Episode 22 – Aquarium of Death

Magnus is working in his office, building something,  Thaddeus is brewing his potions.  In the morning he comes downstairs with this huge machine and uses it to bring Alice back to life.  She says WHAT THE F*(% and passes out.   That’s what happens when you have been in Fossar’s head.  Magnus is tired, but Lucille restores him.

Maverick tests his new gun.  It does more damage but he feels it trying to pull the life out of him.  We then head into town to see if we can find the kid/Grey Owl.  We find him in the bar and he is drunk.  We get him back to our place so he can sleep it off.

About 10 some of Lucille’s followers how up and ask when she will have her service.  Lucille sends them off to find the others, so they an help build a new chapel for her.  Her flock has dissipated, and they aren’t coming back.

Once Grey Owl is awake we ask if there is anything we can do to help him.  There isn’t, and his body is lost.  The dragon spirit that caused this seems to be more closely bound to this plane.  That might allow us to destroy him, or we could just leave.

Maverick commissions the blacksmith to build us a still, to help make liquor for the bar.  Lucille goes to find one of the followers who left her flock to work ones farm.  She senses that there is something arcane about him.  She confronts him.  Argue, argue, argue.  She tries to cast a spell but fails miserably.  She has a crisis of faith, and has reduced powers until she successfully performs another miracle.

She decides to approach another ex patron.  This one is also under some sort of spell but she casts dispel and he is suddenly free.  He was holding a pistol and a bible, but doesn’t remember why.  He comes back with her to the Triple Tap.

We decide to go check out the church, and Eva, since the patron muttered that name by mistake.  As we arrive there are a bunch of people going in to get food, and the bell is ringing.

The service starts and the dudes in white robes appear.  Eva appears and starts the mass and says food will be handed out after.  Maverick speaks up and asks for thanks for the people who brought in the food.  Eva lets the crowd applaud then continues.  She begins the mass and it sounds similar to a regular one, but slightly different.  There is something different about her cadence that doesn’t sound natural.  We realize that we do not recognize the guys in white robes.

Magnus tries to read her mind, but fails.  We realize that she is casting a spell on the crowd but we all resist.  Now the fun begins.

Lucille casts havoc which hurls the parishioners in front of her at Eva and one of the white robes.  Several of them hit Eva and one of the guards.  Maverick shoots another guard and drops him.  Magnus whips out another device which silences Eva.  Fossar sneaks up toward the altar.  Eva runs toward the back of the church.  She gestures and Magnus flies back.  She yells kill them all.

One of the white robes run up to Magnus and wounds him, but Jimmy returns the favor and ends the white robe.   Thaddeus throws a potion and entangles Eva and two guards, then gives a healing potion to Magnus.  Fossar drops another two of the white robes.

They attack.  Jimmy and Fossar are shaken.  Maverick shoots Eva and critically wounds her.  Jimmy drops another white robe in front of him.  Then he runs toward Eva and throws Bloodseeker.  She drops.

2 jokers later, Maverick drops a white robe and Magnus bolts another.  Jimmy runs up and dispatches the one bound white robe, and Thaddeus shoots the other.  Fossar dispatches the last one.

Jimmy recovers Bloodseeker.  The robe guys actually have talons growing out of their hands, and they look like distorted humans.  Lucille checks out the Bible.  It is not the Bible, but rather an evil book with no writing.  She opens it but it does not kill her.  It has symbols similar to the map we found in the shed.  Suddenly the white robed bodies start moving.  Lucille realizes they are harrowed so we give them the elixir  that Thaddeus made.  They come back to themselves, but they still have claws.  They are furious with us, so we kill all but two and knock out the rest.

Episode 21 – New Bar Name, The Cock and Ass

Maverick (the fake one) says I’m leaving now and backs out of the back door to the bar.  A bunch of the locals rise from the tables and say you should let him go.  Thaddeus tosses a slumber potion and two of the townsfolk fall.  He and Jimmy run out after Maverick.  Meanwhile Magnus, the blacksmith, and the others wrestle with the remaining townsfolk.  They seem to be not themselves, and several other townsfolk are trying to pull them back.

