Category Archives: Star Wars EOE

Session 4 – The Wheel

As Kuma, Zach and Quentin get back to the ship, they consult with Ten and decide that the three will go and meet up with the Twi’lek to make sure that the droid is transferred to our ship safely.

They head through the corridors of the Wheel and suddenly see ahead of them some dead mercenaries and behind them a group of Rodians who have the droid we were expecting on a grav sled and are speeding away with it through the center of the space station and through crowds of people.

Zach takes shots with both of his pistols and takes out the driver of the sled, and it grinds to a halt, seemingly broken. The Rodians grab the droid and try to drag it away. Kuma sees the leader and yells at him to stop, but it doesn’t seem to have any effect.

The Rodians fire back and disable Zach’s arm, and then Quentin’s leg. We grab the droid and bring it back to the ship. Over the loudspeakers we hear MasterCom, the station security, telling everyone to stop and surrender themselves. The Rodians do no such thing and neither do we.

In the meantime, Ten Je has found a strange device interfering with the ship’s long-range sensors. He is in the process of removing it when the others come back. Kuma yells to him asking why he is doing that now, but doesn’t elaborate on their situation.

The droid is stowed in the hold along with Zach, then Kuma coms Ten Je and lets him know that they were caught in a firefight and that we need to leave. He lets Kuma know about the strange device and it’s agreed that we get it off the ship before we go.

Kuma goes to the cockpit and mans the sensors, and Quentin goes down to the engine room. At that time we realize that Zach did in fact murder someone, so station security will be their way. Before we can take any action, the security arrives and demand that we come with them.

Kuma gives an impassioned speech about how they work for IsoTech and the Yiyar clan had stolen our property and shot our employees, but they seem unmoved. They ask us to come with them. Kuma coms Ten Je and lets him know what is happening. Ten Je preps to take the ship out of the station so he can defend it better.

The rest of us contemplate how we can get out of this, perhaps by contacting Reom and getting IsoTech (or a third party) to help.

Session 3 – The Wheel

We come out of hyperspace and see the Wheel. It is a large spoked space station. It is considered a neutral space station, and there is no Imperial presence which makes it attractive to people who want to do business and not be tracked. It also has several popular casinos.

We get a docking berth for our larger ship and pack up to begin boarding. Viddako and Zach stay with the ship, and the rest of us go onto the station to have a meeting with the cybertech firm. A dock manager greets us and asks if we need any repairs, we don’t have any cash right now so we say that we’ll contact them later. The docking fee is 150 credits which we’ll also have to figure out how to pay.

We make our way to IsoTech which is on the cargo ring. A protocol droid named CZ-13 asks us to give our identities. The doors lock and Kuma is a bit spooked. After about 10 minutes a Twi-lek man comes out and addresses us. He says he is the president of IsoTech and his name is Reome. We follow him and see all of the projects they are working on in their shop. He takes us to a conference room with chairs. Ten says that he wants the payment in hard currency and to include docking fees and fuel costs. The man agrees.

He offers us future jobs if this one goes well, especially for salvaging operations. We speak for a few minutes. The droid comes in and gives us the payment. There are some Imperial credits and some are from CorSec, and some from Hutt currency. It is 5300 credits total.

They work in replacement limbs, eyes and other things to replace human parts. They also do droid parts but doesn’t say much about that. Quentin asks about medical supplies and he points us to the place that he normally uses.

We comm the ship and let them know they will be picking up the delivery. They do the transfer and Zach goes along with them. Quentin goes to look around for the med supplies and also tries to find a buyer for the gundark pups.

The exchange is completed and we get paid. Ten Je wants to take 20% off the top for the ship repairs and upgrades.

The population of the wheel is mostly human. The station is controlled by an AI called MasterCom that controls most of everything.

Quentin does a tour of the promenade and has found a couple of interesting shops, but no one who can deal with the gundarks. He found a clothing shop, a droid repair and sale shop, and the Farlander Outfitters that have general merchandise and they are also a pawn shop. He also saw casinos and Hal’s which does ship parts.

