Session 18 – Meatballs & Manticores

Jean says, “Now that we know Sasha Gillemet is really just a thug, it is unlikely we will be able to work with her. We may have bought a month from my gift of a map, but it is just a matter of time until she comes looking for the dagger and the mask. As for Hauptner, since he is in bed with her, we will probably also have a difficult time convincing him to help us. That leaves Giovanni. If you look at the map you will see that Gillemet controls all of the most direct routes south, both by river and by road.

“We will probably not be able to sneak by her to get to Giovanni if we go that way. However her forces are not well organized. It is unlikely that she has much control of the western part of her lands, once you get away from the roads and inns. If we can find and chart a path through the Black Crags we can bypass her stranglehold on the region.” He traces the dotted line on the map.

“This could have large trade implications for Giovanni, and is the reason we came to the Border Princes in the first place. For the dwarves, we may find some of your kin in the Crags, or at least some green skins and giants to slay. And for the elves, what better way to see more of nature. Once we discover it, we would not be able to protect or improve the way by ourselves. But if Giovanni is looking for more trade, and is worried about the threat to his north, then he may help us with the manpower to do that. What do you say?”

We complete the planning for our trip to see Giovanni. We will circumvent Sasha’s lands (and patrols) by going to the west, but we will visit the dwarves first to get our armor.

We head south to the Crossed Lances and announce our intent to leave the area and go to the east, to give any potential spies incorrect information. We gather supplies for the trip including food, tools, horses and a mule.

We set off to the east as we had told people, then turn south to go and visit the dwarves we had previously met and pick up our armor and weapons. After a few days we arrive there unmolested and let them know of our plan. The dwarves let us know that there is an abandoned dwarven keep in the mountains.

The next day we come across a group of hill people. We decide to approach them to see what they might know about the area. They speak Kislevite (Russian) and then switch to Tilian (Italian). Only Maruviel knows Tilian but he is able to converse with them. They say that no dwarves have been in the area for many years, but there is a keep about half a day’s march south and west of here. It has been abandoned for many years. He says that a few people have come through here recently, a few dwarves, but not many others.

We ask if we could stay around here for the evening and they point us to a spot which is a flat dry riverbed. They say that sometimes night goblins and bears come through here otherwise it is mostly safe.

After we start our camp, we notice a light off in the distance. It is a light moving up and down like a lantern. As they get closer we see four humans carrying torches and lanterns. They are all armed.

They approach and see us, then call out to ask who we are. They say that they are mercenaries who do business with Giovanni. Jean explains who we are and they decide to come and share the fire with us.

Vincenzio is the leader, along with Nunzio, Giancarlo and Antonio. They are friendly but a bit wary of us so they do not want to share much info on Giovanni except that he is fairly hands-off.

Suddenly Brokk hears a sound like the beating of wings. A giant winged creature with the head of a lion alights on top of a nearby standing stone. It is a manticore! It roars and flies down, impaling Nunzio. Brokk is petrified. The others take care of it with a few swipes.

Maruviel lets the rest of us know that the tail of the manticore is quite poisonous, and they are born of chaos so they are prone to other mutations. This one is fairly standard. The poison gland can be useful, however we don’t know how to find it. We decide to push it off the edge into the crevasse.

The next day we continue moving, saying farewell to Giovanni’s men.

Session 23 – Sno Cat No Go

GM: Paul
Players: John-Alex, Brad-Ian, Dusty-Matt and Paul-Meaghan(NPC)
Game Date: December 23, 2018
Originally published on: Published on: Aug 3, 2020 at 17:46

The morning started a bit stranger than most days lateley. The group in Genesee Depot welcomed in four new visitors. Two Talolan aliens and two humans of the Menomonee Nation. As is often the case with initial contact both sides apprehensively proceded with establishing a conversation. This was expidited by Alex and the other two Talolans who were communicating at the speed of thought. Alex began the introduction and everyone followed suit. In the new group there was Va Roln a female Talolan, KiSi a male Talolan, Hewitt “Huey” Lambert, and Dire “Mahwaew” Simonds.

The night before it was decided that the group would need the last snowmobile and sled from the Hub. The group radioed back to base to let them know. Dusty and Alissa Sharp volunteered to drive the snowmobile up in the morning to help. This left a couple hours for the group to get to know each other.