While the fight goes on in the bar, Jimmy and Thaddeus run down the alley after Maverick.  He obviously mounted a horse and rode off.  We regroup and Lucille casts mind rider on one of Mavericks possession.  Meanwhile Thaddeus goes back and grabs our horses from the Triple Tap.  He is headed east out of town, so we follow.  One the way we come up with new bar branding, complete with animal themed symbols.  Not to mention the loincloth waiter uniforms. (Thats what you get for missing a session Brad and Cary)

Jimmy and Robert Ford keep tracking the horse out of town.  We are at least 10min behind him.  We notice that he jumped of the horse but the horse kept going.  We stop and Thaddeus shouts we know you are here, come out and we will not kill you.  He is floating in the trees above us and says You stupid f***ckers.

He gets a Joker (he really is Maverick) and shoots Thaddeus, the blacksmith, and Grey Owl, who is seriously wounded and falls off the horse.  Magnus blasts him with a bolt.  Lucille casts a spell but nothing happens.  Glen shoots and misses.  Thaddeus hits him with another slumber potion and he falls to the ground.  Jimmy runs back and tries to heal Grey Owl.  He succeeds (thank you Great Spirit of bennies).  

Jimmy moves toward Mavrick’s unconscious body.  Magnus runs back to Grey Owl and heals him of one wound.  The blacksmith closes on his body, and Thaddeus also runs back and heals Grey Owl.  The blacksmith asks Lucille what to do, and she says she thinks she could do it but it would take half a day.

Suddenly the man in black rides up behind us. Thaddeus cries out a warning.  Robert finishes tying up Mavericks body.  The man in black shoots Magnus.  Thaddeus throws a glue bomb which traps the man in black so he can’t move.  Jimmy rides up and hits him with two thrown knives and wounds him.  (Cary,Matt has put his stink all over your pink dice)

The man in black breaks free somewhat but Jimmy rides up and tomahawks him for serious damage.  Thaddeus blasts the man in black with a scattergun, ending him.    Jimmy recovers his knife and gun.  The gun feels like it is drawing heat out of Jimmy’s hand, and the knife feels like it has murderous intent.  Jimmy also uncovers his face and sees that he is a normal guy but we don’t recognize him.  His clothes are completely black, as is his horse.  His horse also has glowing red eyes, but gets spooked and runs off.

We head back to town with Mavericks body and the Man in Blacks corpse.  We get back around midnight and Lucille starts the ritual to banish the spirit and put Maverick back in his body.  By dawn she is getting really loud and sweaty, and soon after Maverick wakes up.  We realize that Edward O’Kelly is the spirit that was inhabiting Maverick.  Magnus casts a barrier to try and contain it, but he floats throw but we see his spirit dissipate.  Maverick feels himself float out of his hosts body, but does not end up back in his own.  In the darkness he hears the voice of his manitou offering to gamble his life, but Maverick refuses and says he puts his trust in his friends.  Lucille rests and tries again.  Maverick hears the voice again and agrees to give him a favor in order to help Lucille.  She is able to put his spirit back in his body.  Maverick wakes up, but owes a favor to the manitou.

Maverick gets the knife and gun from the Man in Black.  The gun feels cold to him as well.  <scene>

Session 10 – Filariontown

We continue traveling west toward our mission that the druids sent us on. After a time we are attacked by three “howlers” — unnatural demon creatures. We fend them off but several of us are scared stiff by their cry. It’s determined that they are from another plane.

In the distance we hear the clash of swords. We go to investigate and see a group of elves fighting some orks in a skirmish. This is familiar territory for Hadrian and Dardenne, being warriors, and they both rush in to help the elves fight.

 

However, the others notice something and call for the combat to stop. With a spell, Mord creates a thick foliage for one hundred feet to stop people from being able to move. Filarion causes a huge stinking cloud to form as well.

