Session 3 – Premature Electrocution

The fire is put out and the crowd is dispersing. The sheriff starts rounding up some of the cowboys who are left, so the party becomes scarce and heads to the hotel. Magnus is not with us. In the hotel, Lawrence is playing poker and waiting for us. He greets us, and asks if anyone wants to play cards. Thaddeus goes up to bed. Charlotte hangs out with him as eye candy. Bill takes him up on the offer. They both notice that Lawrence seems to be sweating and uncomfortable. Charlotte declines to accompany him, but Maverick agrees to a game of cards. Maverick takes him again for $60. After the game, Lawrence seems forlorn and says to Maverick, “I do believe you’ve played this game before.” Maverick sheepishly admits that he has played “a time or two before.” He offers to buy Lawrence a drink and that seems to lift his spirits a bit. Magnus walks in as the game breaks up. He and Maverick discuss leaving early to avoid notice. Magnus tells him that it should not be a problem.

Von Klemp comes in and sits with them. He talks to Magnus about an item that he wants to sell, namely his lightning gun. He asks for $1000. Maverick says he will loan Magnus $100. Magnus talks Von Klemp down to $450. They agree to meet behind the saloon. VK leaves, and Magnus asks Charlotte to provide backup for the deal. Charlotte agrees and takes a covering position behind the saloon. Maverick and Magnus meet VK and two of his friends from the Sciencing guild. They meet and VK shows Magnus the gun.

Deal in the Alley

Magnus inspects the gun and sees that the gun is more powerful than an off-the-shelf model, but is very likely to explode if used. VK suggests that the user wear chain mail to protect against possible premature electrocution. (?!?!?!) He is also missing a few fingers, probably from failed experiments. The cash is exchanged and the deal is done. The party gets it back to the hotel and retires.

Maverick gets up early and checks his gear and cleans his guns (not euphemisms). There is a significantly increase law enforcement presence, including new law enforcement officers who are rounding up people. He heads back to the hotel and wakes everyone else. We decide to get a light breakfast to go and meet our wagon. At 6 am we meet Earl, load up, and get going. An older man with a large hat and mustache, The county Marshall, is addressing the crowd. Marshall James Carr is rounding up people with the Sherrif. Behind him is a Mexican man with dark hair who is not talking. Several of O’Kelleys men, along with VK, are in manacles and being led away. They are not searching our stuff, (?) but Earl gets us out of town. Marshall Carr says that he has taken over this jurisdiction and is bringing in a judge who will bring law back to this town. We leave. Magnus hints that he had a hand in providing us with a guardian angel.

As we are traveling we notice Lawrence is even more white. A new member joins our stage, Deacon Barton. With him is a 9 year old who is freckled, dirty, with read hair. Deacon says that he is returning to Paradise Falls to return to his church. Deacon came down here to get “The Kid”, and was not able to return before the snows. The kid tries touching Mavericks pistol, but gets his hand slapped. Deacon cuffs him and the kid jumps into the carriage. Deacon says he was told to bring him back to his parents, but doesn’t know the whole story. He takes a swig off of Maverick’s flask. Maverick rides up with Earl, and the rest are in the carriage. Magnus is next to the kid.

The kid talks to Magnus and draws his picture:

Magnus talks to the kid about school, but the kid loses interest and asks to see Charlottes titties. Barton gives the kid the riot act for his rude behavior. Reverend McFarland will give the kid a punishment when they get home, but the kid is not cowed. Some of the kids other drawing are not normal. He has a drawing of a dragon on a pile of gold, with a mouthful of gore. There are other pictures of monsters with gore in their teeth. The kid refuses to share his drawings with Magnus. Thaddeus also asks the kid to show him his drawings, but the kid does not want to share. Barton is annoyed at the conversation.

Maverick plays harmonica while watching for trouble up front with the driver. We keep heading to South Fork. Magnus jumps up on top of the stage, but the kid follows him. Barton tries to stop the kid, but Magnus catches him and pulls him up top. Charlotte persuades Barton to let the kid go. Barton sulks.

We approach South Fork before lunch, a town at the base of the mountains. We are not stopping and things are bad in South Fork. Folks have gone missing and people have seen wired things. The air seems heavy. We just push through. There really is a weird sensation here. Ominous. We should not be here. As if the trees and brush are angry, and are staring at us. We roll through as fast as possible. A few miles out of town it seems to get better, but doesn’t completely go away. Like we are being followed.

We stop for food several miles past the town. Magnus finds some ghost rock near the lunch site. We mount up and keep traveling. The kid wants to see the ghost rock. Magnus tells him to stay in school. There is a big branch across the road. Several people pile out to move it, and Thaddeus lifts it almost by himself. This happens twice more on our travel. It always seems natural. The last time we are cleaning debris, Charlotte notices a shape moving down in the trees off the road.

