We return to our warehouse base for a few days, rest up and (in some cases) heal. Skelfeng learns a couple of new spells, spending a long time in a magic-induced trance.
Suddenly we hear a loud noise coming from the water docking bay. A large ship smashes through the dock door and several individuals begin firing on us. A mage among them begins casting fire spells, setting the crude drywall rooms ablaze. Skelfeng goes into astral and checks the ship. He finds 3 individuals.
We begin fighting back, Jack firing his revolver and Nacre shooting arrows at the vessel. We hear popping sounds and no longer any movement from the ship. Skelfeng confirms that they are dead, but we weren’t the ones responsible. Markings on them show that they were the Trinity, the group funded by the Vatican to find the pieces of the codex before we did.
An Elf in commando garb approaches the warehouse. We are about to attack him, but we realize that he could have killed us all with his sniper rifle as he killed the Trinity. He introduces himself as Dorchatus and says that he was hired to kill Nacre, but has a proposition for us instead.
While he was surveilling us, Dorchatus found out that we were traveling to Bug City for our next mission. His sister, Fenola, has been trapped in Bug City since the borders were closed off. If we can get her out, he will repay the favor by not killing Nacre.