As Huey and Mahwaew removed their heavy coats Ian, as he does, looked them over with an assessing eye. Huey was short stature well spoken older man with long black hair containing streaks of silver. Ian noticed noticed a Greek letter Psi “Ψ” on his left inner forearm. Mahwaew was a tall man with green eyes and shoulder length black hair. This man had many tattoos on both arms but the one that stood out was the prominent display of the US Marine Corp on his right arm.

Ian keyed in on this and began a conversation with Mahwaew. Soon they were swapping service records and stories about their times in the service. Besides the war stories, it was discovered that Huey and Mahwaew were part of a pow-wow group that was supposed to perform at the Potowatomi Casino from Christmas to the New Year 2012. When it all hit the fan they stayed for a few days but then their leader Marcus thought it might be better for the group to make for his relatives place in Brookfield. They met up with his relatives where they stayed for awhile. Then, after meeting up with some other people, they all moved out to an area next to the Ironwood Golf Course north of Pewaukee.

Alex, Kisi and Va Roln had a similar exchange but it involved much more information about what each group was up to and it took only minutes via telepathic conversation.

By the end of the reminiscing the new visitors had extended an invitation to the Hub group to come up to their base. Ian decided that since they were over half way to where their new friends were located that it would only make sense to go now.

Dusty and Alissa showed up late morning. After sorting out who would be going were Alissa, Zerk, Kira and Kira’s crew hopped on two of the snowmobiles and headed back to the Hub. Everyone else hopped on the remaining snowmobile and sled (large pull behind sled) and the Sno Cat the other group had been traveling in.

The north bound group was making good time toward the Ironwood golf course north of Pewaukee. They were just about to I94 when the Sno Cat cut through the side ditch to get around a long past multi car pile up in the an intersection. As a result of doing this the Sno Cat suddenly came to a shuddering stop. The crew on the snowmobiles pulled up along side. There was obviously something wrong with the Sno Cat. As they looked it over they saw that the Sno Cat had picked up some barbed wiring which was attached to a metal post. The wire had wrapped around the tracks drive mechanism and the post had been hurled against a support which broke and disabled that drive mechanism.

This was fixable but they would need parts and hopefully a welder or torch. Ian and Dusty had both recalled that there was an auto parts store about a mile or two east of their location. The Hub group volunteered to get the parts since Ian seemed to know what they need and the Ironwood group would work at prepping the machine. Though it was earlier afternoon both groups worked with haste not wanting to be caught in the sub zero outdoors once night fell.

The Hub team made good time and were made it to the AutoZone parts store in about 20 minutes. The group cautiously stopped their easily noticed (i.e. loud) snowmobile about a block from their objective and slogged the rest of the way through the deep snow.

The AutoZone was mostly intact. A few of the windows and the glass doors had been broken the brick building looked solid. The four made their way to the building and proceeded to view in to the dark store from the windows. Dusty, his two dogs went in to the left while Ian went to the right and Meaghan made her way to the middle isles. Alex hung back by the doors. Everyone checked the isles looking for useful items – tools, an acetylene torch, parts, etc. Ian had made his way to the back isle when he pulled out a flashlight and shined it back to the farthest opposite corner of the store. This startled a large creature that had been nesting there.

Upon seeing the creature Ian and Meaghan began firing at it. Dusty looked to dive behind the service counter with his dogs. The large creature which looked like a cross between an 18 foot crocodile and a polar bear hastily clawed its way over the racks and down the isle toward Ian. Ian and Meaghan continued to fire at it while it took a swipe at Ian. Alex put a barrier up between Ian and the creature just in time to prevent Ian from being sliced in two.

Dusty, who was now behind the counter, quickly looked for the items that they needed. He figured if they just grabbed what they needed they could all get out of there and leave to the beast to its home.

With the barrier up and only large enough to block most of the area the beast was like a cat pawing at a mouse under a door. Though Ian did take a wound in doing so, the space gave Ian the ability to duck around it and blast it with his shotgun. After a couple rounds of that Ian was able to hit it enough times and eventually blast one of its limbs off. That was enough to take it down.

Once it was confirmed that the creature was down the group tended to Ian’s wound and then continued to search for the needed equipment. Dusty had found a lot of great supplies but it was Ian who found the acetylene torch. Of course it was in the isle that Ian had killed the beast. The group grabbed all that they could carry and made their way back to the snowmobile and sled.