Eventually we come upon a huge landslide that we will not be able to move. Some dude steps out on top of the rocks and talks to us. Next to him is the biggest Native American we hav ever seen. They are shabbily dressed, and they have some horses behind them. He asks if we are heading to Paradise falls. The Indian, “Jimmy’ does not move a muscle. Maverick talks to the man, Glen. Glen offers to show us a way around if we were able to pay him. The kid is agitated, and Barton is upset. The kid offers to let them suck his little d*ck. Charlotte comes out of the carriage and tries to persuade them to help us. Magnus also chimes in and offers to use dynamite, either on the rocks or on Jimmy. Thaddeus offers to give them 3 bottles of his cure, plus $5. Jimmy is very interested and agrees to show them a way around. Glen introduces them as the Dust Boys. They are good folk, but like to fleece individuals. Earl talks to Glen and finds out that things are bad in Paradise Falls. They are starving up there and haven’t gotten shipments of food in weeks. Things normally come in from the West, but Glen is not sure why shipments have stopped.

We take the back way around and the traveling gets much tougher. We eventually get into more open country and it is beautiful country. Maverick starts looking for deer on the route, but does not see any. Charlotte notices a fleeting shape through the woods which looks like a person a long way off. She doesn’t mention it to the rest of the group.

The country starts getting easier as we reach the plateau. Maverick sees something up ahead. It looks like a wagon that has been totally destroyed. We stop. Maverick and Lawrence scout ahead, Magnus and Charlotte cover from on top of the wagon, and Thaddeus walks behind, checking our six. We slowly close on the clearing. There is white everywhere. Magnus thinks it might be flour. It looks like the wagon was carrying flour up the hill, but bites have been taken out of it. There are parts of bodies, blood, gore, and gut scattered with the flour all wound the clearing. Thaddeus is freaked out and gains a phobia for gore. Lawrence gags, and Earl vomits. Meanwhile the kid has slipped out of the carriage and is gone. Charlotte mentions that she saw something in the woods earlier, and the group asks why she didn’t share that info earlier.

People spread out and start looking around the clearing. The wagon was turning towards Paradise Falls when it was hit. Boot prints and hoof prints go off in several directions. Magnus sees some tracks with three toes, but very few of them. Seems like they flew in and flew out. He sees that there is a trail that heads out of the clearing and heads up the hill. The boot prints and hoof prints head up that way. Earl backs up the horses and goes back down the trail. Barton is concerned abut us finding the boy. Maverick puts a gun to his head and asks why the boy is so important, but Barton doesn’t know. The grave digger from Del Norte steps out of the bushes behind us, and joins the party, saying that he noticed bodies piling up around the group and that it could be good for business. We start up the hill.

We walk up the trail after the prints. Magnus spots a clearing up ahead, with several guards in front of it. There are tents in the clearing. Maverick takes point and keeps walking. Maverick spots the boy off in the bushes. We are hailed by the guards in the clearing.

The party attacks. Maverick drops three guards. Thaddeus runs up and throws a potion, which sails over the guards and explodes in the camp. Maverick is shot by one of the guards. Magnus pulls a magical gun out and evaporates him. Smoking boots are all that is left.

Magnus also shoot one of the guards who is hiding in the woods, but he is still up. One of the guards is taken out by the kid, who throws a rock at his head and knocks him out. Charlotte runs after the kid. The one remaining guard shoots Magnus and hits him good. Fossar runs up to that guard and lays him out with the shovel. Magnus heals himself and Maverick.

The guards have gear from Soapy’s gang. The camp is shabby and has been here for a while. We line up the survivors and start questioning them about the wagon on the trail. They say that some weird thing killed their men. It looked like a child but with a huge head and took bites out of the wagon and his men. As the guy is talking the kid is drawing. The kid asks for more details. Maverick asks why he is drawing the things, and the kid says that he draws everything that he sees. Maverick catches him in his logic and says “If you’ve seen them, where are they?” The kid agrees to show us where he saw them.

Session 2 – Whores, Horses, and Horseshit

The party wakes up and everyone has breakfast at the hotel in Salida. We all pay $1 for room and board. Lawrence and Charlotte had been sharing a room, and he offers to bring her breakfast so she can continue to rest. After this Charlotte takes a (much needed) bath. Thaddeus works the dining room to see if he can sell any bottles. He sells bottles at 3 tables. Lawrence hangs around Charlotte. The hotel owner brings the group out to meet the stagecoach drivers, Earl and Susan Baker. They are quiet. Earl drives the coach and she drives the wagon. This is one of the first trips since the mountain passes just cleared.

There is a passenger joining the group here that they have not met. He is well dressed and carrying two pistols. He calls himself Maverick. We introduce ourselves, especially Charlotte – we’re not sure if she’s a prostitute, but she’s definitely a whore. Lawrence is also well dressed this morning and does not seem to be carrying a pistol. He always has cards in his hands and is doing card tricks. He and Charlotte remain close together. Maverick meets Lawrence and convinces him that he doesn’t know cards, so Lawrence agrees to teach him.

