Session 11 – Bug City

We sell all of our trappings from the last mission and receive 703,240 nuyen in return. Nutz spends 642,000 of the nuyen on the sub, purchasing decoy torpedoes, auto-navigation, and a few other upgrades.

Nutz also buys another drone, “crab”, and a deployment rack on the sub. The drone will be used underwater to secrete an acid and burn through the underwater fence surrounding Bug City. We will need to get within 3 kilometers to control it.

Dorchatus gives us info on his sister. Her name is Fenola Ciran, and she is Elven with fair skin, 1.7 meters tall, 50 kg. He also gives us her SIN, and says that she is originally from Galwey, Tir Na NOg. She worked in the Chicago Loop building 4, Suite 5705. Her apartment is at 8644 S. Daymon Avenue, Apartment 1920. He also gives us a picture of Fenola from when they were kids.

We leave for Chicago through Lake Michigan. We encounter something near Chicago, an enourmous sturgeon. It passes by us without incident.

We get 3 kilometers from the fence and deploy the crab. We use the sonar to try and detect anything. The crab spurts out acid and cuts through the fence.

Skelfeng checks outside the sub in astral very quickly and sees nothing significant in the area.

We begin to move forward and a hard ping goes through the ship. Nutz deploys the “chameleon mode” to try and hide us. We continue moving forward. We go through the fence at 2 knots. There are floating sensors somewhere near us.

The sub goes right through the fence perfectly, thanks to Nutz’ navigation. We have made it through the sensor net and there should not be any more to hinder us.

We move towards the breakwall and go south to our target area. Skelfeng goes astral again and checks out the area. No one seems to be around. Nuts deploys the sensor drone and scans the area as well.

Nuts uses the sub’s arm to bring us to shore. The sensor drone goes off — some older man is approaching at the side of the river. Skelfeng assenses him, and sees that he is not magically active nor does he have cyberware.

Nacre disembarks and sneaks behind the man, attemping to knock him out. He does not go out, but is hurt by the blow. He begins begging Nacre not to kill him.

Jack gives the man a food bar, and asks him if he knows where our contact, Doctor Griselda Gawarski (“GG”) is located. He says that his name is John and that he will lead us to GG. Skelfeng heals him.

Nutz goes to retrieve the drones and the cargo. John leads us towards her building, on the way a few people see us but scatter. He leads us to a building and goes inside.

Skelfeng sees three people inside the building in the darkness, heavily cybered. More people are on the stairs. Jack throws up his hands and says that we are only here for a pickup and a delivery. One of them speaks on a subdermal mic.

They tell us that the Doctor will see us. The old man leaves, after Jack gives him another food bar. The cybered men take our weapons. The doctor approaches us and leads us downstairs. We tell her that we have 2 crates of medicine for her. She is pleased.

They bring us into a sub-basement that holds a bunker and bomb shelter behind a hidden entrance. We drop the crates, and the Doctor’s men open them, revealing the medicine and other supplies that we brought.

GG asks us what we are doing here, and we tell her about our mission for Smoke Jaguar. She explains that the art museum was ransacked a while ago, and the Field Museum is now a bunker for a powerful mage. We ask if we can get in contact with the mage.

They offer to let us stay for the night. Nutz asks about the area to the south of us, where Dorchatus’ sister is supposedly located. GG explains that there are a lot of shamen and “liberals”. They trade with the other people and farm, but mostly keep to themselves. The Field Museum is now called the Sanctum. Bugs apparently cannot penetrate the Sanctum, but those who inhabit it seem a little “off”.

The girl lives in “Swamp Thing” territory. They may have an insect shaman with them. North of us is “Ghoul Territory”. The “Jolly Rogers” trade flesh with the ghouls in the area.

We are told to stay away from subways and underground areas, as well as high areas like skyscrapers. These can all be havens for bugs.

We are also told to stay away from the Freeway, because it is a common ambush area. There is one restaurant that manages to stay open and safe somewhere in the city.

Many other things may be floating around, including advanced cybwerware and other technology.

We decide sack out for the night.