Session 2 – Italian Restaurant

Shen goes to the newsstand, Jonathan Trill is listed among the victims of the accident.

We split up; Antonio goes to the library and Jack & Shen go to the carnival. Antonio is being followed.

The carnival is in the Bronx. There are 16×5 blocks with damage.

At an Italian restaurant, we meet a dangerous looking man and a woman with dark eyebrows with a scar on her left eye. They invite Shen to their cause, though he doesn’t understand what they want. They give him a card with an address.

There was purple and red lightning during the storm.

We find that the Trills were involved in Egyptian excavations.

They found the Trill Treasure in 1868, which is lost now. The weighted key to the treasures of Egypt.

An article on the subject was written by Randall Kelly.

We go to visit the address on the card.

Session 1- Upper West Side

Upper West Side of New York City, June of 1922. There was a terrible carnival accident. One of the victims is a blond young man. We learn that there may be a clue at the mausoleum of a man named Jonathan Trill.

We go to the cemetery and we see an evil looking man — satan?? Jack’s eyes bleed and Shen’s ears bleed. He says “thank you” to Shen.

Session 4 – The Undergrounders

We research more about the Undergrounders before embark down to their domain. They are numerous — no one knows how many there are. They are refugees from the Visori.

Dr. Ashur creates a device that can shrink the power source. He makes it the size of a cell phone so they can easily take it with them.

The group opens up a nearby manhole and climbs down to try and find the Undergrounder domain. We wander for quite a while and when we’ve gone a fair distance, we hear a noise and stop. Looking around, we see a bunch of men in dirty clothes hiding behind some stalagtites. One of them has a gun.

Dr. Ashur uses his mind control to take over the man with the gun, whose name is Carl. He forces the man to lower his weapon and give him information. We ask them if they know where the device is, and they say that their leader may know. Her name is Valerie.

They lead us to an underground city that is a shantytown. We go to the “nicest” shanty and meet Valerie. She is the woman we saved in the first session. She says that she may know where the device may be, but there are probably Grogs (alien crocodile-dog hybrids specifically bred to kill Undergrounders). She offers to come with us and brings several men.

We get to an area with several dead Grogs, and hear something up ahead. Dr. Ashur starts to send Carl (the controlled Undergrounder) up to see what is there, but Abaddon says that’s not a good idea. 080 goes instead, and see that there is a huge robot in the room, with scythes for hands. 080 says “Oh, nice to see a fellow robot!”

The others come in and begin to attack the robot. After a while we are able to deactivate it. Dr. Ashur reprograms it and uses his shrink ray to make it the size of an action figure so he can take it with him.

We search the laboratory and we only find some booze stashed away. The computers do not have any interesting information that we can see.

Abaddon takes the elevator up and there is something blocking the way once the door opens. It is a grandfather clock. He pushed it open and sees that this is an antique store. This must be The Terran’s hideout.

We plug the tiny power converter in and it creates a small beam that goes through the ceiling and out to the sky.

Session 3 – The Device

We have a pre-recorded mession on our comlinks from Dr. Destruction: “The info you brought me says tht there is a power source underneath the city that the Visori haven’t found out about. The Terran created it, and the Undergrounders (beneath the city) know its location). You will need to take a heavy piece of equipment to go along with us to make use of the power source.”

Dr. Ashur takes a look at the piece of equipment that was left for us, and sees that it will collect energy and fire it off as a concentrated stream. He tries to reverse-engineer it, but is not able to.

Session 2 – The Lair

We go to a warehouse in South Point which is our group’s base of operations. It is a crummy building in a crummy part of town.

This area was a large-scale social program where non-violent offenders were released, so there is a lot a drug trade in the area. A drug called EZ showed up here after the Visori invaded. Its side effects varied based on the biology on the person. Some people became very aggressive and violent, and many of these peple gathered in a group called The Dregs. There is another gang called the South Point Slashers who are supported by the VIsori, so they are running around with alient weapons. Finally The Family is here, essentially the mafia. The only positive thing is that the Visori don’t come here much, as it is pretty overrun by the gangs.