Earl explains that the trip is 120 miles and is a rough ride. We will stop in Del Norte which is a little more than half way. He has made the trip many times and there are no interruptions for the long bumpy excursion. We start off on the trail. Conversations ensure.

Maverick and Magnus compare West Point rings and stories, as they were both in the military. Thaddeus shares stories of his travels and how he learned of his cures which the group finds mostly boring. Lawrence seems to be sticking close to Charlotte after their encounter last night, but she doesn’t react one way or the other. Lucille does not talk at all, but when Maverick asks a somewhat rude question — what percentage she is — suddenly explains that she is half white, by rape from a plantation owner.

We stop for lunch, a basic meal of beans, jerky and bread. We keep going and the afternoon goes quickly. Lawrence talks about the city and has letters from Poker Alice. (Is her nickname because….) She says there has been a crime element from people who have come into town this last year. You had to be part of their group to share in the benefits of Paradise Falls. There is lots of opportunity, however. There is ghost rock in the area and the silver mind is booming. Bill Jenkins runs the town and she likes him. He is very entrepreneurial and wants people to be successful. There is also some religious folk in town (Catholics) that have caused some trouble.

Late afternoon we pull into Del Norte. The view of the mountains is spectacular, though the town is on a flat piece of land. There is a lot of activity in town. Many people packing stagecoaches. They are leaving in the morning for Paradise Falls. There are cowboys, miners, gentleman, ladies, kids. The town is packed. There is a creepy guy standing next to the graveyard on the way into town. He is burying someone, and gives the party a look with this one eye.

Earl stops us at a hotel, and they unload our stuff. We spread out around town. There are several people with brand new equipment, obviously tender feet but seem like a gang. Lucille investigates the sheriffs office, looking at wanted posters. She does not seem to find what she is looking for.

Several of the group meet up at one of the town’s many bars. Lawrence asks Maverick to play a no stakes card game. Thaddeus joins in. Maverick wins $30 from Lawrence, which Lawrence is not happy about, but he doesn’t guess that Maverick is a veteran card shark. Maverick offers to buy him a drink to make up for it, which seems to lighten Lawrence’s spirits a bit.

Charlotte goes and chats up some of the greenhorn cowboys. They warm up to her, and start complaining about their jobs. They are from the region and are working for a boss, but they don’t want to talk about him. They talk about rolling people for money. Charlotte takes them to The Rusty Bucket Saloon. They spread out and start drinking and gambling. Lawrence, Maverick, Thaddeus, and Magnus are all there. The gang starts whistling at Lucille when she walks in.

The activity picks up in the bar. We notice one guy with goggles and a shock of white hair. He approaches Magnus and starts a conversation. He is part of the Sciencing Guild, which is a group who have been doing with ghost rock and they produce low quality, dangerous stuff. They are primarily in Colorado. They look a little wild and crazy. He has a design for a lightning gun. His name is Professor Etrian von Klemp. He invites us to see his inventions later. Magnus creates a translator and speaks German to him, and von Klemp is impressed. Von Klemp tells Magnus that he is not going to Paradise Falls because Soapy’s gang has taken over the town.

After a while, the place starts getting rowdy. A shorter Irish dude in a bowler comes in and bosses everyone around. They abuse the staff and act like they own they own the place. One serving girl is quite thick and may not really be a girl, and is not taking as much crap. Late in the evening people start getting surly. Thaddeus notices a well coiffed stranger enter the bar wearing upscale traveling clothes. He looks Mexican and has an understated air of authority. The man comes up behind Magnus, and Thaddeus lets him know that someone is approaching. The man discreetly shows Magnus a badge. He asks Magnus to accompany him, and they both go outside. No one else notices this in the crowded bar. They return in about 15 min and Magnus doesn’t say anything about the encounter.

Maverick asks the bartender about the Irishman. His name is Edward O’Kelley, one of the lieutenants of Soapy’s gang. The bartender is putting bottles below the bar because of impending violence. One of the cowboys pinches the large serving girl and she punches him. A massive bar fight ensues.

Lucille is punched and shaken. Charlotte leaves. Lucille punches the guy who hit him. Thaddeus hides behind the bar, joined by Maverick. Magnus pulls a device, points it like a pistol and creates a tunnel/barrier to the door. Lucille lays a guy out with a beer bottle. She also picks his pockets. Thaddeus and Maverick head through the tunnel and out the door. Magnus follow them. The fighting is also happening out in the street.

The fighting escalates. Maverick intimidates one guy by pulling out both of his guns, and the man pauses. Charlotte shoots him in the face and he goes down. Lucille picks up her meat shield and pushes through the crowd. More gunplay. Lucielle drops one guy and so does Thaddeus. Magnus creates a shield that protects the group. Several of them shoot at us but the shield deflects them or they miss. Maverick is hit and shaken.