The elves continue attacking and seem to be teleporting around. Mord tells Hadrian and Dardenne that the orks are dressed in finery and not acting like regular orks. Dardenne looks and finally sees it. He casts magic missiles on one of the elves and they start to move away.

Mord casts a spell on Hadrian that allows him to move through the foliage without being slowed down. Mord, Filarion and Hadrian help to heal the orks and they are very thankful.

The orks are appreciative and ask us to come back to their town with them, which is nearby. They speak common well. They explain that their town was founded by a bard that helped them understand civility and how to create a community, and these elves stole their founder’s magical lute.

They bring us into the town which is quite large and bustling. Their founder was named Aalavor Valren, who was a bard and a half-elf. They show us the statue in the center of town and it is a spitting image of Filarion. He is surprised and others start to notice. He is getting attention from a lot of the people in the town.

 

We meet the town leader named Silverleaf, and he orders that we should have hot food and clean linens to sleep on. They tell us the song and story of their founder and how he was captured by orks about 200 years ago and convinced them not to eat him.

They explain that they’ve had their troubles but have gotten along with elves. This attack was unexpected. The elves are also worshipers of Alona so it is very strange. They were here for 2 days and attacked a bunch of people and tried to take Silverleaf’s wife. Then they took the lute and fled.

We speak to his wife some more and she says that several guards died trying to help. The lute was being kept by the statue.

We offer to help track these elves down starting in the morning. Dardenne and Filarion feel personally responsible being elf-kin. They will be organizing a party and they have some trackers.

Hadrian goes to the inns that the elves went to, and doesn’t find out much. They stayed one night and paid, then left.

Mord speaks to one of the local druids and is also an ork. They enlist an owl to help them scout.

Filarion goes to the bard school and sees what he can find out there and Dardenne checks at the taverns, but they haven’t come up with anything yet.

Episode 20 – Welcome to Neverland Ranch

Shortly after getting back to the Triple Tap.  Lucille walks in and says the man in black shot her and rode away.  She is just grazed and is OK.

Lorelei is handling the map and realizes some liquid has been sprayed on it.  It is oil, which probably means there is secret writing on the map.  Lawrence runs over to the hotel and gets ink, and then puts it on the map.  We see strange symbols and writing, but it doesn’t seem recognizable.  Robert Ford/Lucille looks at the map and sees the same, it is organized but she can’t read it.  We crash for the night.  An hour later we are awakened again by the door opening and closing.  Fossar walks in.  He remembers dying in Poker Alice’s body, and hearing her consciousness scream and fading away.  Then he saw himself decomposing, but then woke up in the mines.  He got up and ran, but might have seen our bodies in there as well. We rest for what is left of the night, and Fossar gets some food.

April 29th.  When we get up we sense the same danger that we felt in South Fork.  Glen Reese finishes scavenging the herbs for Grey Owl. When he gets back we head for the mine entrance with the excavating equipment.  Some of Lucilles followers show up but we tell them Lucille had to leave town.  The blacksmith makes a few more grenades before we leave.

Once at the mine opening he sets up the excavation equipment and we start widening the hole.  Grey Owl shows up, still in the kids body.  He looks concerned.  Someone destroyed all of the wards at his camp.  He looks at the mine map and says that it seems to have some Native American symbols but he can not translate it without books from his camp.  We find the opening and Glenn notices some evidence of Fossar leaving the tunnel.  We start digging at the rubble and are able to get through after an hour.  We head into the mine.

It is very quiet and I takes us an hour to get back down. There have been some small cave ins, but we can get through.  But then we Come to a large cave in.  We start digging our way though it.  After a while we get through.  We get back to the cave with the zombies but their bodies are gone.  They were dragged off.  We  keep on and eventually come to the river that we encountered before.  Sill no sign of our bodies.

We go under the river and come out in the next chamber.  Still nothing.  We go on to the next chamber and find a huge zombie mining operation.  They are digging silver and ghost rock.  We back out to the prior chamber and ask Grey Owl if he can get us to the hunting ground.  He says he can, and starts the ritual.   After some time he says go now and we jump back into the river.