Quentin tries to assess the damage on the shop with Ten Je’s help. It looks like we can fix the ship ourselves with about 4 hours of work.

Ten Je gives each of us 848 credits as our cut. He and Quentin stay with the ship to begin repairs and the others go out to get supplies. We first stop to get a drink at the Blasted Asteroid and talk with the bartender. We also talk with a man from Corellia who may have a lead on where to sell our gundark pups.

We head over to Farlander Outfitters and Viddako buys the medical supplies.

Next we go to the TapCaf and see that they have Alderaanian cuisine. Kuma picks up the tab and sends food over to Quentin and Ten Je. We overhear some people talking about the Sah Dalohar. Kumah remembers that the Sah Dalohar was a fabled treasure supply ship with tons of separatist credits. It was heavily damaged and lost into space. Treasure hunters theorize that it has gone missing in this region of space so many have been looking for it.

Zach purchases his blaster and we head back to the ship. The repairs are complete and we get cleaned up and then go to dinner with Reome.

Reom wastes no time and asks us if we’ve heard of the Sah Dalohar. The pod that we recovered was from the ship and has its last known location in it. He says that he will hire us to find it for him for 10,000 credits. We ask for more and he agrees to do 12,000 with 10% up front. He then gets a menacing look and threatens to hunt us down if we betray him. He has apparently found out interesting things about our pasts and will leak the information to interested parties (meaning the Empire, naturally). He says that a droid will come with us that will allow us to access the ship. Ten bristles and doesn’t want to allow a droid to come on our ship, but Reome says that their people haven’t been able to extract the data from the droid for fear that it would self destruct.

Reom tells us that the existence of the pod has leaked and this is why he has increased security here. There are several other groups that are looking for the ship and we may have opposition. Also the Empire is still looking for it. He gives us a datachip of plans of the ship, data on the captain of the ship and how to find the Raxus Prime facility where we can deliver any cargo that we find. We bid him farewell and head back to the ship.

As we’re leaving a Rodian runs away from the door, obviously having spied on our conversation with Reom. Ten chases him and Kuma calls security, but they are slow to respond. Ten loses him after a while unfortunately.

We head back to the ship and Kuma searches for the insignia on the holonet and finds that it is for Yiyar Clan Salvage, a rival company to IsoTech and in the past they’ve been fighting over salvage sometimes with combat. They are also housed on the Wheel and are mostly Rodians. After the computer search, Kuma heads to the bacta tanks to get his wounds healed.

Ten tries to shop for someone who might want the gundark pups, and doesn’t find anyone, but gets a good contact in a Nautolan ship equipment dealer. He also feels like he is being watched. He finds out that the Yiyar clan is looking to take out one of the IsoTech satellites.

Early in the morning a comm comes through from IsoTech. Reom shows up as a hologram and he is bandaged. He says that the Yiyar clan broke into their offices and found out about the droid. Ten tells him about the satellite attack as an act of good faith.

Quentin goes to the healing center to get Kuma and Zach. They come out of the pods early, and Kuma has only been in for 6 hours and Zach has been in for 8. We stop by the store to pick up more stimpacks.

We get a com from a Twi’lek that says she is Reom’s sister. She has the droid IT3 and will meet us. We await them in the hangar.

Session 2 – Sigmentus

Quentin quickly takes out his medkit and heals Kuma and Zach of their wounds from the gundark fight. While this is going on, Ten goes inside one of the ships and finds the matching grade 6 power coupling that we need to fix our hyperdrive.

We all take another look around for parts and Zach gets a shock from a panel he is looking at. Kuma finds a repulsor sled that could be used to haul some things back. We fix it and it hums to life.

Ten puts together a pen for the gundark pups. Zach cuts up some of the nerf meat for them to eat, using a vibroknife that he conveniently had.

It is getting late, so we are faced with the choice of returning to our ship for several hours and traveling in the dark, or staying here. We decide to stay with the other ships and look for more equipment while we’re here. Kuma finds some old MREs, enough for the whole group, but they are pretty disgusting.