A stranger with one eye strides into the light and takes out two guys with a shovel. The stranger moves very quickly. Lucille pushes her meat shield into one of the other guys. The group focuses their attacks on O’Kelley, who is yelling profanities. Magnus shoots Edward O’Kelley with his shotgun. Maverick also shoots him with a double tap. Charlotte wings him.

Prof von Klemp shows up on the street with a lightning gun, calling out to Magnus. He charges up his weapon and fires it at the cowboy standing next to O’Kelley, and he is turned into a pile of ash. Unfortuntely this also starts the building on fire. O’Kelley is wounded and shaken, but clears his head and shoots at Magnus, who is shaken. Other people shoot but miss, except for one who wounds Maverick.

Shovel man takes out another guy. Thaddeus drops Edward and all of the remaining cowboy scatter. Magnus and shovel man attack a few more people as they run away. Citizens converge on the burning building and begin to put out the flames. Magnus wades through them, wanting to make sure O’Kelley is dead, but after breaking through the crowd he sees that O’Kelley is gone.

The town takes the fight in stride. It seems like a normal day. The party heads back to the hotel. Fossor, AKA shovel man, takes the bodies to be buried, and negotiates for a good price — 50% more than what he normally gets.

Session 1 – Welcome to the Deadlands, we got fun and games…

All characters have received a flier and are going to Paradise Falls. It is early April 1880, and winter is just leaving the mountains. The party meets while on the train traveling to the town, starting with Magnus Effing and Thaddeus Lowe. There are lots of conversations about the strange things that people have seen in their travels. In Glenwood Springs, Charlotte Vaughn and Lucille Smith get on the train. A dapper gentleman with a bowler also joins the train, and greets everyone, he is Lawrence Wilcox and shows everyone card tricks. Half a day later we get to Salida and travel toa local hotel that we all stay at. Lawrence gets comfortable and starts working with the guests. He invites all the guests for a no stakes poker game. Lucille goes to find a chicken.

He deals the cards. Thaddeus wins $20 and Charolette loses $20, but that hand doesn’t count as there were no real stakes. Charolette keeps going and loses big, $120. She starts talking her way out of it with Lawrence. He is looking to meet his old friend “Poker” Alice Ivers in Paradise Falls. She took to gambling after her husband died. Charolette asks if she can come to an arrangement and….

Meanwhile Lucille is looking for a chicken. She knocks on a farmers door and asks to buy one. After some persuasion, he sells her a chicken for 2 dollars. She gets the scrawniest chicken imaginable, but curses him on the way out of his yard (not really). She sacrifices the shit out of it (direct quote).

…..meanwhile, Charlotte proposes partnering with Lawrence’s friend Alice to help recover some of her money. He counters with a trip back to his room. She accompanies him.

Magnus and Thaddeus work the dining room. Many people are excited about Paradise falls. Others from South Fork say it is not like it used to be. Weird things happen around Paradise Falls. People disappearing. There is a silver mine in Paradise Falls. There is also a pretty hefty crime element selling items of dubious quality. Soapy Smith is one of the more powerful people in the town.

After a while, everyone heads to bed as there is a long stagecoach ride tomorrow.

Session 21 – Depth Charge

GM: Brad
Players: Simon – John, JD – Bob, Alex – Jon, Zerc – Cary, Meaghan – Paul
Game Date: September 13-14, 2018

Alex reads the label on the canister that we found and he sees that it is for a nutritious plant that was edible on the Talolan planet, but it is unknown whether or not it is digestible by humans.

We continue our travel and make it to Menomonee Falls. Alex picks up all of the things that he had stored in the cave and we stay here the night. The next morning as we get up and see that it has started snowing. We figure that it is going to accumulate into a couple of inches of snow, but it’s better to get started moving. We load up everything with the horses and start off.

We stop in Franklin at the prison, though it is not a swap meet time now. The person at  the gate asks us who we are and we discuss the Templars being around here and he says that they are called “The Crusade”. He seems concerned that they are so close. He offers us a spot to stay for the night and we bed down. Before heading to sleep we look to trade. JD is interested in some grenades and we find only one. He negotiates with the man and convinces him that his .357 is the one Dirty Harry used in the movie. He is convinced and gives him the grenade. Zerc is not able to sell any of his toilet paper unfortunately.

The next day we hit the road and after a couple of hours we see a pile of bodies the road. Looking around, we see smoke off in the distance. Meaghan, Zerc and JD go off to take a look while Simon and Alex stay with the cart. After a few moments Alex and Simon hear noises north and south on the freeway. Simon jumps underneath the cart and suddenly huge mutated wolves converge on us. Alex creates a barrier around the cart just in time and the wolves bounce off of it and cannot get through. They seem momentarily confused. The others hear that something is wrong and start running back. Meaghan and Zerc start shooting and take several of them out, almost all of them with headshots. Alex struggles but manages to keep up his barrier for several more moments until the others can shoot all of the other wolves. We pile the dead wolves on the cart to keep their pelts and continue on.