Something is poking us and we are in a forest and covered in pine needles.  We hear something about 100 feet away, chanting.  We see a clearing with stone slabs and bodies attached to them.  There are 5 or 6 creatures chanting or dancing around the bodies.

Lorelai steps out of the woods and drops one of the zombies with a shotgun.  Robert Ford hits another with his rifle, and the blacksmith drops the same one.  They chant at us but nothing happens.  Lawrence kills another.  We rapidly dispatch the other two and run to check the bodies. Maverick and Grey Owl are missing, but the rest are here.  The kid (Grey Owl) shows up and says we are not in the hunting grounds but actually are in the woods outside of town.

Grey Owl starts trying to put Lucille back in her body.   He dances, chants, and Lucille feels like she is falling away from Robert.  She wakes up and is back in her own body.  Next she and Grey Owl work on Thaddeus.  He wakes up, then Magnus, and finally Jimmy.

We start tracking the way Maverick’s body was taken.  It seems to be back towards town.  The tracks lead into the town.  Lucille and Magnus run back to the Triple Tap and get supplies while we keep following the tracks.   We get to the Paradise Hotel and the tracks go inside.   We go inside and see Maverick playing cards.  Clearly someone is using his body.  Thaddeus take him to the bar and talks to him, but Maverick pulls a gun on him.

Episode 19 – I’m Harrowed Curious…..

We follow Grey Owl/the kid east then north off of the path.  The terrain gets rockier and more hilly.  There is a small mining shanty and he fiddles with the lock on the door.  It is nasty inside, with papers strewn everywhere. They are drawings, some of which we recognize.  At the center is a drawing of the dragon.  The kid says it is a manifestation of greed in the area.  They are primordial evil spirits that live in other realms, but this one has come through to our side. They work through others to undermine communities and make chaos.

We start poking through the mess and find a map of the mine.  Grey Owl says that the kid is Seth Fry and he has ability to manipulate energy as well as see  and document it.  His father was a famous gunslinger who was killed and his mother relocated to Paradise Falls.  She died and he went into foster care, but ran away and lived as a thief.  He was approached by a consciousness and was able to observe and draw what he saw.  He has some sort of connection to the powers, but because he only watched he was not corrupted.

We also find a box with a spot for a gun and knife, but they are missing.  The box is monogrammed with his fathers initials, MF (Merton Fry).  However the marks left by the weapons look plain, so they must be unadorned.   He says the weapons were there when he left the shack last summer.   The letter says Merton left Seth the weapons, but that they take a terrible toll.  We look for some other stuff but find nothing.

Poker Alice realizes that the Man in Black had a powerful gun that could be one of the missing weapons.

We take the box for the gun and knife. We head back to town, and on the way Grey Owl explains that our bodies are still in the Hunting Grounds where the dragon is still living.  The fact that we are still alive means that he has not killed our bodies.  Grey Owl used his last magic to move us away from there.  The dragons body does occasionally appear on this plane in the secret chamber in the mind.   Grey Owl can get us back there, but needs special herbs and time to complete the ritual.  We help collect the herbs.

The blacksmith and Lawrence go back to the shop and get a few more guns, 2 pistols and a shotgun.  He also makes a battle axe from spare parts, and grenades.  Poker Alice steals some dynamite from the mine store.  Glenn Reese has the Poker Boys start gathering the herbs Grey Owl needs.  Lorelai gets laid.  Robert Ford goes back and manages his club.

In the middle of the night we are awakened by commotion on the north end of town.  It is the Man in Black.  We run after him and shoot at him.  The blacksmith hits him with a grenade.  He shoots and wounds Poker Alice/Fossar.  He shoots a burst of flame out of his hand, and Fossar is wounded.  We all shoot at him again with no effect.  He guns down Poker Alice, and Lawrence tries to drag to her to safety.  Maverick hits him with a hammer, which he shakes off.  Then he slashes Maverick with a vicious looking knife.  We shoot more with no effect.  Maverick hits him again but no damage.  Lawrence keeps pulling Alice to safety, and she is slowly bleeding out.  Poker Alice dies.  He slashes the blacksmith one last time, then wheels and charges out of town.  Maverick hits him with one last grenade, to no effect.  Jimmy also misses him.  The only good thing is we confirmed he has the knife and the gun.  We all head back to the Triple Tap.