We get one of the ships setup for staying overnight, and Zach puts the gundark pups in an adjacent room. He then takes first watch while the rest of us bed down. Ten takes the second watch, and realizes that the gundarks haven’t eaten any of the food that was cut for them.

Quentin wakes up next and devises a plan to cut up the meat to a smaller size and funnel it into the gundarks’ mouths, just like their mother would have. They stop their mewling finally.

The next morning, Zach grills up some of the nerf meat and he and Kuma eat it. We also feed the pups again.

We see fresh tracks around where the gundark would have been. They are catlike, which may mean that the Nexu has been around. We quickly pack everything up and set off toward our ship. We need to feed the gundarks again and it uses up all of the meat from the nerf.

We make it back to the ship in quick order and Ten starts fixing the hyperdrive. Zach and Kuma decide to go hunting for some nerf meat to feed the gundarks. We find tracks pretty quickly and come upon a herd. Zach climbs a tree to get a better shot and Kuma tries to hide. Kuma remembers that nerfs will tend to stampede if they are distrurbed and realizes that they are looking at him. He takes off through the forest.

Zach shoots one of them but it is still alive and runs further away, outside of his blaster range. He takes another shot and misses but scares the her toward him.

Kuma, running through the forest, feels something in his back and falls down unconscious. He wakes up a while later and realizes that he has fallen into a hole between some rocks. He notices noise above him and sees the great paw of a nexu trying to hit him. It does look smaller than the pawprint we saw before, however. He takes out his holdout blaster and tries to shoot its paw but misses and gets a faceful of dirt on top of him. That being the case, he grabs his comlink and calls the others. He explains about the nexu and says that he is about 100 meters away from Zach.

Zach continues shooting and brings down two of the nerfs. He then runs over to Kuma and takes a shot at the nexu. It turns and attacks him, biting him savagely. Zach shoots it again and Kuma climbs up from the crevice and shoots it from behind. It decides to run away like a shot through the forest. Kuma helps Zach get away from the area and after a moment they meet up with the rest of the crew coming to get us with the repulsor sled. We head over to the fallen nerfs and grab them up. We then return to the ship.

We get ready to leave but Kuma spies a Z-95 circling ahead. The sensors can’t see the bigger ship but it could be out there waiting for us. We take off and leave atmo but we’re still close to the Z-95. It may not be able to see us at the current range, though.

Ten makes the calculations for the jump to hyperspace. As we are moving away we see the corvette off in the distance. During our flight we hit a small asteroid that we didn’t see and it takes out our front shields. Ten finishes the calculations and we jump to lightspeed. He is also able to shorten our trip to the Wheel so we get there sooner.

Session 1 – Sigmentus

We are a group of misfits and malcontents aboard the Corona, a medium freighter vessel that is headed toward the space station The Wheel to deliver a package to a company called IsoTech, are contacts are brother and sister Twi’leks named Riom and Shari. Suddenly we are knocked out of hyperspace.

Ten Je (Paul) is a Cerean pilot who has spoken of having an obligation to an organization which gives him jobs and also multiple families back home. He doesn’t seem to have any love of the Empire.

Vidakko (John) is a female Twi’lek who came from an upper-class family, educated and has some medical and martial arts training. She doesn’t like to be pigeonholed and escaped from her planet to go her own way.

Kuma Vanroh (Jon) is a Bothan former diplomat who has been exiled from the Core Worlds, and has been helping mid- and outer-rim people and worlds against the Empire.

Zach (Bill) is a Corellian gambler who is trying to restore his family’s company from the Empire.

Quentin (Steve) is an unkempt human who tends to keep to himself. He has tech and medical skills and likes to help those in need.

As we come out of hyperspace, Ten Je, Vidakko, Zach and Kuma come to the cockpit and see that we are in an asteroid field. The asteroids are fairly far apart but we are nearing some. Ten Je makes a piloting maneuver to go around them. He runs a sensor scan and sees that there are several small starfighters in medium range to us. He also sees a star and a nearby planet.