After another 20 minute ride back to the other group they were set to begin fixing the Sno Cat. The Sno Cat was all set to be repaired having had a set of blocks placed under it to hold it up. Mahwaew expertly grabbed the torch and began cutting the barbed wired and post free. A length of steel that Dusty found in the AutoZone was used to weld the broken support arm back together. Va Roln provided the workers with environmental protection which really sped things along. In less than a half an hour the vehicle was operational and the group continued on their way.

After an hour and a half of careful driving the group arrived at the Ironwood complex.

Session 22b – Alone in the Wilderness

GM: Paul
Players: Bill-Chet
Game Date: April – December 2018

When winter became manageable April of 2018, Chet Orlowski had enough of his isolation. The long, hard winter had gotten to him and he decided it was time to leave his retreat north of Merrill. He packed as much gear as he could on his two horses and began making his way southeast. He had relative in the Menomonee Falls and Mequon area so that seemed like a good destination. He had a solid 5 months of travel time which seemed reasonable for that distance.

By the beginning of June he had made it about 10 miles southeast of Plainfield. It was a beautiful sunlit morning. The light glistened off the dew covered grass field that he was crossing. About half way across the 40 acre field Chet noticed that his horse was experiencing some distress. He reined up and suddenly the horse faltered and fell over. Chet was able to roll off the horse in time not to be pinned under it. He stood and brushed himself off just in time to see his second horse fall.

He rushed to the horses and looked them over. He could see that they had small paper cut nicks on their legs. He also noticed that there was a slime on them. That was not dew on the grass. He retrieved a bottle of whiskey from his belonging and proceeded to wash off the slime. Chet too began to feel woozy. He grabbed his go bag and rifle to try to make a dash for the edge of the field. When he stood up from grabbing his gear the toxin hit him like a train. He passed out on top of the horse.

As Chet faded in and out of consciousness he thought he saw someone on the edge of the field.

Brief consciousness again; all he could see was sky. He was being carried in a wheel barrow or wagon.

______

Bryna had been out on her usual walk around the farmstead when she noticed some fool in the middle of the dew-grass field. She quickly ran to get her hip waders, raincoat, rubber barn glove and face protection on. After ensuring the duct tape had all the seams sealed, she grabbed the wheel barrow and hastily made for the person in the field.

It was not a good scene. Two horse down and one man. The man and one horse were responsive. She took two epidural pens and injected the responsive horse. Then she quickly loaded the man into the wheel barrow and made her way back to the house as fast as she could. She was glad to see that he responsively swallowed the herbal tonic mixed with antihistamines that she kept on hand. She stripped him down and washed him off. Then she applied another herbal paste to his legs, arms and face. Given that it was a warm day she left him lying there as she put her gear back on to try to save the horses.

When Bryna got back to he horse the one horse was definitely beyond saving. The other horse she duct taped trash bags to his legs and was able to coax it back to standing. She led the dazed horse back to the farm where she, once again, performed the same ritual she had done on the man.

She hauled the man back into the house and put him to bed where he stayed sleeping for 4 days.

_______

When Chet awoke he could hear someone in the kitchen. Every joint in his body felt like it had been hit with a hammer and his nerves were on fire. It took all of his effort just to sit up. He could see his cloths on the dresser next to him. He tried to stand to dress himself but that was not happening. Instead he just called out to the person in in the kitchen. Bryna, a nice looking woman in 40s or 50s, walked over and stated “It is good to see you up and around”. As they talked Bryna explained that it would probably be a couple weeks before he was full strength and ready to travel.

As Chet recovered he got to know Bryna. By the time he was full strength they had talked about and agreed to move on together. Bryna was also tired of the isolation and Chet seemed like a good person.

The last week of June the two packed their provisions and belongings onto 4 horses and began to make their way for southeastern Wisconsin.

The trip was slower than they had anticipated and by mid September they were about 20 miles northwest of Hartland. They thought it best not to push their luck and they began scouting for a home they could winter over in.

Eventually they found a great house. It had one of those giant fireplaces with a cooking swing arm already in place. The two spent the next couple weeks gather wood, food, and scavenging supplies that they would need for the long winter.

