Session 3 – Abandoned Manor

We go to the Nentir Inn, a new establishment across the river in the wealthier part of the city. We let the watch know where we are going. The hotel is nice; it costs 5 silver per evening. Erik and Telrun stay in one room; Rocco and Benn stay in another. It costs 2 silver for dinner. The guards tell us that we are to see the lord of Fallcrest, a man named Marclay. His family established the city hundreds of years ago. We leave to see him after dinner.

We share our experience at the orphanage with him, and he is impressed that we handled the situation ourselves. We also let him see the note that we found. Asking if he could use our skills to handle another situation for him — a group of kobolds are attacking the local merchants. They are at an abandoned manor house. We agree, and load up with a small keg of oil and some traps, and a map of the location.

The manor house does indeed seem abandoned. Telrun checks the are for traps and indeed find them going to a trap door in the ground of one of the towers. We encounter undead kobolds here.

After dispatching the kobolds, we go down one level and see defiled coffins. In the corner there is an altar with a bag atop it. There are two statues with plate mail armor on the sides. They have darts that fire at us. The altar is of Tiamat, the god of greed that chromatic dragons worship. In the bag there is 60 gold.

Session 2 – Orphans

Continuing to the library upstairs, we hear more screams. There are four figures in the room — a zombie hulk, a robed man and two other zombies. Two more of our orphan friends show up and we kill the zombies. Checking the corpses, Finnan finds a cloaked dagger. They have the symbol of Vekna on them; a cleft skull. Vekna is the lord of the undead.

We go to check in on the nun in her office across the hall. She is Sister Annabel, a priestess of Pelor. We find her mangled body on the floor. Erik, also a follower of Pelor, says a prayer over her body. Checking the other rooms, we find them similarly trashed.

We go back to the first floor, taking some of the survivors with us. We see the town guard and fill them in on the situation and have them take the survivors. We continue to the office of the orphanage and find nothing.

We head to the cellar and find that the Vekna cultists tunneled in. There are more baddies here, 3 zombie dogs. We dispatch them and move into the tunnel.

We find an adjacent room and find a necromancer controlling more creatures. We kill him and he dies praising Vekna. We find some gold, a pearl and two healing potions on his person, as well as a wand of fear. We also find a note on him, but it is in a strange Dwarven dialect that none of us can read.

We head through the end of the tunnel and end up in an abandoned house that the cult must have been using. It is 2 blocks from the orphanage.

Back at the orphanage, the guards are cleaning up the bodies. We let them know about the necromancer and his lair in the abandoned house.

We go back up to the third floor and search for anything that they may have been looking for, but find nothing else of note.

Session 1 – Orphans

Our heroes grew up in an orphanage in the town of Fallcrest in the Nentir Vale. We’ve returned there after having been gone for five years. We are Telrun a Druid; Erik, a Cleric; Rocco, a Knight; Benn, a Shaman; and Finnan, a Rogue.

The town of Fallcrest is divided into a more affluent section in the north and a poorer area in the south, separated by a river. The empire of Nerath was in the south 100 years ago, since it fell things have gotten worse in the area. There are bandits and monsters everywhere now. The town is relatively unchanged however. There is a new inn across the river, and the Blue Moon Alehouse is considered the best tavern. We are all at the alehouse; Erik buys the first round.

We hear some commotion outside, and go to check it out. It is near the old orphanage we all lived at. Getting closer we see what appear to be zombies attacking! We dispatch the ones outside and hear screams from in the building.

Session 31 – Galactic Metals

We learn of an anti-corp group on Callisto, possibly targeting the Galactic Metals corp in specific. Coming from Ganymede, we go to Callisto to meet Aparna.

After getting off the ship we first go to a local parts shop that Raptor knows of.

Session 30 – OC Prime

We see server racks and storage cases, as well as the corpse drawer. The hacker has loaded the data we need on one of the drives. Cam starts to download it. Eve and Raptor stand guard.

No more robots appear. We finish the download and head out the back emergency exit. We ascend 13 stories to the main spaceport level.

We see a security guard ahead of us and he motions for us to get down. We see the signs in the area are all static and some of them are showing cartoons. Suddenly a hail of gunfire comes toward the guards and they return fire. It sounds like sentry guns — is this the AI controlling everything?

Cam tries to message the AI but does not hear back. We try to sneak away amid the fighting. Raptor jetpacks away and Eve does some acrobatics. Cam gets grazed by autofire.

We seem to have reached relative safety. There are security guard, and they escort us to the landing zone, apologizing for the inconvenience. We hurry to the ship.

As we arrive, they tell us that the ship has already left port. In fact Eve, by video, asked for permission to leave. We assume Canti is still on board, but he does not reply. Cam hacks in to the main (inactive) system and sees the ship is outbound at full burn towards Pallas. Next he hacks in to the cameras and sees Canti trying to hack into the system.