Session 9 – Recipe for Sous Vide Cursed Meat

We are at the crossroads inn, and Elauthin shows up and joins us.

During our free breakfast, two people come into the inn looking for us. They hand us an order from the church. There is an area near here that was a priory carved into a valley by Dwarves, including an ossuary (where bones were kept). The people there including two brothers that were a political power, became less godly and one brother started into the dark arts. The other one started doing mystical things. They rebelled and eventually the area was collapsed on top of them. Recently there have been “bad things” showing up there. Expeditions were sent to clear things out and nothing came back. The church sealed off the whole canyon and sealed the whole thing off and put up wards. They ask us to check it out and the cleric of the two says that he’s seen very nasty things there.

Filarion tells us what he knows of the area, and it appears that it’s less than a day’s ride. We pack up and leave right away. On the way, Filarion tells Elauthin all about our adventures and almost getting killed.

During our ride, we hear a huge noise coming from the left side of the King’s Road. We quickly hide in the thick brush across the road and we see two giant ogres crashing through the brush. We hear from behind them something coming, Elauthin says that it’s a “boulet” which is a very large carnivore. From several attacks we take down both the ogres and the boulet itself. We take off.

 

A few miles down the road, we smell something horrible. Elauthin looks nearby and finds a pile of flesh that has all of the bones taken out of it. We’ve never heard of anything like this before. Elauthin wants to take some of the meat to eat but Hadrian says that it is cursed and not to eat it.

We continue on and see the entrance to what used to be the valley. It looks like the wards have been broken. We rest for a while and then continue through. It is very narrow here but soon it opens up to be wider. We see a graveyard nearby that looks disturbed. Hardian tells us to be careful because this area looks evil.

Suddenly a ton of skeletons pop out of the ground around us and a “grave golem” made up of gravestones, grass and mud rises up. Dardenne uses lightning to damage several of the skeletons. Elauthin takes out tons of them with arrows. Filarion stands in the middle of the fray and creates a cloud of daggers in front of the golem. Dardenne, Elauthin and Darius yell at him to move out of the way and he finally does. Dardenne casts Ray of Frost on the golem a couple of times. Hadrian finally shield bashes and destroys it. When all of the skeletons are destroyed, they fade into the earth.

 

 

We move on and see a gigantic church. Darius sneaks inside and informs us that there is something big inside, along with what seems to be the two brothers.

We head in and we see the two “wight brothers,” one of whom is a cleric in big armor and the other is a wizard. They have a giant bone golem. Hadrian and Filarion move in to attack and Elauthin and Dardenne stay back for ranged attacks. We take both of them out, while they grumble about having to fight us. With his dying breath, the wizard sunders the altar and the bone golem re-forms. We kill it again before it fully forms.

 

The party checks the area for loot and we find tons of gold, jewels and magic loot.

Episode 18 – Now sh*t gets weird.

We  finish slaughtering the ghouls.  We realize that the ghouls are actually slaughtered miners who were brought back to life.  We also see that this part of the mine opens into a natural cavern.  We then spend 20 min debating about burning or burying.  We decide on burning, then move on into the natural cave.

Jimmy and Thaddeus slip but both are OK.  We continue down until it opens up into a bigger cavern.   We hear dripping water, and the corridor ends in a pool of water.  Magnus casts environmental protection on the party and we walk into the water.

