, and we find out that they are actually finding more ghost rock in areas that we know were dry before, and there is a large vein of silver as well. Thaddeus inspects some of the ghost rock and sees that it is genuine. Maverick tries to convince the miners, of which there are about two dozen, to head back to town early and that drinks are on him. He flashes some cash and the miners are amazed. They take the money, $10 each, and some of them leave.  Others will not leave so he gives them only $5, and we head back to the cabin.

When we get back we see that Magnus and Poker Alice have left. Magnus has left a note that says “It’s been good, but this is where our paths will part.” Lucille didn’t realize that they had left for good. Fossar inspects the letter to see if Magnus has put a secret message on it, but he hasn’t. Maverick and Jimmy jump on horses and follow the trail of the horses while the rest go back to the book.  Lucille, Fossar and Thaddeus keep on the book for a total of 21 successes.

Jimmy and Maverick see a large cloud of dust as a wagon train is heading up the mountain.  They see a large posse of law enforcement, at least 50 men with three wagons. Several riders approach and see Jimmy, who has not hidden, and spot Maverick, who did try to hide but not very well. A man who introduces himself as Jack Calderon comes up to Jimmy and says that he needs to come with them back to town. Jimmy feigns ignorance but Jack says that he recognizes him as one of Magnus’ friends. Maverick agrees to head back to town with them. Jimmy also agrees but only if he can have Jack’s fashionable hat, a bowler. Making a pretty easy decision, he gives the big Indian the bowler and they all head back to town.

Episode 24 – Magnus Pokes Poker Alice (Again)

We take stock of the battle aftermath. Fossar gets to work burying the bodies of which there are 7.  The blacksmith’s kids start to wake up.  The messenger takes off, shaken but seemingly unharmed.  Robert Ford comes stumbling out of the sheriff office and says “What the hell is going on here?” At first he seems to blame the posse for what went on, but Magnus and Lucille remind him that they deserve his trust and he shouldn’t be so quick to judgement. He agrees but seems frustrated.  Rusty comes out of city hall and joins the posse, also trying to figure out what is going on. Robert says that he is not sure that he wants to be sheriff any longer because there are so many strange things going on, all of which seem connected to the posse. Rusty tries to bring him around and seems successful.  We invite them all back to the Triple Tap to discuss what’s been going on and give them the full story.

In order to get some more help to protect the town, Fossar and Jimmy go and talk to the Dust Brothers in their camp west of town. They explain to them what has been going on and Glenn agrees to send some men to help. He remarks that it’s strange that Jimmy is talking and that all of this has happened in the past couple of weeks. Glenn and eight men come back to town with Fossar and Jimmy and meet up with the rest of the group at the Triple Tap.

Meanwhile, Magnus has been helping the town doctor fix up the people who were hurt in the melee at the center of town. They are able to stabilize all eight of them. The ones that wake up, including the blacksmith’s kids, seem to have no memory of their violent actions just a couple of hours before. They don’t seem to be affected any longer. Magnus leaves after making sure everyone is tended to and heads back to the bar.

Once everyone is gathered including Rusty, Robert Ford, two of his deputies, Glenn and the rest of the posse, Thaddeus starts to tell them what has really been going on. He goes through the whole story from Jenkins’ spirit being captured to the zombie miners and all of the creatures they’ve encountered the past couple of weeks. Everyone seems to agree that weird things are happening except Rusty, who seems confused and very much a Doubting Thomas.  Lucille decides to demonstrate by turning him into the puppet.  She makes him stand on one leg and almost dump his beer.  He goes white and now believes us. Rusty asks how his father is wrapped up in all of this, and Magnus says that he doesn’t know but he is working on figuring it out. It may have something to do with the town’s founding papers which Rusty has in his care. Rusty reminds us that Otto Stauss was on the first set of papers that founded the town, but then Otto did not like sharing the wealth and left town, after which the town papers were redrawn with just Jenkins name.  Otto has disappeared, over 20 years ago. The real problems started 9 months ago.