Zach runs to man the cannons. Kuma turns on the ship shields, tells Zach to not shoot them yet, and goes over the radios to the ships and tells them to identify themselves. A Zabrak who calls himself Capt. Malice of the Marauder and is wearing pirate clothing comes over the coms and tells us to power down and prepare to be boarded. Kuma tells them that he is a diplomat on a diplomatic mission. They tell him to send his diplomatic credentials.

Ten sees that we are in the Sigmentus system, which has dangerous wildlife. He tries to plot a hyperdrive jump out of here but the drive is not working. Quentin checks the hyperdrive and tells us that the motivator is shot, but he may have some parts. He looks and finds something but it won’t work.

We are now seeing six small ships, Z-95 Headhunters, and a corvette that could be holding up to 200 people. We decide to go toward the planet since they aren’t shooting us, but it may be their goal all along. They continue to follow us as we go toward the planet.

As we get closer we see that this is a mostly temperate world with polar caps. It should support life, and gravity is just a bit more than standard. On the night side, there is a storm system near the equator. Ten Je flies straight toward it, and Kuma asks him if he’s actually going to do that. He says yes, and takes us in. Amazingly there are only a few bumps as we go directly into the storm and we come out below and find somewhere to hide.

As we descend and see forest below us, Zach notices an area that might fit the ship. Ten Je lands it perfectly so there is cover. As we were flying, Zach noticed on the sensors that he saw weak power readings coming from the planet.

We think about venturing out in the storm toward one of the power readings, and find that we do have some protective gear but it is dark and we don’t have a way to navigate.

Ten goes down to the engine room to look at the hyperdrive damage and speaks with Quentin. Kuma stays in the cockpit and researches the planet. There appear to be Gundark (vicious four-armed apes) and Nexu (catlike things) as well as some Nerfs here. He also tries to research the pirate captain, but can’t find anything.

Ten attempts to hide the cargo, as it’s quite large. He uses a grav sled to hide it in the smuggling hold.

The next morning the storm has mostly passed and it is daylight. We decide to head out. Quentin and Kuma work together to navigate us to the nearest power source. We think that we are on track but it is taking a long time to get there and the terrain is difficult. The other three keep a lookout for threats. Ten Je hears gundark calls in the distance which are to the right and also behind and to the left.

We keep moving forward but don’t seem to be getting any closer to our goal. However we are moving to potentially evade the gundarks. They don’t seem to see us right now. Zach shimmies up a tree to look around the area but falls and hurts his ankle a bit.

We continue on and see our objective in the distance. Checking through binoculars, we see several crashed ships that look like freighters. Kuma trips and also hurts himself a bit.

The group stealths toward the ships. We see five of them: a Hawk-290, a Zavatar-Class Heavy Transport, a Barlaz Freighter and various Corellian YT models.

Zach notices some mewling sounds coming from one of the Corellian transports, and we decide to stay away from them. Ten, Vidakko and Quentin go inside the Hawk to search out parts. He sees a lot of carbon scoring inside and outside the ship. The doors have all been forced open so it’s easy to get in. In the engineering section Ten sees several deceased Duros. He takes the transponder off the ship.

Outside, Zach hears a rumbling noise of something large approaching. Kuma radios back to the rest of the group and lets them know. Zach and Kuma see a huge gundark approaching. Kuma runs and hides, and Zach moves to engage it. The gundark closes with Zach and slams him with a huge fist, he drops him to the ground and disorients him.

Vidakko tries to shoot but her gun goes dead, and she notices that the gundark is female. We continue to try to fight the gundark but it is undaunted. Ten moves toward the ship that had the sounds coming through it, understanding that it might be her young there. Kuma tries to get toward Ten but the gundark closes and knocks him down, causing a lot of damage.

Quentin and Zach fire on the gundark and kill it. We decide what to do, with a couple of us needing medical attention, the two gundark babies perhaps being something we could take with us to sell, and the nerf meat that the mother gundark had may be useful for food.

We get 20xp.