Session 5 – The Dimmer Sisters

<out of game>  The party all resist the harm we took last time.  Remember to do this for harm in the future. </out of game>

There are ghosts flying all over the cabbies’ garage.  We decide we have caused enough trouble and leave without sabotaging any cabs.  However several guards are dead and there are ghosts all over their HQ.  We leave the way we came in and head for our lair.

We get 4 coin and gain some rep with the gondoliers.  Our wanted level goes up to one, as this was a noisy and chaotic score.  The gondoliers start bragging about the score, which costs us some of our rep.  We also acquire a cohort of skulks to help our gang scout and acquire information.  Bert and Ernie are loyal to us because we pulled them out of another gang.  They won’t do anything against kids.  They do party on the weekends.

The crew goes off to work on their own stuff.  Eklipsis disappears after over indulging.  A new member joins the crew, Crowl, a Skovlan fighter.

We decide for our next score that we want to help Foggy learn more about his demon.  We start collecting information about the Dimmer sisters.

Bert and Ernie go in to investigate.  The come back all torn up and tell us about the guard with a dog who caught them. Not much else is known.  Crowl and Reynard go back to the mansion and look for the guard.  We notice a pattern of when the guard and his dog take breaks.  We also spot a building on the west where they can grapple across.   It is an old abandoned hotel.    Reynard could snipe from the building.

Foggy talks to Harrold the bartender.  He tells Foggy top come back the next day and meet someone.  The whole crew goes back and spreads out around the bar.  Foggy is introduced to the Silver Nails gang member Tuhan who is Severosi.  We find out that the sisters have 20 members and many are at the mansion.  They tried to implant a ghost in a human host.  He also lets us know that the Silver Nails have rings that prevent possession and allow them to go outside of the lightning barrier.  He says he knows who we are and that we helped to take them down the lawyer possessing people.  Therefore he is open to helping us.   He will try to get us some knowledge about the layout of the building.

We eventually get some rough drawn maps of the compound.

We get up on the roof in the dark of night and start making our way in from the abandoned hotel.  Crowl drops some drugged meat through the fence and the dog eats it.  Raven and Foggy slip across a rope to the building.  They enter on the second floor where the notes say the labs are located.

The room is very dusty and smells of mildew and disuse.  They move to the door and peer out,.  They see a long hallway with many other doors.  One has light and noise behind it.  Foggy looks through the keyhole.  Someone is laying on a couch and talking to themselves.  They move down the hall to a set of double doors.  As they pass a stairway they see a ghost that appears to be human moving on the first floor.  The slip past and find a magically double door.  Foggy sees it has magical energy, but he is open to open it.  It makes a loud noise when he does and he hears a sniff from back on the first floor.  The slip into the room and shut the door behind them.  The room is a library with bars over the window.  Raven sets up a line to send bags of books down to Crowl.  Then he and Foggy start searching the books and getting quantity and quality of books.  Foggy finds a book that will help him study the demon.  They and many of the other books go in the bag and down the line, but some of the books slip out.

The ghost is trying to break through the door so Raven signals for the distraction.  Crowl causes an explosion that is bigger than expected and actually starts the house across the street on fire.  People from the mansion move that way.  Meanwhile Foggy attunes to the ghost, partially.  He tells it to do whatever it wants.  It starts to come apart and screams really loud.  They race past the ghost and back to the entry point where they make their escape.

(Foggy and Raven took a Desperate action to escape, mark 1xp each)