Session 4 – Darkness, Silence, Oil and Caltrops

Hadrian charges through the fire, taking some damage and his armor starts on fire. He swings his sword and wounds several. The others don’t risk running through the fire and take some shots from the other side with arrows and spells.

The men attack Hadrian and wound him into near-unconsciousness. He stumbles back through the fire and heals himself. Brother Gregory lays hands on him as well and he recovers.

Suddenly we are covered in darkness, and it becomes completely silent. Someone has cast silence and darkness spells in this area. We work our way back to the hallway entrance but the darkness goes on for a long way. We finally emerge and reconvene at the end of the hallway. We spike the door behind us and the other one next to us that leads to the gnolls. After an hour of rest, we hear rattling at the door that leads to the gnolls. Later, there is banging on the door we came through. We decide to leave, but leave them a present–we squirt several oilskins worth of oil underneath the door and light it on fire. We hear screaming as we hastily leave.

We spend a day back in town and heal Hadrian up to full at the temple. We re-arm and the magic users re-memorize their spells. Dardenne casts Identify on the armor he recovered after we fought the assassins, and finds that it is +3 magical chain mail. He dons it and the group moves back to the moat house.

We enter the same door we were at before, and all the bodies are still here. At the end of the hall we open a new door and see a nicely appointed room, but there is nothing here. We loot the bodies of the guards and find very standard weapons and armor, but a good amount of gold, silver and some platinum.

We move back down the hall to the gnoll door and open it. There is a long, narrow diagonal hallway here. We do not detect any traps and continue on. At the end there is a turn and another door. Darius opens the door and sees several gnolls here. Dardenne quickly casts a sleep spell on the ones that he sees and several fall asleep. Darius throws an oilskin at the back row as a molotov cocktail and they start on fire. We see behind them several bugbears and an ogre. We slam the door and spike it, then squirt oil underneath the door and light it. We then lay down caltrops and more oil in front of the door and wait.

A short while later, we hear commotion down the hallway behind us and several bugbears are coming up. Mord casts an entangle spell and several of them are completely bound. We move up and take out several of them with arrows, including the ogre. The mage gets away, however, and casts more darkness on us.

After the darkness dissipates, the gnolls in the far room ask to be let go. We wait until the darkness dissipates but the fire and caltrops are still there. As soon as the binding goes away, the gnolls turn and run.