Session 3 – Abandoned Manor

We go to the Nentir Inn, a new establishment across the river in the wealthier part of the city. We let the watch know where we are going. The hotel is nice; it costs 5 silver per evening. Erik and Telrun stay in one room; Rocco and Benn stay in another. It costs 2 silver for dinner. The guards tell us that we are to see the lord of Fallcrest, a man named Marclay. His family established the city hundreds of years ago. We leave to see him after dinner.

We share our experience at the orphanage with him, and he is impressed that we handled the situation ourselves. We also let him see the note that we found. Asking if he could use our skills to handle another situation for him — a group of kobolds are attacking the local merchants. They are at an abandoned manor house. We agree, and load up with a small keg of oil and some traps, and a map of the location.

The manor house does indeed seem abandoned. Telrun checks the are for traps and indeed find them going to a trap door in the ground of one of the towers. We encounter undead kobolds here.

After dispatching the kobolds, we go down one level and see defiled coffins. In the corner there is an altar with a bag atop it. There are two statues with plate mail armor on the sides. They have darts that fire at us. The altar is of Tiamat, the god of greed that chromatic dragons worship. In the bag there is 60 gold.