We see from their tracks that the Templars are near Caledonia, but we do not pursue them now. Later that day we finally make it back to the compound. We have been gone about 4 days. Alex begins to connect up his nanotech and prepares to grow more Talolans. Meaghan skins the wolves for their pelts.

 

 

Session 20 – Man Eater

GM: Brad
Players: John, Bob, Jon, Cary, Paul
Game Date: September 12, 2018

We continue moving north, on the east side of Highway 45 across from the zoo. We see more of the pink mist in that area and are looking for high ground to get a view on where it might be coming from. Alex thinks that they may be a kind of a mutated spore from Talol that can knock you out.

We come to San Camilla’s hospital as a good option. Of course it has been completely ransacked and a lot of the windows are broken. Most of the supplies have been raided as well. In one area we see some evidence of a fight. There are blood spatters, drag marks, spent casings and a makeshift barrier here. Even a bloody hatchet. We all grab a handful of the brass so that they can be refilled later.

We head to the top floor and look out toward the zoo. We don’t see any lights, movement or smoke from here. From the vetrinary center  at the zoo, we see the smoke and a bunch of pods with vines around them. They are writhing around. Zerc also sees some things that look like alien technology. He suggests that we go down there and check them out. JD and Meaghan agree, but Simon and Alex don’t want to. They are overridden and we head out.

On the way across to the zoo, we see some people approaching. Meghan recognizes them from the observatory. They see her and they greet each other. They see Alex and are surprised but Meaghan quickly explains about him and the compound that we’ve used as our base. We also talk about the Black Templars and they say that they’ve seen them as far west as Madison. We let them know about the shortwave radio as well. We show them the map, and they mention that there is an airport and also a National Guard Armory in that area. We thank them for the share and tell them to stop by the compound sometime. We bid them farewell as they are off to Milwaukee now.

We head to the fence line and cut a hole. We head in with hatchets ready for any vines that may attack us. We see bones that Alex identifies as both human and animal. They seem not to be too disturbed but there is a thin crust of dried goo on them. We find a backpack with a few items in it. While we are looking around a vine snakes its way over to Meaghan and tries to grab her. She gets away from it and we start running toward the building. Before Simon gets into the building a vine grabs him around the waist and hauls him off the ground something that looks like a venus flytrap comes down to try and eat him. JD pulls his machete and hacks the vine off, and Simon falls to the ground. Zerc fires his rifle at it. Simon pulls out his machine pistol and fires a burst into it, and it falls dead. He yells in victory, and Meaghan shouts “All right Simon!” He gets up and runs into the building along with JD.

In the building we find some oxygen gas tanks and some acid. Alex rigs up a rudimentary flamethrower and acid gun. JD and Simon take them, respectively. We head outside toward where we saw the canister. We see two more of the venus flytraps in trees nearby. JD torches one of them with his flamethrower and Simon shoots the other with acid. He tries to cover all of the vines on the ground with acid but the sprayer breaks and he gets acid all over himself. He quickly runs and jumps into the nearby flamingo pond.

Zerc finds and grabs the cannister and starts running toward the fence. Meaghan fishes Simon out of the pond and they start running as well. Alex creates a barrier in the shape of a tunnel to protect us from vines as we run.

Session 19 – Air Shrimp

GM: Brad
Players: John, Bob, Jon, Cary, Paul
Game Date: September 11, 2018

Back at the compound there is a discuss regarding what to do about the Black Templars. We hear from others in Beloit and the Milwaukee hub that they’ve found dead bodies in exactly the same configuration. We decide that we are going to head up to Menomonee Falls and grab Alex’s gear. We are heading straight up Highway 45.

The air is crisp and cool here in mid-September. After a bit of travel time, we see ahead of us a pinkish cloud, like a puff of vapor, is rising through the air. We observe it and see another one come up. We move toward it and see some houses here. We see some activity at a house on the other side of a divided highway with a barrier down the middle.

As the wagon trundles up, a shot rings out and Zerc cries out in pain. He has been shot in the arm. He returns fire right away to what appears to be a sniper in the upper level of one of the houses. Alex creates a barrier to try and protect us but the bullets continue flying. We take out several guys with guns. After a few moments it is quiet again and Meaghan tries to see if anyone else is in the house. She looks into the front door of one of the houses and suddenly a man with a knife attacks her. JD runs up to the house to help her just as she jams her knife into the man’s throat. She then stabs him in the groin for good measure.