In the early hours of December 6th Chet and Bryna awoke to a fire in front of the fireplace. An ember must have popped over the safety screen and landed on the floor starting the rug on fire. The fire was already beyond a manageable state. They could try to fight it and chance loosing their gear or they could just grab their gear and get out safely. They chose to get out.

Hartland was only 20 miles away and they could easily last for 7-10 days on the move. The deep snow was hard on the horse and they only made a few miles each day before finding a building they could use for shelter.

By the morning of December 11th they had made it all the way down highway 83 and were near highway 16. The winter silence was interrupted by a call for help. Bryna noticed a slight movement on the overpass in front of them. They plowed their way through the snow toward the calling girl as Chet readied his gun.

At first glance the two noticed a young woman dangling in her backpack by a piece of rebar. As they got off their horses and got a closer look they could see that there was also a young man who had fallen to highway 16 below and was impaled on a piece of rebar sticking out of a chunk of road that had fallen sometime before.

Blood covered the scene below and time was critical. Not able to use his horse to drag the woman up over the edge of the hole (due to the rebar and other sharp hazards) Chet positioned himself next to the hole and attempted to pull her up. He grabbed her backpack and pulled. She was just about to safety when her nylon backpack began to slip out of Chet’s snow covered gloves. Bryan seeing what was happening and grabbed the pack. This allowed Chet to get a better hold and they two pulled the young lady over onto the overpass.

Chet and Bryna then ran around and down the snowy embankment to the road below. The young man was bleeding out. After quick assessment they pulled him off the rebar and Bryna began to apply first aid. Chet could see she was having a hard time of it. As Bryna caught his look she said “What? This why I do herbs and acupuncture.”

Out of the corner of his eye Chet noticed movement. He looked east down highway 16 and saw 3 people on horses making haste toward them. They stopped about 200 feet away and called out. “Are you guys OK? Do you need any help?” Chet responded with “We could use whatever help you can give.” With that they began riding forward again.

When the new arrivals got the the overpass they hopped off their horses. The group was made up of two women and a man. The lead woman quickly slid off her horse and threw the reins to the man. She jogged over the the injured man and began pulling items out of first aid bag. She obviously knew what she was doing. She mentioned to Bryna that she had done good work but needed to do a couple of adjustments. After doing a bit of repacking of the wound the woman stapled it shut. “That should hold until we get him back to our base.”

On the ride back Chet and Bryan found out that the young man and woman were Lisa Sabre and Mark Leonard and the three on horse were Michelle Bacallao, Gracie-May Middleton, and Farid Sargsyan. They rode next to Gracie-May and she filled them in. Michelle was the group leader and a member of the Menominee Tribe. She and Farid had joined up with this group over a year ago. Then she dropped the SciFi on them. The base was actually set up by aliens. There are three species at the base. The Talolan, the M’ket, and the Cotyledian.

The group arrived at the base just after sundown. The base was built in the middle of the Ironwood golf course. You could see the complex by the rising moon and it was amazing.

Session 17 – En Flagrante

We arrive back to the keep and find that the guards are not on the battlements and the portcullis is up. We advance in, on our guard. We see a person strung up and dead, we recognize him as one of the workers from the Crossed Lances.

Heading inside, we see a wagon with supplies from the Crossed Lances on it. This may have been a “Trojan Horse” to let them gain access and then attack. We do not hear the sounds of battle, though. The kitchen has food that has gone cold and Sleeves is not there. The horses are fine.

Heading down to the jail, we see that Sleeves and Thomas are down here in a cell. We release them and they say that Geeves has gotten stranger with his behavior in the last few days, and has invited some people here. They were chanting and taking their clothes off. Thomas is completely catatonic. We mention to Sleeves that his stew is on the fire and he goes to check on it.

We head upstairs and on the stairwell we see Otto and Reinhardt. We hear an orgy going on behind them. They warn us that there is a sacred ritual going on and we can’t go in. Brokk says that he wants to go in but they aren’t buying it. They move to attack us and Vedasi tries to disable them. Jean shoots and arrow right through Otto’s eye, killing him instantly.

Brokk ascends the stairs and sees a disturbing scene of the orgy, and Geeves en flagrante with one of the barmaids from the Crossed Lances, but it doesn’t seem to be exactly him — his skin has a pinkish sheen and his tongue is elongated. He has a huge lobster claw where one hand should be, and goat’s legs. He reaches behind him without breaking stride and grabs a marionette. He manipulates it and causes Tobruk to attack Maruviel.

