Session 10 – The Vemora

Stumbling upon a secret room, we find that it is a shrine dedicated to Berethenu. Eilenos enters the chamber, and is approached by a spirit, which is apparently is his ancestor, Antinius the Lightheart. He tells Eilenos that he must turn from the path of the Necromancer, and become a Knight of Berethenu.

The vision disappears, and Eilenos sees before him a set of armored gauntlets — the first piece of Antinius’ armor, the Hands of Justice. As Eilenos takes the gauntlets, he finds that his necromancer powers are fading, and that he now has the knowledge to use spells of Berethenu. He emerges from the chamber a changed man, and the skeletons he had raised turn into dust.

Pushing on, the group is finally able to find the Vemora, and they return to the village as heroes. After a few days of celebrating it is time to continue their journey to Daemyr.