After agreeing to help guard the town from supernatural threats while the posse goes into the mine to face the Dragon, the visitors all leave and agree to keep the town under guard. The posse goes back to looking at the book for several hours and working on the translation. It is slow going but they are making progress.

Magnus goes to the hotel and pokes Poker Alice.  Ok they just go for a walk, but I am a fan of alliteration.  Magnus questions her more.  <long pause while they talk>. Then he comes back to the bar.   We go to bed and plan to start on the book again in the morning.

Magnus takes watch and at around four in the morning he notices someone prowling in the alley next to the bar.  He goes down to confront the stranger. <long pause while they talk>. After coming back in, Magnus wakes up the rest of the posse and says that they need to pack up and leave the Triple Tap right away.  The same group of lawmen that raided Salida including a county marshal and judge are on their way to Paradise Falls tomorrow. Likely they will take over the town and will not think kindly of the posse when they do. It’s decided that they will relocate to the Kid’s shack which is near the back entrance of the mine but is far enough out of town that no one will disturb them there. When there, they can finish translating the book and hopefully get an advantage to defeating the Dragon.

Jimmy and Fossor travel quickly back to the Dust Brothers’ camp and asks Glenn for some supplies. He is able to spare several bedrolls and two tents. It’s about 5am now. They head back to the Triple Tap where the rest of the posse is loading up more supplies in a cart. Thaddeus and Maverick take the wagon of supplies on a roundabout route east of town and then north, and the rest of the party leaves VERY Obvious tracks that lead into the mine.  Then Magnus teleports them away several hundred feet so there are no connecting tracks and they start walking to the shack.  They are just out of town when we notice some creatures heading toward the town. They are a group of zombies and skeletons looking for food.

Magnus casts silence to protect the wagon from drawing their attention.  Thaddeus hits two of them with an entangle potion.  Fossar shovels the motherfucker.  Maverick kills one and they wound Magnus and Fossar.  Jimmy tomahawks another.  After a long combat they die.  Since the cone of silence kept Maverick’s pistols quiet, the town is not disturbed. We continue to the hack and set up camp, finishing up by mid-morning.

Episode 23 – Lobster for Dinner

We are outside the church with the clawed dudes and drag them into the center of town to show why we attacked them.  Robert and several deputies come up.  We explain that they attacked us.  The critters start to move so we gag them.   Then we kill them.   Then we melt the butter.  Thaddeus tries to convince the town but fails.  Magnus convinces the townsfolk to go home and secure them against any other possible critters.  Fossar buries the bodies.

We take the unbible, wrap it up in a skin, and then take it back to the triple tap.  We also search Eva and find $180.  We also find a piece of metal with hieroglyphs similar to the map and the mine.  Grey Owl could not translate them.

We go back to the triple tap to reconvene and decide what to do next.   We also look at the metal piece and the map and see if we can translate it.  We realize hat the metal piece is a key but we need more time to translate, and we need to look at the book.   Maverick helps Lucille as she reads the book, by covering her with a gun.  Lucille opens the book and feels the book try to course through her, but she resists.   Thaddeus helps her.

Magnus checks in on Alice but she is still groggy.  She remembers being in Fossar head.  She says he is going to betray us.  He has been communing with dark forces.  Magnus takes her out of the triple tap and back to her place.  On the way back he runs into Grey Owl/the kid, who is puking in a horse trough.  He asks him who can be trusted in town.  Grey Owl will check on the town leaders to see if they are possessed.  He also agrees to come back and help with the book.

When he looks at the book, he fails miserably, but Lucille saves him with the black chip.  When he looks again he is shaken but OK.  We keep working.  There is a a knock on the door of the Triple Tap.

Magnus and Jimmy answer it and do not recognize the man.  He is looking for Mr. Effing.   The man is collecting letters and will take them back east.  He asks about the commotion earlier.  They go off and talk.

We keep working on the book, with some success.  Then Jimmy and Lucille hear some noise from out on the street.  There are people gathering in the center of town.  Jimmy looks out and sees the crowd.  The blacksmith comes toward us and asks what’s going on.  His kids just left his shop and he doesn’t know what s going on.  We haven’t seen them.    We stash the book and head toward the commotion.  Magnus notices his messenger buddy in the crowd.  There is confusion as some people are milling about.  People are talking about the Lord’s will.  4 people seem to be causing the problems.