Dr. Destructo has set up the warehouse to have basic amenities.

Session 1 – Welcome to Omega

Sometime in the last two days, the aliens slapped us in chains. We were all independently captured. We were put on a transport going downtown, probably to a transport to space to be dissected.

Roland is a well-educated man with glasses in his mid-30s, who doesn’t look like he has been outside the university. He looks sickly.

Abaddon has black plastic looking skin, sort of like an action figure in a black trench coat. There is no heat coming off of him — he is the same temperature as the vehicle we are in, which is strange.

Matt is an older gentleman with a nice suit. He has graying hair and is wearing gloves. Glints of metal can be seen on him.

080 is a silver looking android with green energy.  He does not appear to have any weapons.

The ship crashes and there is blood and smoke everywhere. The guards have all been killed, and there is a huge hole in the ship. Doctor Destruction, the most powerful super-villain in the world, asks us if we want to live. 080 asks who he is, and he is not amused.

DD asks us to be part of Omega, of which he is the leader. His minions place radio receivers on our nullifiers, and he opens the back hatch, making all of us fall out. He psychically tells us that if we agree to help him break out another super-villain named MindJack from a prison camp, he will free us. Begrudginly, we all agree and the radio recievers catch a signal that detonates the nullifiers, setting us free. Abaddon immediately teleports back to the transport, then teleports to the ground. The rest of us hit the ground on a tin roof, not softly but we are not hurt. Roland has turned into a giant snarling wolf. The rest of us look at him in terror and disgust.

Everyone is a bit dazed, but we jump down and start on our “mission”. As we descend there are a group of Drones, faceless automatons with rifles on their arms and claws. They move to attack us, and we take them all out. 080 gets hit, and after the battle gets up and says an expletive loudly.

Abaddon dissolves the door to the building and 080 walks in. He tells the guards that he requires one of their prisoners and that no violence is necessary, but immediately discharges a shock attack that takes three of them out. Matt mind controls the last one, and has him shoot himself in the head. We see MindJack in one of the cells and a woman named Valerie calls out and asks us to free her, saying that she has resistance ties. 

Roland (as Fenrir) bursts into the room and begins tearing into the prisoners. Matt mind controls him to stop and we all head outside. We decide to bring Valreie with us.

Dr. Destruction’s ship descends and picks us up. He says that we did better than he expected, and we are part of Omega now. He tells us that we should come up with a team name, and gives us a box with wrist communicators for all of us. He takes off with MindJack and Valerie.

Session 53 – A New Age

Porodo fires a catapult at Necros, but he is not bothered. Necros begins to pay attention to Eilenos, however, as he smites all of the evil creatures around him in a blaze of holy glory, destroying scores of them.

Porodo shoots an arrow into Grom’s head, doing 98 damage. Grom is not happy.

Imra casts “embiggening” on Eilenos and he grows large, getting stronger and tougher. He strikes at Necros but Necros isn’t fazed.

A beam of light comes from the heavens and lands next to Grom. The biggest Dwarf we’ve ever seen emerges — it’s Krodmich! He strikes a mighty blow on Grom and screams “Get off of my field!”

Nadia, Charon and Berethenu also strike good hits on Grom. Grom strikes back, sweeping Nadia and Berethenu and causing massive damage on both of them.

Necros is taunting Eilenos, which frustrates him, and his attacks have been ineffectual. He says “I don’t need Berethenu’s help to defeat you.” He drops his sword and reaches out with his mind, attempting to control the nearby zombies to his will. Necros looks afraid as Eilenos begins to win in the battle of wills — he sees in his mind all of the threads of control Necros has over the zombies, and is able to tap into and control them. They begin to attack the evil forces. He doesn’t notice, however, that Berethenu’s armor falls off of him as he does this. The other characters notice that there is a purple haze of evil magic that is coalescing between the two, and finally cocooning around Eilenos.

