Session 9 – House of Horror

It is now two days since the spellplague. We are resting up around a campfire, when Jarlaxle shows up at the edge of our camp. He approaches Lennon and gives him a piece of parchment and tells him to gather everyone. Miri takes a look at the parchment and it seems like a magic scroll to open a door of some kind.

We gather and Jarlaxle shows us a map that shows a collection of buildings. Gadai identifies it as a building across the river. Jarlaxle asks us to go and check it out, as he has to check in with his superiors. As he is leaving he turns and says that the scroll is to open the door to the building.

We turn in and sleep for an entire night with Gadai keeping watch, while he is meditating.

The next day we make our way across the bridge and see lots of people leaving the city. As they get closer, we see that some of them are glowing blue like Fianna. Belgha goes to try and help them, and they say that because of their condition they have been cast out. He offers to help relocate them to vacant housing on the other side of the river, but they say that some are set on leaving. Belgha tries to convince them to stay since there are gnolls and other creatures outside the city. After some discussion, all of them decide to come with us.

We try and figure out where to put them, and do some coordination. Belgha gives their leader 100 gold pieces to help everyone, and he is visibly moved.

The group goes to the building we were asked to check out and through the windows it looks very dark. Belgha throws a small rock at the window and sees a hand or something. Lennon and Miri read the scroll and the door opens. We venture in, but it is still very dark in here even with Gadai’s low light vision. We see that we are wading through gore. Gadai sees something slide by on the ceiling, something small like a spider.

We find a door and Fianna yanks it open and we go into another unnaturally dark room. There are hand and finger prints everywhere in the gore. Down another tunnel and through another room, we pry open a door and smell a terribly rotten odor. There is a creature in here that is part flesh and bone. It slides past us but Zanne hurls his spear at it and it sticks to the ceiling. Miri summons his bear spirit who attacks him, and the rest of us try to beat him down. Fianna slices it mightily and Lennon sets it aflame, finally killing it.

Down the hall and in the next room, through the piles of gore animated hands rise and attack us, swarming around several of us. After some fighting, Gadai notices that one of them is wearing a black ring around its middle finger. With an expertly targeted arrow, he skewers it and we hear a screech and the hands skitter off.

In another room, a dwarf awakens as the animated hands slide off of him. He is naked and only remembers coming to the city. The rest of the group comes in and initially we think that he is the necromancer who is harrying us, but he is not wearing a matching black ring. He introduces himself as Dzaqovie (or Dzaq) and tells the group about his plight. We tell him that he should come with us.

As we make our way upstairs we see that the the darkness has lifted. We head outside and clean off in the river to get the dead goo off of us.

We ask Dzaq about where he came from and he says that he was at a monastery that burned down, and was looking for a new path. He asks about work in the area, and we tell him about Neverember and the situation in the city, as well as the Spellplague.