Category Archives: Adventures in Tymirr

Prologue – A Land Under Siege

Our story opens in a Tree Whisperer (wood-elf) city southwest of the Human city of Tymirr. Over the past few months their defenses have been eroded by increasing numbers of undead and other foul beasts, all seemingly coming from the Erstland Wastes to the west.

Another threat are the so-called “Terrors”, a mysterious force that have the local farmers and city-folk talking. Strange disappearances and deaths are blamed on this unknown entity or entities, but nothing has been sighted in the area.

Erillas, the silver-haired leader of the Western Elf Guild, makes a grim proclamation to the gathered masses at the Guild’s largest city. “Our outer defenses are all but destroyed and the Enemy advances on our city. We have received reports of hundreds of undead and other menaces only a few miles away. Logic tells us that these “Terrors”, whatever they are, are not far behind. Prepare to defend yourselves for true!”

Erillas’ wife, the beautiful and waifish Shanni, steps up next to her husband and addresses the crowd. “We will hold fast. Have faith, brothers and sisters, that the Gods may deliver us from these evils.”

Erillas continues, “I have divided our forces into four groups. Two will defend the city from within, and two will flank the enemy as they approach. To your stations, and the Gods be with you!”

Our heroes are among those of the 3rd Guard, taking left flanking position against the oncoming threat. They notice that Erillas’ son, Combellon, has snuck into the group and stands with them to fight.

Presently a rider appears in the distance, a swarthy Western nomad. He introduces himself as Meran Al’Sahiri, and he warns that the enemy is not far behind him — a force of kobolds, zombies and skeletons, more than a thousand in number. He joins the group to defend the area.

After moments of terrifying silence, waves of enemies appear and begin to attack, trying to corner and drive back the Elves. Strangely they appear as if they have already been attacked; zombies have large chunks of flesh and limbs missing, and skeletons are only slightly better for wear. The archers fire upon the attackers, taking down several before they reach melee range.

The battle is joined, and our heroes fell many kobolds, zombies and skeletons. Several of the rangers and townsfolk who had joined the group fall in the battle, but the Enemy are finally struck down.

While searching through the remnants of the battle for survivors, Elowisyl finds a strange looking dagger. It is made out of an unknown alloy and appears to be dull. Galandil confirms that it is indeed magical.

Meran notices that the boy, Combellon, is missing. Galandil finds him nearby caught under a fallen zombie. His arm is broken and he is bleeding badly. Atentir uses spells to stop his bleeding and mend his broken arm.

Just then a earthquake rips through the ground in the area, sending Elowisyl toppling to the ground. Galandil tries to analyze if the quake was caused by a magic spell, but he does not believe it was so.

The survivors are gathered up and they continue back to the Guild city, aware of the eerie silence after the earthquake.

As they crest the final hill on the way towards the city, they see droves of mauled undead and slaughtered kobolds. Meran ascertains that some of the undead were men from Nomad clans when they were living, some of which he recognizes and some of which he does not. Approaching closer, they see more Elf corpses, many of them familiar.

The city itself is a smoking ruin, the immense tree that was at the center of the village completely uprooted and snapped in half. What evil could have done this?

Nearby a pile of zombies shifts and Erillas emerges, covered in gore. “They will pay for this,” he hisses.