Sarthisis creates a portal underneath Grom, and he falls through. It empties him from the sky and he falls hundreds of feet directly on top of the cloud where Necros and Eilenos were. Imra uses her elemental powers to blow the fog away, and they see that Necros has been utterly destroyed by Grom. However, Grom gets to his feet after the fall. Stranger still is that where Eilenos was standing is now a knight of chaos, wearing corrupted armor and holding a tainted sword.

Charon gets an idea and jumps through the portal, drawing his swords and doing an acrobatic flip on top of Grom and stabbing him deep through the chest.  However, the force of the fall hurts him greatly — but Sarthisis magically takes the damage to himself and falls unconscious. Imra rushes to heal him.

Eilenos taps into his new abilities and enhances several nearby zombies.

The battle continues for more than an hour, and it is a rout — the evil forces have been defeated. Eilenos shuts down all of the zombies, and they fall. Josephus, or Enigwa, as he is properly known, goes to Necros and Grom. He calls all of us to them, and says that we have fulfilled our duty.

Porodo has his rangers, he says…Sarthisis has taken control of the realm of flame. Krodmich has been brought back to reclaim his throne of Iron Hallow Hall. Grom has made too much war over Juravia, and overstepped his bounds. Charon, who has shown his valor, will become the new god of war. He says that he doesn’t know what to do with Eilenos…he assumes that if he misueses his power, he will take it away. As part of this, he must right the wrongs that Necros perpetrated on the Elves. Eilenos agrees. He says that Nadia will be brought back to life and will be the new god of justice. Imra will become the queen of the elves.

He says that he could have fixed the wrongs of his own famly by himself, but he wanted us to have free will to fix things since it is our world. He hopes that we will continue to do the right thing with the power we have gained, for the betterment of all.

Enigwa then fades away.

THE END

Session 52 – The Siege of Skraag

Eilenos visits the local temple of Berethenu looking for some guidance. He causes quite a stir as he has come in with his full armor on. The parishioners point and whisper. The priest approaches and asks if he is indeed the champion of Berethenu. 

The rest of the group are just hanging around the city.

Suddenly the whole team is simultaneously transported to a mountaintop in a large mountain range. We seem to be in the mountain range just outside of Skraag. We are north of there, and are not sure how far. All of our compatriots are with us, including Nadia and the king of Dunmeshi, all of the mustered forces, and Josephus who looks more “with it” than he usually does. He looks like he has a plan.

Josephus addresses us the whole group and says, “We are about to embard on a monumental task. The Dwarven kingdom has been infested with creatures born of Grom, and I have underestimated my son’s desire to populate Juravia with his people. He, along with his brother Necros, have caused this chaos and now I need your help to set things right.”

We agree, somewhat shocked of the revelation that we have been in the presence of the All-Father himself, and that Josephus was him all along.

Josephus tells us that we are about a day’s march from Skraag, and since he is not a tactician he needs our help to do that. He casts a haste spell on Porodo’s best rangers, and they take off ahead of us to scout out the route. They have speaking stones with them, so they can report back immediately.

We have 8 pieces of siege equipment including towers, catapults and rams.

The scouts return and give us the exact layout of the city. It is in between mountains and there is only one pass coming north to the city, and it is on a narrow ridge. Our siege machines will not easily fit here. We decide to sneak in and break their defenses therefore allowing our forces to ride and teleport in unopposed to finish the job.

Porodo and some of his rangers climb up the east wall and go to the tower; Sarthisis flies up here as well. Imra flies up to the mountain and asks the Eagles there for help, and they agree. The Shadow Hunters climb up the west wall, preparing to rain arrows down on the city. Eilenos waits with Nadia and the king of Dunmeshi at the bottom of the mountain with the cavalry, awaiting the battle to start and ride in to attack. The other forces are further down the mountain, and will be teleported into the city by Sarthisis and Josephus.

