Session 18 – The Greenhouse

GM: Brad
Players: John, Jon, Bob, Matt, Paul, Cary
Game Date: August 26-29, 2018

We have invited some folks from Beloit to live at our compound. Some have also come from Orlando to live in Wisconsin, and others went to Orlando from our group.

Ian begins showing symptoms of some illness. Alex checks him out and finds that he has the beginnings of the Blue virus. Alarmed, Alex gives him the only dose of the antidote that he had previously synthesized. We allow him to rest.

Scotty, who is the leader of the Beloit group, suggests that we travel back to the observatory and let them know about the new compound. This will also give Meaghan a chance to get the rest of her things.

The next morning we travel to the Observatory, and arrive there at the end of the day without trouble. They welcome us and ask what has happened since we left. We fill them in.

JD calls Sean and lets him know that we are back in town. He doesn’t want to say too much as others may be listening on the channel, but Sean says that he may come down to the observatory in a couple of days.

Meaghan speaks to the observatory’s medical “doctor” for a while then returns reading a letter. She says that her previous boyfriend (Robert “Bobby” Williams) has left her a cache a few miles from here in a greenhouse.  She says that she would like to go take a look at it, and wouldn’t mind some company.

We stay the night, and Meaghan spends some time talking to the others here and reassuring them that the new compound is safe. In the morning some of them already have their things packed.

The next morning we have our things packed and move out. Meaghan says that we need to bring a shovel.

Several hours later we arrive at the Pesche’s Greenhouse north and east of the observatory, just off of Hwy 50. Zerc and JD watch the road while the rest of the group looks for the cache. Right by the wooden sign is the spot we need to dig. It takes us a while to dig deep enough, but we are rewarded with a nice hunting rifle and an extremely powerful assault rifle with an under-barrel mounted grenade launcher. There is also two pistols, a bunch of ammo, MREs, water purifying tablets, some backpacks with Camelback hydration, some multi-tools, butane lighter, and a few more things.

As we are finishing bringing things out of the cache, JD hears some crunching nearby. He looks around and doesn’t see anything. After a moment he sees through one of the nearby greenhouse windows a humanoid shape. He throws a rock at the rest of the group to get their attention. Meaghan jumps down the trench and readies the gun.

A moment later a Blue smashes through the window and starts running toward us. Meaghan pops her head up and fires at it and kills it instantly with a headshot. We breathe a sigh of relief but then over a dozen more start coming at us from several angles. We all fire weapons at them. JD tosses a grenade and Alex uses his psionics to create a 40 foot wide barrier in front of them to slow their progress.

Suddenly we see a huge Blue come out of one of the buildings toward us. Dusty’s dog and wolf begin to attack it. JD aims an assault rifle at it and fires several shots. The first takes off its leg and the other two go into its chest, killing it.

Meaghan fire grenades behind the barrier and kill a bunch of the Blues. The barrier goes down and one more Blue comes out but slips on the guts of his friends. While he is down, Alex creates a new barrier right on top of him so he is like a specimen on a slide. Alex will use him as an experiment to find a cure for the Blue disease.

Looking inside, we find a pistol and a few other items, as well as gardening supplies.

After we are done, we head back to the observatory with the Blue bound and gagged. When we get back, the people who are coming with us are all packed and ready to go. Only a few are planning to stay behind. JD gives them the pistol for self defense.

The next morning we head back to our compound. Less than a mile away, we see three bodies in the middle of the road. We investigate and Simon sees that they have a symbol from a video game, the Black Templars from Warhammer 40,000. The others don’t believe him at first but Meaghan agrees with him. Dusty suggests that they were “Nerderers”.