The water feels viscous but not necessarily evil.  It tastes oily.  We go about 30 feet and emerge and the liquid sluffs off us.  We can’t see anything, even with the magical assistance, and we no longer feel the water behind us.  Fossar sees something glowing in the distance, and we can still hear each other.  The point starts glowing brighter, and Lucille recognizes it as the dragon moving towards us.  Orange tendrils envelop us.  Thaddeus throws a potion but it has no effect.  A disembodied voice says “Very clever Thaddeus”.

A huge orange dragon head looms over us.  The voice says its has been waiting to meet us.  He says he has influence and asks us to join his legions.  We see idealized vision of ourselves.  He says we have much to offer each other.  All of us have arrived hear by running from our past.  Thaddeus tries to persuade him that we will not be changed from our present course.  Magnus hit him with a bolt, but it passes right through.  The voice says you have lost an ally and we see   Grey Owl on the same slab that we rescued Jenkins from.  The voice says you have made your choice and the tendrils start pulsing and we see Grey Owl look at us.  He pulls out a pouch and crushes it. Dandelion fluff or something swirls around us and we see the dragon head withdraw.  The sense of vertigo increases and we all black out.

We each see a different scene when we awake.  Thaddeus senses someone else that he has a psychic connection with someone else.  It is Madame Lorelai.  When he opens his eyes he feels someone pressed up against him, and it is actually a young man, named Jeremy.  Looking into a mirror he looks like Madam Lorelai.

Fossar wakes up and sees blinding light.  When his eye clears he is under a tree and is a woman.  He is guarding the perimeter of the town.  The dragon is still in his mind, but he just senses that this is good. He is Poker Alice.

Jimmy wakes up and is stirring a pot of food in a teepee.  There are many more teepees upside and he is in the camp of the Dust Boys.  He is Glenn Reese, manager of the dust boys.

Maverick is a blacksmith.  He looks down and he is shaping a buckle for a horse bridle.  A boy runs in and says Dad, everybody is saying that there was an explosion in the mine.  He is Roland Chambers, the blacksmith.

Lucille is pouring something, then takes a shot.  Then one more.  Then one more.  He invites people on the street into his hotel.  It is really a tent.  He is Robert Ford.

Magnus is sitting comfortably but realizes he doesn’t want to be the guy in charge.  He is playing poker and wins $200, but thinks about parking it in and heading to the bar.  He is Lawrence.

Our consciousness is fighting with their consciousness.  Thaddeus heads to the Triple Tap.  Roland/Maverick also heads to the bar.  Fossar touches herself then heads to the mine.  Magnus heads outside from his bar, but heads toward the mine.  Lucille walks outside, and feels that the dragon was trying to corrupt our souls, but Grey was sacrificed himself to save us and send us to another body.   She heads to the Tripe Tap as well.

Magnus and Fossar sees that the entrance to the mine is collapsed.  They  see people holding back the crowd.

Magnus and Fossar meet at the mine, and then decide to head to the  bar as well.  Jimmy finally wanders in after some pointless screwing around.

We decide to see if we can find the back entrance to the mine and get in to recover our original bodies.  First we hit the blacksmith shop to look into the cellar where Roland has some weird magic stuff.  We see that he has a hydraulic pump that can wash away the stuff in the mine.  We find a small ghost rock boiler.  Thaddeus also sees some bottles that can give off toxic caustic vapor pills.  Also some oxygen tablets that can be used to breathe under water.  There is also a salve that can heal, some rusting oil,,and some slippery oil.

We head to the mine and find the kid standing at the entrance.  He has Grey Owls spirit riding shotgun.  He leads us toward a different path, and we follow.

Episode 17 – Let’s not go to the Deadlands, it’s a silly place

Thaddeus gets together some supplies and takes them to Grey Owl.  As we are leaving Charlotte comes up and she is dressed very well.  Charlotte explains that she is back in the business, and Madame Lorlelai is her mistress.  We fill her in on our adventures.  She says the town is starting to come back to life, but she is concerned about the guy running for mayor, George Riley.  He is giving speeches saying that we are taking over the town.  She also says we should tell the town how we will be distributing the food, because they are starting to get worried.