Porodo communicates with his rangers and tells them to start firing flaming arrows into the city. Once Eilenos sees this, he rides in with the cavalry and breaks through the gate, attacking the enemy. Nadia is particularly effective, slaying enemy after enemy while gaining barely a scratch, inspiring our fighters to a frenzy. Sarthisis opens portals to the elemental plane of fire and they swallow the biggest enemies, the trolls, and their siege equipment, then he begins shooting fire into the crowd. Eagles swoop down from the mountain and pick off random orcs. The orcs are taking huge losses and the battle seems to be going in our favor.

Suddenly the ground begins to rumble and a group of orcs comes pouring out of the gates of Iron Hallow Hall. The orcs are screaming that “there are stuntees in the deep!” We see the dwarves are attacking from inside the mountain.

The shaking worsens and the ground in the Hearth Plain inside of the city cracks open. Berethenu breaks through the earth and flies a hundred feet or more in the air. Following him is the huge, gnarled form of Grom himself who climbs out with his legions of demons. Behind them comes Ennar and a group of his demon hunters. There is a purple necrotic mist that descends over the area, rotting everything. Just then, the huge form of Necros descends from the clouds.

The battle is joined!

Session 51 – Mustering Forces

We decide to head back to Dunmeshi Castle. Sarthisis simply thinks it, and a portal opens to the castle.

About a month has passed since we left. The king says that the ruling council of Darnya was possessed by a cabal of demons. This is why they were acting hostile recently. Aliga went and figured this out (likely meaning that he slew all of the affected council members), and is staying there to help out as the loss of the council has caused a power vacuum.

We meet with the king and Josephus, and they let us know that the forces are mustering to take on Skraag, but it will take a while. The Jungle Protector, Black Mountain Brewing Brigade, the Wood-Elves, the Corsair Queen, and the Kingdom of Hamsburg will likely come to our aid.

Session 50 – Into the Fire

We continue across the bridge, and go left down a path. Nearby we see a circle with a fire in the middle, and several cultists in a circle doing a chant. We immediately move to attack and take them out.

We take out several, and the elementals that they conjure. Finally htere is only one left, but he is wounded. Imra uses her mental powers to read his mind, trying to determine where the flame lord is. Among his thoughts of his injuries she is able to determine that the flame lord is nearby.

Porodo fires off an arrow at the guy, striking with 104 damage, which blasts him into another dimension consisting only of pain and suffering for the rest of all eternity.

The plunder includes 3 magical daggers and cloaks.

We continue on up the path, and soon come to the end where the giant statue stands. Below it is the flame lord, standing over a dozen feet tall and holding a huge sword, in front of a giant basalt throne.

Imra uses her magic to shrink him down to size, but he immediately grows back to his former size again. Nadia runs forward and strikes him with her sword, which actually damages him. Eilenos strikes him as well and wounds him, but it only seems to make him angry. Porodo shoots an arrow dead into him, but it just buries itself in his armor.

We continue fighting him, and finally Porodo strikes him again and Sarthisis hits him with a blast that knocks him down. He is unconscious.

We hear from Sarthisis’ bag a cheering sound. The fire staff is telling him to take the Flame Lord’s power. Sarthisis goes to him and stabs him, and fire comes out of the Flame Lord and into him. There is a nova of flame that erupts from him.

Sarthisis is now the flame lord of the second realm, and is completely immune to fire and fire attacks. Once he sits on the basalt throne, he can sense everything that is happening in the realm of fire, and what the other flame lords are doing. He can also sense the flame lords that are on other planes. He can create portals from the plane of fire to anywhere on Juravia that he has previously visited, and can create a portal back. Others can also travel with him. He can sense when people are tapping into elemental fire, and can grant them power or take it away.

Sarthisis takes the fire staff out of his pack and tries to break it. The former elemental tries to ask for mercy but he breaks it, and she screams in terror.

The group briefly discusses whether to let the former flame lord live, but Sarthisis levitates him into the fire. He regaions consciousness as he burns to death. He takes with him several magical items, as we didn’t search him before putting him into the fire.

We take his great sword, and in addition there are several magic items in a box nearby; a pair of spider boots, the Tome of the Unseen (invisibility spell), a magical fire saber, and two potions of healing, $300k of coins and $7k of gems.