Cam tries to get into the engine settings but realizes that may be too overt. He lets Canti know by direct message to switch the hard line in 5 minutes. Cam then locks out all other users.

Eve contacts a taxi so we can get to the ship once it has stopped. Canti switches over the system and Cam gains control. He checks the system and it seems ok, then slows the ship so we can catch up. We will get there in 10 minutes.

We catch up and Cam logs in to the full VR. He sees that the backup is trying to get into the main system. He tells Canti to cut the power on the secondary. It shuts off and everything seems okay all of a sudden.

We dock with the ship and Canti says that he was just sitting there and the ship took off by itself. He was in cyber combat with whoever was controlling it when Cam contacted him. The combatant was an anime-like energy being chick.

We redirect to Ceres to lie low for a while. Eve contacts Yusuf to visit from Luna and help us. Cam tries to pick through the data of the break in and sees that it was an extremely complex AI.

Yusuf arrives and looks at the data we lifted. The whole planet-killer virus was apparently a ruse. The program would never work, it is just a bunch of bullshit. Yusuf looks at the logs of the break-in. He says it seems like a person’s hand and couldn’t possibly be an AI. He asks to see the core data. Cam lets him even though it might be dangerous.

We search the whole ship for intruders and find nothing except one of the tower relay droids downloaded and then uploaded a huge amount of data to the ship. This likely happened on Hektor.

Yusuf says that the AI is extremely close to human, as if the hacking programs had been installed directly into brain cells. We should wipe everything just to be sure. On the logs he sees a set of signature bytes — it was Overclock?!

We decide to load up the AI on a standalone terminal with no wireless access. She says that her name is OC Prime. ZilchCorp activated the AI at their facility after Overclock died. She tried to get away using our ship. We turn her off and decide what to do.

We recall that the job with Overclock was fixed by Bengal. WE have Raptor call him but someone named “Scooter” answers. He says Bengal was hauling precious metals and was jumped by some punks and was killed. Scooter is trying to take over his remaining business. Raptor says that he will never be successful using a name like “Scooter.” Scooter hangs up on him. Raptor adds Scooter to “the list.”

We boot up the AI again and ask her if the lured us to Hektor. She admits that she did. Eve says in exchange for finding info on Artemis we will set her free. We will even give her access to a computer in the drifts (near the manufacturing company we infiltrated) as a safe haven for her code if she needs to hide out.

She agrees to our terms. We decide to put her on a server on Mars and set up a spot on a private message board for her to leave messages for us to let us know of her progress.

We wipe the ship’s core with the AI. Yusuf creates a custom firewall so she can’t get on the ship again.

We head to the the drifts and separate the factory from the local receiving node, so OC Prime can’t take advantage of the factory’s resources while she si there. We create a lead box so she can’t access anything else. Raptor rigs C-4 to the room and gives Eve the remote detonator.

We move to the next mission.

Session 29 – OC Prime

First we stop by the Moon and hook up with Yusuf. He digs up some info on the armored guy who attacked us. He is a mercenary who resurfaces every 10 years or so, named the Avenging Angel. Most likely the armor is passed down from person to person as the Angel has been around for more than 90 years.

We visit Venus and then move on to Hektor. En route we purchase new SINs and gun registrations. We also switch the ship’s computer over to the secondary system so we may not be recognized or traced. There is a lengthy docking process for us to get on to Hektor.

We drop off the legit merchandise and then head toward Vayard to contact the hacker AI via its IP address. Apparently this hacker was caught up in shady business developing one piece of the planet-scale technology virus, and is now trapped in Vayard’s system, undetected. She can take the company’s network and security system off of Hektor’s grid for 20-30 minutes so we can get in and take the data for the planet-killer. From what we understand they are still 6 months away from going live with the program.

We go to a coffee shop to message OC Prime. We check the area for tails and wait 30 minutes before starting. Cam pings the address and gets a response saying “Am at Vayard in Section 22, two floors from the loading dock. Give signal. Will give you schematics once you are inside.”

We go to Vayard via cab (Raptor in his armor and wearing a jetpack). Section 22 is an office space with many businesses. They are currently open. There are scientists and corporate business people inside. We ping OC Prime to let her know that we’ve arrived and move in past the robo receptionist. Cam gets a schematic of the building and we start moving towards the goal. A guard stops us, unsheathing his snap blades, and Eve takes him. Raptor grabs him and fires up his jetpack, slamming the guard against the wall and instantly turning him into chunky salsa. (Raptor does 33p damage to him, taking 2 boxes of damage himself.)

Eve and Cam run after Raptor. Cam gets a message from the AI that the auto defenses have been activated. Security droids come out and start coming towards us. We need to get to the door. Eve uses a maglock strip to get in. Cam hacks in to one of the robots to get it to stop. Raptor flies at another one with his jetpack and rams into it. The last robot turns and leaves the building quickly, we are not sure why.