We decide to search the houses and find tons of equipment, supplies and weapons including a sniper rifle and kevlar armor. JD finds a cache underneath a loose floorboard with maps and notes outlining Milwaukee and Beloit as operation areas. Most of the information is in code, though, so not possible for us to read. There is a picture of an airplane and a picture of a handgun near West Bend. On one sheet there is a picture of a Black Templar logo. The dead guys are basically cosplayers as their dress is almost exactly like Black Templars from 40K. They have purity seals, and under their armor they have ritual scarring. Meaghan takes a machine pistol and gives it to Simon as a present.

We look through the third house but don’t find anything. As Alex is looking over the bodies he notices a psionic vibe on them. He thinks that they were being controlled by someone using psychic power. Zerc also is glowing with energy because he was just healed.

Session 3 – Shopping

Once the crew get’s to Sarris Warehouse’s Varan meets up with another Vanguard and heads off. Chance is not interested in heading out into the crowds. This leaves X on his own.

X hops a train and heads off to meet up with a contact to pick up some armor. When X arrives he makes his way to Robert Sweeny’s establishment. X does not see Robert sitting in his usual chair when he arrives so he make a call to him. After a short conversation Robert invites X into the back.

When X walks into the back he sees at least a dozen armed guards. X asks Robert what is up. He explain that there is a very rare shipment coming in. Eventually a heavily armored transport arrives and off loads a vibrio cage which contains alien creatures. Robert explains that they were found in the outer rim on a ship unlike anyone has ever seen.

X is amazed by what he sees but excuses realizing that Robert is itching to have him leave now. Robert asks what X wanted purchase. X explains that he was looking to buy some armor.  As X is leaving he catches Robert with a concerned look as X is still there when the buyer for the animals show up. The limo that pulls up has Brabit printed on it.

Up front a young lady guides X to the armor and then she gestures to the special products room. X says to her “Are you coming in with me?” She pauses  then slap him. Once in the room X receives the woman’s number.

Two more customers filter into the special part of the store. One, a robot, makes his way around the store. After wandering around he makes his way to the bathroom.  The other customer makes his way around the area also.

 

Session 2 – Ore Storage

After the previous job, X lets Varan and Chance know that one of the barrels we recovered was full of a rare and expensive ore known as Tyrite. However, he thinks that it would be suspicious if we offloaded it right after the job. Varan says that we should hide it, and X agrees.

We land at a the Bezmer Space Docks, a small outpost on Earth in what used to be South America, and the three of them go to a nearby supply area and buy sturdy sewage waste containers — a larger one for the waste and a second one to put the actual ore in.

Varan disguises himself because this is work that no Vanguard would be doing. X helps him cover his face  and dirty up, and Varan feels for a moment like X has done something to him. He looks but doesn’t see anything. He tells X to keep his hands to himself.

We load up the ore, Varan and Chance doing most of the work because X’s wounds are still healing. It is a tough job and Varan is sweating, not used to manual labor. After a while all of the ore is loaded up and surrounded by sewage in the larger container.

We will need to take the container to the storage area ourselves. We find a place nearby which seems pretty slummy but should work. The woman behind the counter is old and ugly, with a face tattoo and a vape stick. She says “15 credits a day and you can’t sleep in them, 33 a month and you CAN’T sleep in them and 500 for a year AND YOU CAN’T SLEEP IN THEM.” Without doing the math, Varan slides her 500 credits with a disgusted look on his face. She walks away and leaves a cloud of vapor. X nudges Varan and says that he overpaid — the monthly price is better. When she comes back, X asks for 6 months at the monthly rate and she refunds part of the money. She gives us a strange looking security key and leaves again.

We push the ore through a set of doors and to our small storage locker, while we are recorded by several security drones. Chance lifts the crate into the unit and is sure to slop some sewage over the side so no one gets curious. He has feces all over his gloves.

We leave, and as we do Varan notices that the security key has a recording device and GPS on it. X thinks that we should go back and get our stuff, but Varan blurts out “I could probably re-route the signal so it can’t track us, but will need some help with the hacking.” X covers his mouth so he doesn’t say more. He finds some oil and grease and covers the key so we aren’t recorded. He also takes a small audio player and turns it on so the key is recording just the music.

Varan washes up in a local restroom, getting the grime off of himself, then contacts a hacker and has the GPS signal and recordings from the key re-routed to a random server. It costs 5 credits a day to keep it from recording us.

We go back to the ship. Chance uses a blowtorch to clean off his suit and gloves of all the sewage, but the whole ship smells like burnt feces now.

X takes some painkillers to deal with his still un-healed wounds. He downs them with a beer which makes him a bit woozy. Varan notices this.

Before we go, X asks Varan to help him fix a laser rifle. Varan takes a look at it and is able to fix it as it had solid internals, however it fires blue whereas most fire red or orange. X likes the color.

Varan, disgusted with this place, says that they should leave. X suggests that we go to meet a friend of his where we can find parts for the robot and also some “companionship”. Varan asks him to lay in the location and the robot is hooked up to help with navigation, though it doesn’t have any arms or legs.