Geeves rears back and spits gobs of blue-green blood out of his mouth toward us. Tobruk is still charmed and starts attacking us. He finally snaps out of it and the elves and Jean light up Jeeves with arrow shots until he falls back, bleeding from both arms.

The villagers close in on us and start stabbing. We take a few of them out but there are too many. Brokk is stabbed in the leg and passes out on the floor, bleeding. The fight comes to an end and Jean tries to help Brokk but is not able to do anything. He is unconscious and breathing steadily.

Jean looks around and sees only three people that he recognizes; the rest must have been picked up on the road. We take the bodies out and burn them.

We go up into the tower bedroom and Geeves has redecorated there as well. A strange symbol is here, it is the symbol of Slanesh. His armor is discarded in a pile. Maruviel takes it. His backpack is here as well. It has some healing draughts, poultices, fey eyes, and someone’s actual eye.

Brokk tries one of the vials that says “Cure All” on it but it’s a spoiled potion and causes a strange condition for him. He decides to rest up.

The rest of the group buries the mask and the dagger that Geeves had in a branch off of our secret tunnel. And after cleaning up the keep, we plan on visiting Giovanni.

Session 16 – The Women Find Him Handy

It takes us about an hour to get things ready and then we head upriver. In the evening we decide to camp rather than push through, at the captain’s recommendation. We fish off the boat and have a shore lunch.

That evening, we hang out by the fire and take watches. During the third watch, Jean sees some things creeping across the shore. They are goat-men and centaurs with bows and arrows. Vedasi wakes up and kills one immediately with two arrows. Gottfried tries to shoot one of them with his pistol but the thing explodes, blowing his right arm off. He screams in pain.

Tobruk is gored in the chest by one of a Bestigor, a minotaur-cow thing. He puts his axe right in the thing’s spine and it expires. Brokk runs up to the centigor that is near Gottfried and leaps at him like Brad Pitt from Troy and stabs him in the side of the head, killing him instantly.

We kill the rest of them, and Brokk heals both Tobruk and Gottfried although his hand is certainly gone. We talk about getting him a nice hook with different attachments. We search them and find some armor and weapons.

We head out and make it back to the keep by midday the next day.

Session 15 – Groghaven

We each take one healing poultice from Geeves and head upriver to Groghaven. It takes us several hours but is uneventful. The town is right on the river. This is a silver and iron mining town that has smelters and forges. It smells quite bad.

A government functionary greets us and asks us for a docking fee. He charges us 5 silver per day to dock which Tobruk pays. He tells us that the best place for us to drink being Dwarves, not the Drunken Shitpit, but Snotling Fondlers is our best option.

Our options for lodging is The Wicked Trickster or the Gypsy Lodge (where the decor is a little strange). The Trickster is run by halflings and we decide to go there. The owner is pretty theatrical and gets dinner ready for us.

We head to the forge which is huge with a lot of stock, but we quickly realize that the prices are quite high. There is reportedly a dwarven forge out of town a couple of miles with really good quality stuff, so we decide to head there. Vedasi is looking to sell the diamond that we got from the inn.

The dwarves are brothers, named Dhumaad & Grourford. They are not impressed with Brokk’s sword but go crazy over Tobruk’s axe. They actually weep when Tobruk lets them hold it. Because of this we are able to haggle with them better. Brokk is talked into getting a really nice hammer ordered and buys some other things. The others buy custom armor for a pretty penny. It will take the dwarves a while to make all of this.

They give one caveat — if we are monster fighters, we must watch out for the one inside the keep. They ask if we can put the screws to the Boss if we can.

When asked about the gem, the dwarves suggest going to the dwarf Regnard in town to sell it for a “fair price.”

They offer to have us come back and drink with them, and they roll out a barrel of Bugman’s finest which is very good beer. The elves and Jean partake as well. We are now immune to fear tests but it is like drinking 4 regular beers.

They tell us about the Boss. She wants to take the entire area over and take out Giovanni and Hauptner. She will probably take out Giovanni first with Hauptner’s help, and then take out Hauptner as soon as she has no use for him. He is smitten with her and they are lovers. She also dislikes elves with a fiery passion, the dwarves suggest that they stay home when we go to meet her.