Jimmy throws a knife and disables one of them, and kills another.  They attack and nothing happens.  Fossar kills two more, so does Maverick.  Magnus zaps another.   Thaddeus throws a slumber potion and knocks out the blacksmith’s kids plus two others.

Magnus and Jimmy drop two more, and Thaddeus entangles the remaining antagonists.  Fossar taunts them to no effect.   Jimmy hits two more with knives.  We render the others unconscious.

The messenger keeps going out of town and we check on the other townsfolk.  We still don’t know what caused some of the townsfolk to turn.  We realize the aggressors were all at the church earlier.  We decide to burn the church down.

Episode 22 – Aquarium of Death

Magnus is working in his office, building something,  Thaddeus is brewing his potions.  In the morning he comes downstairs with this huge machine and uses it to bring Alice back to life.  She says WHAT THE F*(% and passes out.   That’s what happens when you have been in Fossar’s head.  Magnus is tired, but Lucille restores him.

Maverick tests his new gun.  It does more damage but he feels it trying to pull the life out of him.  We then head into town to see if we can find the kid/Grey Owl.  We find him in the bar and he is drunk.  We get him back to our place so he can sleep it off.

About 10 some of Lucille’s followers how up and ask when she will have her service.  Lucille sends them off to find the others, so they an help build a new chapel for her.  Her flock has dissipated, and they aren’t coming back.

Once Grey Owl is awake we ask if there is anything we can do to help him.  There isn’t, and his body is lost.  The dragon spirit that caused this seems to be more closely bound to this plane.  That might allow us to destroy him, or we could just leave.

Maverick commissions the blacksmith to build us a still, to help make liquor for the bar.  Lucille goes to find one of the followers who left her flock to work ones farm.  She senses that there is something arcane about him.  She confronts him.  Argue, argue, argue.  She tries to cast a spell but fails miserably.  She has a crisis of faith, and has reduced powers until she successfully performs another miracle.

She decides to approach another ex patron.  This one is also under some sort of spell but she casts dispel and he is suddenly free.  He was holding a pistol and a bible, but doesn’t remember why.  He comes back with her to the Triple Tap.

We decide to go check out the church, and Eva, since the patron muttered that name by mistake.  As we arrive there are a bunch of people going in to get food, and the bell is ringing.

The service starts and the dudes in white robes appear.  Eva appears and starts the mass and says food will be handed out after.  Maverick speaks up and asks for thanks for the people who brought in the food.  Eva lets the crowd applaud then continues.  She begins the mass and it sounds similar to a regular one, but slightly different.  There is something different about her cadence that doesn’t sound natural.  We realize that we do not recognize the guys in white robes.

Magnus tries to read her mind, but fails.  We realize that she is casting a spell on the crowd but we all resist.  Now the fun begins.

Lucille casts havoc which hurls the parishioners in front of her at Eva and one of the white robes.  Several of them hit Eva and one of the guards.  Maverick shoots another guard and drops him.  Magnus whips out another device which silences Eva.  Fossar sneaks up toward the altar.  Eva runs toward the back of the church.  She gestures and Magnus flies back.  She yells kill them all.

One of the white robes run up to Magnus and wounds him, but Jimmy returns the favor and ends the white robe.   Thaddeus throws a potion and entangles Eva and two guards, then gives a healing potion to Magnus.  Fossar drops another two of the white robes.

They attack.  Jimmy and Fossar are shaken.  Maverick shoots Eva and critically wounds her.  Jimmy drops another white robe in front of him.  Then he runs toward Eva and throws Bloodseeker.  She drops.

2 jokers later, Maverick drops a white robe and Magnus bolts another.  Jimmy runs up and dispatches the one bound white robe, and Thaddeus shoots the other.  Fossar dispatches the last one.