We get to Grey Owls camp.  He is not currently around, but we see one set of hours tracks that arrived recently then headed off east.

Magnus wanders around town and meets Robert Ford.  Robert is trying to get the dance hall reopened.  He agrees to go talk to the mayor with Magnus.  The mayors office has been cleaned and organized.  Rusty is there and greets them.  He is happy to see them and they talk about how to distribute the supplies.  Rusty suggests giving them to the general store owner for distribution, but Magnus suggests the church.  Eva is giving services there and she will distribute the food.

We get back to town and find Lucille’s worshippers outside the Triple Tap.  Maverick suggests they should not bother her, but go do good deeds.   Jimmy steps up and says “I am Good Deeds”.  <ba dum dum>. We look around for the invisible drummer.  Thaddeus brews more of his potions.  Everyone turns in early.

Next morning, April 28th, we wake up and the church people show up to help us load the food.  We take the food over to the church.  Eva meets us and thanks us for the food.  Magnus realizes that she was one of the people in the vision where we also saw Lawrence being possessed.  She is free now.

We go to see Riley speak.  Lucille casts puppet on him.  Magnus engages him in conversation. Riley starts to say some bad things about us, but Lucille has him say other things.  He challenges Magnus to run for Mayor, and Magnus accepts.  Riley starts  to say he learned something about us, but Lucille uses telepathy to threaten him if he says anything.  He goes pale and endorses Magnus.  People keep coming up to him and introducing themselves.  We ask Rusty to help organize them into work crews to help building the town. We decide to head to the mine, after stopping at the Triple Tap for supplies.

We get there and starts head in, bu the meet the assayers on the site.  They head up with us.  He tells us that the mine is publicly owned so if we can get it going again the whole town will benefit.   He takes us to the junction with the older part of the mine then heads out.  We stealthily head back to where we saw the zombies.

As we get to the bottom we hear walking coming towards us.  We come to an open room and see 11 ghouls.  Fossar shovels one.  Another attacks him, but he kills it.  Lucille casts havoc and 3 of the ghouls fly against the walls.  Jimmy steps up and kills one of them.

 

Session 8 – Sad Bears

We recuperate for a while after being almost killed, and we decide to head back out. Dardenne is adjusting to being a woman.

After a day of travel, we notice that alongside the path, there are two bears that seem to be following us. We try and determine if they are going to attack, but it doesn’t seem so.

We move off but they keep following us. Mord speaks a spell on his staff and it turns into a unicorn. The beast communicates telepathically with the bears and learns that they’ve had their home, a cave near here, attacked by “tall creatures” that we guess are werewolves or gnolls. They came after us because Mord reminds them of their friend, who we assume to be a druid. They say that their friend may be dead; they saw blood but are not sure what happened to him.

Dardenne and Hadrian confer and agree that this is something that we should help with. Mord also wants to help the druid if he can. We head off the road and follow the bears through the woods.

After a while the bears stop and tell the unicorn that any further, we may get attacked by the things. We say that we’ll continue on from here. The bears, unicorn and Mord’s raccoon stay behind.

The party decided that we will plan this time instead of just rushing into things, since last time that didn’t work out so well. We decide that Mord and Darius will sneak up behind them, and the rest of us will draw them out.

Mord turns into a squirrel and crawls on the top of the cave. Darius hides toward the entrance. Filarion taunts the gnoll standing toward the entrance, viciously. Dardenne then creates a bonfire underneath him and he leaps to the side.

We start to attack and all the gnolls come out of the cave to see what is going on. Hadrian comes up and starts fighting. Dardenne uses his staff to create a lightning bolt that kills both of the hyenas and one of the gnolls. The other gnolls are taken out pretty quickly.

We head inside and clear out the small cave. All of the bodies are dragged out and burned. We look through the cave and find several items of interest. Dardenne checks and a few of them are magical.

Mord asks the bears if we might stay the night, and they agree. They also say that they’d like us to help them hang up their friend’s wooden figure on the wall, and we oblige.