We head back into town and they try to charge us, but Tobruk intimidates them and they back off. The next morning we get up and go to the gem store to try and pawn the blue diamond. The old dwarf here takes no notice of the customers until Vedasi slams the diamond down on the counter. He looks at it and seems to want to buy it. Vedasi haggles with him and is able to get 2100 crowns for the gem, silver platter and some other items.

Jean and Brokk go to see the Boss. She is in the mid-40s and is in good shape, very athletic, however she is not extremely beautiful. Her guards have pistols and there are a half-dozen men with her in very good armor and well-armed. She is very casual but says that we have made a lot of waves around here and she wants a cut. She asks for 10% of our earnings and says that we have two items she wants — the ornate dagger and the mask from the boat that we took over.

Jean puts his best game face on and says that he doesn’t know about the dagger and the mask, but he will ask the others in our party about it when we return to the keep. She believes him. Jean gives her the map that he made for her. She is very impressed and says that this will count as our tax for the next month.

It’s now about noon, so we get on the boat and head back north. On our way, Jean determines a way that we could visit the dwarves without going through Groghaven and overland rather than via the river.

Session 14 – Spider Rider

Maruviel and Vedasi do a perimeter check one mile around the keep. Near the Winter’s Keep Pass, they come across a group of woodsmen cutting down trees. There are about a half dozen men  and a dozen children here. Continuing on, they find evidence of wood-elves in the area. There is a small grove of trees where they appear to be.

The elves go to the grove of trees and sees that they are “deep wood scouts.” Normally elves don’t care about anything outside of their forest, but the evils in the world have gotten worse and some elves have branched out to try to help in other wooded areas.

A male comes to greet them and Vedasi says that they have come to “meet the neighbors.” The elf says that they’ve noticed that the keep has new tenants, and that they travel with strange folk. Maruviel says that they have rooted out the evil of the black arrows. Vedasi says that his lord asked that he be a bodyguard of a mapmaker. The scouts visibly relax as they are discussing, though they say that it seems a waste of talent to defend one person. Vedasi agrees but he says that it’s in order to understand this area better.

The elf’s name is Thioros. There are several others who seem younger than him: Corlolvath, Koladoc, Thilvoth (males), Syrissen, Ylana (females). Vedasi mentions that we have river transportation and also the skaven, ogres and woodsmen are discussed. The woodsmen may work for Hauptner. The area that we’re in is the Hvargar forest.

Thioros gives them a quiver of arrows that are “signal arrows.” He says to light and fire one of them into the air if we need help. He also asks us to be on the lookout for their signal arrows.

The elves return to the keep and we decide to head back to the tunnels. We head in but are not able to navigate very well. There are at least nine branches off of the main tunnel so far and we see that they keep spreading out. Maruviel suggests that we flood the tunnels, but Tobruk says that this would be a temporary measure. The other options would be to collapse the tunnels manually (needing lots of laborers) and to plant explosives. We decide to cut our losses and head back to the surface. Any plans against the skaven will have to wait.

We decide to head to the Boss’s castle via the river, but first we head to the woodcutter camp. We ask them to provide wood for the construction of our various efforts. The man says that his name is Maxwell (the others are Rolf and Theodore) and he explains that the wood belongs to Hauptner. He seems quite well learned for a woodsman. He says that he went to the university to learn to be an engineer, but. He says that we can’t have their lumber because it is promised to Hauptner. We offer them the ability to live in the keep and work for us, but Maxwell says that he will compromise for now because he doesn’t want to take the risk. They will do some work for us and assess the keep, but they need to keep doing work for Hauptner.

Suddenly we hear a crunching sound as something is coming through the woods. We see a group of forest goblins coming from the northeast. We start to fend them off and the woodcutters back away quickly to protect their families. Suddenly a huge spider descends from the trees and a goblin is riding it! He holds a wand of some kind and casts magic at us.

The spider advances on us and the goblin continues to attack. Arrows suddenly protrude from the spider’s thorax as we see Thioros and the other elves come to help. The spider goes down and some goblins that tried to escape are taken out by the elves.

We assure the woodcutters that the threat is done. The elves say that it’s strange for the goblins to be this far. Perhaps word that the Black Arrows have been removed has caused them to become more bold. In a stunning move, Tobruk thanks the elves. They say that they were merely protecting the area.