Varan asks Chance to pilot, but X asks if he’s ever piloted and he says “Once in boot camp.” Varan looks alarmed and says that he will pilot. X assures him that he can fly better than either of them even in his slightly addled state, but Varan says absolutely not and takes the helm. X, resigned, drops into the co-pilot seat. The robot also asks if he should take over since Varan seems less than skilled. Annoyed, Varan says that he will do it.

The robot gets the coordinates set. The team gets permission from ground control to leave, and Varan activates the thrusters. The robot reminds him to turn on the shielding and deactivate the docking plates, which Varan does with a loud curse. However he has bumped the stick and they are off course. X takes over piloting and rights the course. Varan relents and lets him fly.

The robot philosophically says “Remember, he may know how to fly, but he does not own his own ship. Each needs one another.” Varan loudly tells him to shut up. In response, the whole ship turns off. Varan panics but the robot says that we should remember that he is part of the ship now. Varan is spooked and says that maybe we should have left the robot on the ship we found it on. X says that he  is on the robot’s side.

The ship turns back on and we resume traveling to our destination. X has been calling the robot “B” but asks  it what its name is. It says “Norro”. X agrees to call it either that or “B”.

Within minutes we arrive at Sarris Warehouse, a massive warehouse that has been added on for over 200 years to be one of the biggest indoor markets. X says that we should not take any valuables with us when we go into the market.

Session 18 – The Greenhouse

GM: Brad
Players: John, Jon, Bob, Matt, Paul, Cary
Game Date: August 26-29, 2018

We have invited some folks from Beloit to live at our compound. Some have also come from Orlando to live in Wisconsin, and others went to Orlando from our group.

Ian begins showing symptoms of some illness. Alex checks him out and finds that he has the beginnings of the Blue virus. Alarmed, Alex gives him the only dose of the antidote that he had previously synthesized. We allow him to rest.

Scotty, who is the leader of the Beloit group, suggests that we travel back to the observatory and let them know about the new compound. This will also give Meaghan a chance to get the rest of her things.

The next morning we travel to the Observatory, and arrive there at the end of the day without trouble. They welcome us and ask what has happened since we left. We fill them in.

JD calls Sean and lets him know that we are back in town. He doesn’t want to say too much as others may be listening on the channel, but Sean says that he may come down to the observatory in a couple of days.

Meaghan speaks to the observatory’s medical “doctor” for a while then returns reading a letter. She says that her previous boyfriend (Robert “Bobby” Williams) has left her a cache a few miles from here in a greenhouse.  She says that she would like to go take a look at it, and wouldn’t mind some company.

We stay the night, and Meaghan spends some time talking to the others here and reassuring them that the new compound is safe. In the morning some of them already have their things packed.

The next morning we have our things packed and move out. Meaghan says that we need to bring a shovel.

Several hours later we arrive at the Pesche’s Greenhouse north and east of the observatory, just off of Hwy 50. Zerc and JD watch the road while the rest of the group looks for the cache. Right by the wooden sign is the spot we need to dig. It takes us a while to dig deep enough, but we are rewarded with a nice hunting rifle and an extremely powerful assault rifle with an under-barrel mounted grenade launcher. There is also two pistols, a bunch of ammo, MREs, water purifying tablets, some backpacks with Camelback hydration, some multi-tools, butane lighter, and a few more things.

As we are finishing bringing things out of the cache, JD hears some crunching nearby. He looks around and doesn’t see anything. After a moment he sees through one of the nearby greenhouse windows a humanoid shape. He throws a rock at the rest of the group to get their attention. Meaghan jumps down the trench and readies the gun.

A moment later a Blue smashes through the window and starts running toward us. Meaghan pops her head up and fires at it and kills it instantly with a headshot. We breathe a sigh of relief but then over a dozen more start coming at us from several angles. We all fire weapons at them. JD tosses a grenade and Alex uses his psionics to create a 40 foot wide barrier in front of them to slow their progress.

Suddenly we see a huge Blue come out of one of the buildings toward us. Dusty’s dog and wolf begin to attack it. JD aims an assault rifle at it and fires several shots. The first takes off its leg and the other two go into its chest, killing it.

Meaghan fire grenades behind the barrier and kill a bunch of the Blues. The barrier goes down and one more Blue comes out but slips on the guts of his friends. While he is down, Alex creates a new barrier right on top of him so he is like a specimen on a slide. Alex will use him as an experiment to find a cure for the Blue disease.

Looking inside, we find a pistol and a few other items, as well as gardening supplies.

After we are done, we head back to the observatory with the Blue bound and gagged. When we get back, the people who are coming with us are all packed and ready to go. Only a few are planning to stay behind. JD gives them the pistol for self defense.

The next morning we head back to our compound. Less than a mile away, we see three bodies in the middle of the road. We investigate and Simon sees that they have a symbol from a video game, the Black Templars from Warhammer 40,000. The others don’t believe him at first but Meaghan agrees with him. Dusty suggests that they were “Nerderers”.