Breaching the room, we move in and see server racks with a coffin-sized and shaped steel case.

Session 28 – OC Prime

We decide on what mission to do next, since it is the end of January. We have a data pickup on Hektor from a hacker friend of Canti’s. Stitch tells us that Hektor has very high security. The contact’s name is Sarah. We will need some legit cargo.

OC Prime is the name of the hacker, but it is not a person; it is an AI. From what we know the AI is a backup of a hacker’s brain that activated when the hacker died.

Eve searches out a legitimate job that would take us to Hektor. One of Stitch’s contacts hooks us up with a job, Fess Higgins. We will be picking up a shipment from Vanlo Biotech on Venus (San Marcos) and dropping it of on Hektor.

Session 27 – Nanke

While discussing our options regarding the Nanke situation, we notice that there is currently a protest going on in front of the corporate building. Raptor suggests that we use this to our advantage and incite the crowd to riot, letting us get in to either extract or kill Garignak. We work our way into the crowd and Eve starts yelling and Man-Bot comes into the crowd firing. The crowd breaks into the front door of the building and we follow them in.

Meanwhle Cam and Canti attempt to hack into the system and get a higher level of account access. After a few minutes we are able to get in and deactivate the sentry guns and open the security doors. Cam sees that labs “C” and “E” have containment large enough for a person. The group heads towards lab “E” and the hackers get the door open.

A scientist comes in behind the group and asks what they are doing there, but Eve uses the stun gun on him to bring him down. They release Garignak from his cell and decide to free him. Raptor explains that he came here to get revenge on him but now that he sees him he pities him. The group then escapes; Cam encrypts the door controls so it cannot be locked again. Garignak starts trashing the place and the group quickly gets out of the building. Cam enables the maglocks on all of the exterior doors and then reboots the security system to further cripple them.

Once we go to pick up the group they notice an object attached to the hull, which appears mechanical. Upon getting closer they see that it is a person in heavy armor. Suddenly the armor turns bright white and crystalline wings appear. Attempts to hack into the person’s armor prove unsuccessful. Rex checks the person in astral and they appear to be extremely bright, but an odd color.

The stranger comes down to the ground and Cam starts the shuttle up to escape. Canti sends his drones out to attack the figure and the others shoot and fire magic spells at him. Cam quickly does a search to find out what technology could be creating the wings, and he sees that it is an older but extremely expensive technology. Most likely it is someone from the Artemis Guild.

The group continues to fire on him and Raptor goes down after being sprayed with a flammable liquid. Rex hits him with several spells but he does not seem fazed. The man then turns towards the ship and shoots the flammable liquid inside the ship. Cam pulls the ship up and the man disappears.

Session 26 – Nanke

We head to Mars and try to find the corporation that bought Garignak, which is called Nanke. Cam is able to hack in and take a look around their system. They are a smallish genetic tech & research lab. There are a lot of stories on the web about protestors for their activities in animal testing and such. Cam sees that they have several active projects.

[log censored by moderator]

Session 25 – The Drifts

We enter the ship, bringing the two girls with us. The other ship has already fled and has a good head start on us. We start things up and begin after them, but decide that they are too far away to follow. We concentrate our efforts on trying to find their shuttle that they landed in so we can figure out more about them. Cam does a sensor sweep but doesn’t find much. We decide to do a much more extensive search and we find a ship buried in the snow about a mile away.

We start digging it out and Canti finds that it is online. He tries to hack it but sees that there is no firmware or anything, so the door cannot even be opened. Raptor sets a charge and blasts open the ship, we climb inside and start searching around for clues to where they came from. We only find a few shell casings and some used food wrappers, so we head back.

We take both ships, Cam flying their ship, and return the girls to Earth. There is a tearful reunion and we get our reward. There are jetpacks for Raptor to choose from and also some flying drones. Stitch gets a stealth glider.

Taking some downtime, Cam and Canti contact Yusuf to purchase some hacking programs. Meanwhile Stitch starts asking around on information on the Artemis Guild people. Cam and Canti also get bioware installed.

We then venture to Callisto and pick up all of the weapons and other equipment that we had on order from the group’s armorer.

Next we head to Mercury and Raptor goes back to the fighting pit to look for Garignak. He asks around and no one has seen him for several months. Raptor goes up to the offices of the place and asks to see Lou, but the security force will not let him in, and then attack him. Raptor manages to lay one out (with the help of Eve’s tranq darts) and a voice comes over the PA and says that he can come in. He gives Raptor a lead as to where Garignak might be and Raptor takes off, warning the other security guy not to mess with him.

We go to an apartment building from the lead and hit the intercom to the room, an old man answers and we offer him 5k to come down and speak with us. He says that Garignak was bought by a biotech company on Mars…!