Maxwell says that he will come back to the keep and begin moving their sawmill to the river. The elves say that while we are in Groghaven they will make sure the keep stays safe.

Session 13 – Rat Party

Realizing that people are using these caves, we think about putting a watch here and either charging tax or kicking people out and letting them know that this place is under new management.

We head to the next area and see evidence of people climbing up the embankment of the gorge. It is quite rocky here and there are other caves above us. Vedasi free climbs up and ties a rope so the rest of us can go in.

Upon entering we see old bedrolls and a circle of stones for a fire pit. There is also a knapsack here with 5 gold and a small dagger. As we are looking around, Jean smells something strange, like a wet musty odor coming from the left wall.

We take a look and see a hidden fissure covered by stones and netting only about a foot wide. The air is clearly coming from the next cave over. We head over there and check the right wall of that cave. It smells much stronger here and gets worse toward the back of the cave.

There is a red flash and Tobruk dodges out of the way as a jagged curved blade comes out of the wall. It is a skaven, a man-rat, and they are wearing black armor and wielding swords. Several of them swarm from other entrances toward us. One has a globe of strange liquid and runs toward us. It explodes and three of the skaven are caught in the blast, as well as a few of our party. Brokk gets a big whiff of it and feels intense pain, vomiting and doubling over. He runs away from the fight, hacking and coughing.

The others continue fighting as more skaven come out, at least ten of them. They secrete a horrible smelling musk when they are scared or injured. We fight them off and one gets away. Before pursuing them we try to heal up, but Brokk completely fails at it, even with a poultice.

Picking through the skaven belongings, in a pouch Tobruk finds three pieces of glowing green rock, three nuggets of it. He is not sure what it is at first, but Vedasi realizes that it is refined Warpstone. It’s very dangerous, but common for skaven to use and even eat.

We head back to the keep and heal up, then sleep through the night. The next day Jean remembers that he took a book on skaven from the house we recently visited. It mentions the way that skaven wage war and an “under empire” which is where they live, including a city called Skaven Blight. They have a large empire underneath the ground. His other history books mention nothing of the skaven at all. Tobruk relates that they are second only to dwarves when it comes to engineering and that at least one dwarven hold was destroyed by the skaven. Vedasi relates that Britonia held back an attack by skaven long ago, and the wood elves fought against them other times as well.

We decide to undertake an effort and check around the keep to see if there are threats around. We take some of the cloaks and swords and spread them around the lower caverns so it looks like they were hit by skaven and this is why the rifles and such are missing.

It’s determined that the skaven are the gravest threat. We start planning a trip to a nearby city to get help in defeating them. We haven’t decided where yet — either to the Boss, Hauptner, or someone else.

Session 12 – Go Home Giant, You’re Drunk

After leaving the house, we notice that no time has passed which is very strange. We are exhausted and head to the Muskrat for a few drinks. After this we return to the boat and the crew is ready to go. They have returned with some supplies.

As we head upriver, we break down the stage and lash the wood to the deck for future use. It gets late and we have to stay the night on the river at a place the crew chooses.

In the morning, we leave at around 10am. In the early afternoon we see four small, fast boats heading downstream toward us. We get nervous and ask the crew about it. They say that it’s likely “tax collectors” who are employed by the Boss and they are going to ask us for money, or even take our ship.

Gottfried, our captain, says that usually they just collect money and let people on their way. We heave to and they board, two boats on either side. They have crossbows and one person with a longbow. They come aboard and ask us what our business is. The man’s name is Gunther and knows Gottfried. We tell them that we are bringing supplies north for the people in the region. Jean tells him that we got the boat because the previous owners were killed in the troll attack.

Gunther says that he heard about the troll attack and that we were instrumental in helping. He says that because of this, his boss Sasha would like to see us. This can be at a time of our choosing in Groghaven. We agree and say that we’d like to pursue partnership.

He asks for us to pay the tax and we convince him that if we’re going to work for his boss, he may not want to be asking us for money. Tobruk looks menacingly at him and Gunther decides to take his leave.

As we continue, Jean starts a very detailed and ornate map of Sasha’s area that he plans to present her when we meet. Upon reflection, he adds more strategic details to the map.

We stay the night again on the river and the crew cooks for us. Vedasi stays up and starts hearing some noise from the woods, a big crashing sound. He goes to investigate and sees a seventeen-foot-tall giant lumbering through the woods. It seems to be quite drunk.