Dardenne finds leather armor, a cylindrical metal flask that seems full of lamp oil. One of the

The next morning we head out and while on the road are attacked by a shambling mound of weeds. While fighting it, it spits out two zombies that attack us as well. After defeating it, we see that there are half-decayed dead bodies in it. One of the bodies has a patchwork cloak with some of the patches gone. There is some other equipment as well. An ornate bow with divots in it, a cap, and a jewel.

The next day we come up to a crossroads with an inn. We stay there for the night.

Episode 16 – I will taunt her a second time, then smack her brain hole

Anita backs away from the barn, cursing and calling for help.  Magnus hits her with a bolt but she shrugs it off.  Jimmy tries grabbing the bag of spices from her neck, but she dodges.  Fossar taunts her and Thaddeus hits her with a potion, but she ignores them both.

Fossar taunts her a second time.  This time she seems affected.  She screams and moves away.  Several zombies appear from the old Indian longhouses and start moving toward us.  Thaddeus shoots and misses.  Magnus tries to pull out a new gun from his magic sack, but it fails miserably.  The gun blows up and injures him.  Jimmy runs up and slashes her.  Her head scarf flies off and the top of her head is missing.  Her brains are exposed, but she took no damage from the axe slashes.  He yells and swings again, aiming at her brain. Brains spray out and she seems injured for the first time.

Fossar keeps up his taunts, and Magnus shoots her again but with no damage.   The zombies move in and swarm Jimmy.   One hits but does not damage Jimmy.   One of the miners is killed by another zombie.  Jimmy swings wildly and kills Anita but smashing the last of her brains.  The zombies go crazy.  Thaddeus hits Jimmy and the zombies, trapping all of them.

Thaddeus shoots another zombie and kills it.  Fossar runs up and smashes another with a shovel.  He splatters it and is covered in infectious gore, but shrugs it off.  Jimmy breaks free and eliminates two more zombies.  The last zombie shoots Magnus with a bow and wounds him, but Fossar removes its head.

Thaddeus grabs the spices and gives some to Maverick, but it has no effect.  He starts to feel better after a while.  We drag the bodies into the barn and light it on fire.  We heal everyone who was hurt.  We search the town and find some newer tracks going into the homes.

We follow the tracks and find tons of supplies in some of the houses. We load up the wagon, and scrounge up another wagon as well.  What we can’t carry we hide in a cellar and booby trap.   Knowing it is too far we decide to spend the night before heading out.  We stash the wagons in a barn and set up watches.

About 4 am we hear noise coming down the street.  A tall man in black is dragging something.  As he gets closer we see that the man is dragging a body.  He talks to Fossar and says come down here, you got a live one.  Fossar walks up to him and sees it is Bat Masterson and he is moving.  We buried him because he was dead and cold.  The man in black says the dead around here don’t stay dead, so he helps by giving the dead an elixir that keeps the animating demon at bay.  The person can then lead a normal life, they just aren’t breathing.

The man in black introduces himself as the prospector.  He gives a bottle of the elixir to Fossar, then he says farewell and leave.  The condition of the recovered dead is “harrowed”, returned to the land of the living.

We head to Spar City, spend the night.  There is no one around.  We head out early and get to Paradise Falls in mid afternoon.  There is a large encampment that wasn’t there when we left.  They are the dust brothers, Jimmy’s kin and friends.  Jimmy greets them and talks to them, and so does Magnus.  We take the supplies to the Triple Tap.

We are greeted as heroes when we come in with the supplies.  We see several of the buildings have been repaired and the town is slowly coming back to life.

You also see a lot of signs talking about the new guy running for mayor.  We get to Triple Tap and a bunch of people are outside chanting.  Lucille is sitting in a chair in the corner, and these are her worshippers.  She leads the crowd out, then comes back in to talk to us. We bring in the rest of the food.  Thaddeus heads up to his lab to work on the new potions and the spices.  He realizes he can replicate the  Elixir but needs to find some more rare ingredients.  He can talk to Grey Owl to get the rest.