Session 1 – Chronicles of X

The year is 3021. The human race expanded to other planets in the solar system in the mid 2000s due to advances in metallurgy, making super solar batteries. On Earth, the further away from the equator, the poorer you are likely to be, but due to technology, nature is now making a comeback. Poorer people are in large cities. On Luna there are cities and places that are safe, but on Mars it is completely lawless.

Aliens, in particular those of the Vanguard race, have taken notice of humans now and live among them. The Vanguard are just like humans but are smarter and more technologically advanced. They achieved spaceflight capability hundreds of years before humans but only revealed themselves after the humans started traveling to other planets.

Our group is a team of independend consultants named Axaniax “X” Zadra (pilot), Chance Sol (soldier) and Varan Stel (Vanguard, mechanic and captain). We have a small ship with two shuttles that can have mining capability. We are located in what used to be London, but the city is now made up of thousands of skyscrapers built on top of what used to be called London.

A man named Captain Bannell Racket contacts us looking to retain our services. Varan looks him up to see if he is legit, but only finds references to a “Col. Banner” instead. This Captain Racket seems to somehow be associated with Banner. We decide to meet and take a shuttle. At the appointed place there is a hangar where we see a gigantic ship. There are many people working here loading items and doing maintenance on the ship. X camouflages himself and observes. He sees a lot of people among the workers who are ex-military and have cybernetics.

Captain Racket comes out with some soldiers who are casually holding weapons. He greets us warmly and invites Varan and Chance inside. Chance notices that he is older but due to his uniform’s insignias was probably a former high ranking airforce officer. Varan starts recording everything so X can see what is going on. Chance is acting as Varan’s bodyguard.

Racket tells us that they run a mining and shipping business, and recently almost $270k credits worth of copper and silver were stolen by pirates. They cut into the ship, destroying the mining pods they were in and making off with the goods. They were coming from the sun to earth, and afterwards the pirates probably went to the moon.

During the conversation, X sneaks his way onto the ship and shows up just as the group is getting the briefing. Racket is not rattled and welcomes X. He continues to say that he wants us to find the shipment and return it. He offers us one third, or $90k credits for the safe return of the cargo. X tries to negotiate the price, but Racket says that don’t have any extra funds for us on this. He seems serious so we don’t push it. They do have data on where the pirates went. When we go to the moon, we will get free docking fees if we have to dock. We take the job, and Varan says that he has made a good choice — we will do everything we can to return the cargo intact.

As we are leaving, X asks around the docks and finds out about a source named Bobcat and finds that the pirates may be orbiting the moon. Varan contacts a friend of his and he calls Bobcat, telling him that we are interested in buying. We fly up to orbit and meet with them, docking our ship with theirs. There is another ship nearby but no one else that we can detect. Varan and X go over to the ship while Chance mans the helm and weapons in case something goes south.

Varan and X board the ship and see that there are three men on board. They check on the product they have here. It seems legit, but the pirates are nervous. X notices that one barrel has chromatic copper and the other barel has silver mixed with extremely rare Tyrite ore and the third barrel has more ore. X does not say anything about the Tyrite to anyone. It doesn’t seem as thought the pirates are even aware of the Tyrite. The pirates are unwilling to negotiate, tempers flare and the trade is a bust. The pirates order us out and they open up on our ship. Chance has been waiting for this and lights them up takeing out one of their guns. A firefight starts and X shoots a pipe next to the pilot with his laser pistol which spills cooling fluid on him. Varan finishes him off with his rifle. In return X takes a shot in the chest from the other pirate. X shoots the other guy in the leg, but he spins and shoots a fuel barrel. It explodes taking out the whole room. Varan and X are seriously injured but the pirate dies in the process.

X asks Varan to secure the hallway in case there are any  more pirates. X grabs a hand full of Tyrite and hides it in his g-suit.

Meanwhile, Chance shoots the second ship straight through the center taking off its cannons and disabling it. He sees a third ship rabbit and notices that they cut their cargo before they left. It is the missing ore. The crew travels over to retrieve the three abandoned ore containers. Chance space walks to attach a teather to the ore containers and X gently manuevers everything back to the disabled pirate ships.  Once back at the ships the crew salvages as much from the pirate ships as they can. They retrieve 3 g-suits, 2 laser pistols, 1 laser rifle (not working probably easily fixable) for gear. X states that he will be taking a g-suit, laser pistol and the rifle. They top off fluids (7000 credits worth) from the ships.

Then they call their employer to come retrieve the ore containers. Racket is extremely impressed that all of the ore was retrieved and happily pays what was promised. They also run a scan on the two pirate ships and find that there are 25K and 11K credit bounties on them. Varan notifies the authorities of the the ships and retrieval vessals are dispatched. The group departs after a job well done and a bunch of extra cash in their pockets.