Jimmy recovers Bloodseeker.  The robe guys actually have talons growing out of their hands, and they look like distorted humans.  Lucille checks out the Bible.  It is not the Bible, but rather an evil book with no writing.  She opens it but it does not kill her.  It has symbols similar to the map we found in the shed.  Suddenly the white robed bodies start moving.  Lucille realizes they are harrowed so we give them the elixir  that Thaddeus made.  They come back to themselves, but they still have claws.  They are furious with us, so we kill all but two and knock out the rest.

Episode 21 – New Bar Name, The Cock and Ass

Maverick (the fake one) says I’m leaving now and backs out of the back door to the bar.  A bunch of the locals rise from the tables and say you should let him go.  Thaddeus tosses a slumber potion and two of the townsfolk fall.  He and Jimmy run out after Maverick.  Meanwhile Magnus, the blacksmith, and the others wrestle with the remaining townsfolk.  They seem to be not themselves, and several other townsfolk are trying to pull them back.

While the fight goes on in the bar, Jimmy and Thaddeus run down the alley after Maverick.  He obviously mounted a horse and rode off.  We regroup and Lucille casts mind rider on one of Mavericks possession.  Meanwhile Thaddeus goes back and grabs our horses from the Triple Tap.  He is headed east out of town, so we follow.  One the way we come up with new bar branding, complete with animal themed symbols.  Not to mention the loincloth waiter uniforms. (Thats what you get for missing a session Brad and Cary)

Jimmy and Robert Ford keep tracking the horse out of town.  We are at least 10min behind him.  We notice that he jumped of the horse but the horse kept going.  We stop and Thaddeus shouts we know you are here, come out and we will not kill you.  He is floating in the trees above us and says You stupid f***ckers.

He gets a Joker (he really is Maverick) and shoots Thaddeus, the blacksmith, and Grey Owl, who is seriously wounded and falls off the horse.  Magnus blasts him with a bolt.  Lucille casts a spell but nothing happens.  Glen shoots and misses.  Thaddeus hits him with another slumber potion and he falls to the ground.  Jimmy runs back and tries to heal Grey Owl.  He succeeds (thank you Great Spirit of bennies).  

Jimmy moves toward Mavrick’s unconscious body.  Magnus runs back to Grey Owl and heals him of one wound.  The blacksmith closes on his body, and Thaddeus also runs back and heals Grey Owl.  The blacksmith asks Lucille what to do, and she says she thinks she could do it but it would take half a day.

Suddenly the man in black rides up behind us. Thaddeus cries out a warning.  Robert finishes tying up Mavericks body.  The man in black shoots Magnus.  Thaddeus throws a glue bomb which traps the man in black so he can’t move.  Jimmy rides up and hits him with two thrown knives and wounds him.  (Cary,Matt has put his stink all over your pink dice)

The man in black breaks free somewhat but Jimmy rides up and tomahawks him for serious damage.  Thaddeus blasts the man in black with a scattergun, ending him.    Jimmy recovers his knife and gun.  The gun feels like it is drawing heat out of Jimmy’s hand, and the knife feels like it has murderous intent.  Jimmy also uncovers his face and sees that he is a normal guy but we don’t recognize him.  His clothes are completely black, as is his horse.  His horse also has glowing red eyes, but gets spooked and runs off.

We head back to town with Mavericks body and the Man in Blacks corpse.  We get back around midnight and Lucille starts the ritual to banish the spirit and put Maverick back in his body.  By dawn she is getting really loud and sweaty, and soon after Maverick wakes up.  We realize that Edward O’Kelly is the spirit that was inhabiting Maverick.  Magnus casts a barrier to try and contain it, but he floats throw but we see his spirit dissipate.  Maverick feels himself float out of his hosts body, but does not end up back in his own.  In the darkness he hears the voice of his manitou offering to gamble his life, but Maverick refuses and says he puts his trust in his friends.  Lucille rests and tries again.  Maverick hears the voice again and agrees to give him a favor in order to help Lucille.  She is able to put his spirit back in his body.  Maverick wakes up, but owes a favor to the manitou.

Maverick gets the knife and gun from the Man in Black.  The gun feels cold to him as well.  <scene>