Vedasi shoots the giant in the same leg twice. The rest of us try and creep up on it. It passes out and almost falls on Tobruk but he is able to leap out of the way. He grabs Brokk and slams him on the ground. The others continue attacking and finally after getting up and falling down a few times we finally kill him.

There is a halfling in a cage at the giant’s waist. We find the key and unlock him. The halfling’s name is Thomas, and he is a farmer. We ask him to come along with us and he agrees. Vedasi takes the giant’s head and testicles as souvenirs.

We head back to the ship and explain what happened to the crew, and they are pretty incredulous. The head of the giant is mounted on the bow and testicles are mounted at the stern. The next day we travel back to the keep and introduce Thomas to Sleeves and the others.

We decide to check out the caves. There looks to be a staging area and some storage here. We go back and check the one at the level of the riverbank. There are similar things here.

We come across twelve greatswords that are marked with the symbol of Averland, which is used by their military. They must have been plundered. We find another long crate that is sealed. There are three Hochland rifles in here. Sylvia seems to know what these are, and they are worth 600-700 gold crowns.

Session 22a – It Never Hurts To Help

GM: Paul
Players: Jon-Simon
Game Date: December 22, 2018

Dec. 22, 2018, the same day that Alex, Zerk, Ian and Meaghan headed out to meet up with Zerk’s friends, Scotty was putting the finishing touches on re calibrating the cloning pods so that humans could use them also.

Scotty had run all his tests, diagnostics and simulations and was confident that the chamber was ready to scan the first human. The first human to enter the lab area was Simon. Simon was his usual inquisitive self and Scotty decided to take advantage of that. Scotty explained that the project the team had talked about to create back up copies of people was ready. Simon was interested. Scotty then hit him with the “Would you like to go first?”

Simon is pretty taken aback by this. “Uh, thanks for thinking of me first, Scotty, but…I’m not really an ideal male specimen? I’m nearsighted, I have allergies, acne, my metabolism isn’t that great so I have a hard time keeping my weight down. Wouldn’t you want someone else?”

Scotty explained, “You misunderstood. This will only be used to clone you if something would happen to you. There will only be one of you at any given time. Think of it as a safety net. But don’t forget it will only create you as you are now. Anything you experience between images is lost. Remember, we decided to do this as a way to preserve humankind. Someone will need to be first.”

“Uh, okay then, I guess I will do it. What does the process involve?” Simon replied.

Scotty continued to explain. “This is a painless procedure much like a CT scan from what I understand of your medical machines and there will be a couple pokes for genetic samples. It will take a little bit of time but that is about it.”

With that Scotty gets Dr. Odom (just in case) and begins the procedure. Within a minute of the procedure starting Simon is drifting off. He feels a soothing hum and a warm tingling sensation all over his body and mind. This is the most relaxed he has felt in a long time and wishes it could go on forever.

Outside the chamber that Simon is in there is a sudden sonic boom as something passes over head. (Unbeknownst to those in the room the sonic wave is also accompanied by another wave that causes the chamber to glitch.)

As he drifts ever further down into the pool of bliss there is a sudden stab of pain. It is as though another body was thrown on top of him from a tall building. Then there is a swirl of images, memories that are not his own. Strange planets, voices, creatures; Where are you? He feels a stabbing pain in his head!!

This seems to go on forever. Simon feels trapped. The exhaustion is overwhelming. Just as he feels he can’t bear it anymore there is a light and he is pulled back to consciousness.

As Simon regains his senses he sees Scotty and the doctor over him working feverishly. The doc is on his chest giving him CPR. When they see his eyes open and he gasps for air the doc stops. The doc says, “Lie still!” He gives Simon a shot of something that burns through his veins. As the burning sensation fades Simon feels more relaxed and a bit more alert. The only lingering effect is the massive head ache Simon has. he feels like someone hit him in the back of the head. As he think about it he is suddenly sick. He quickly pulls himself up and heave over the side of the cloning capsule. The sudden movement makes his head feel even worse and he heaves a second time.

The doc works on Simon for about an hour and eventually Simon is stable enough to move on his own. Simon continues to have one of the worst headaches of his life, but physically he seems good enough to go. The doc is able to scare up some migraine medication which calms the pain to a dull head ache.