Session 3 – Lair of the Necromancer

Paging through the necromancer’s journal, we see that he was frustrated in his conquest of the lair’s treasures, attempting to give “sacrifices” by hurling captive elves from the local down down a bottomless pit, to no avail.

The adjacent room, in which we assume the treasure lies, is guarded by a huge stone sentinel, whose rocky fists are bloodied with the remains of many trespassers. We search for a way to bypass the sentinel without being attacked, but are unsuccessful.

We decide to return back to the nearby town of Lionna, and celebrate our victory against the Necromancer at a local inn.

Josephus meets us there, and changes the tone of our celebration by telling us that a divine war between the gods is forming. He is assembling an army of warriors to help fight in the battle — all decendants of great warriors — and is gathering them to help them claim their destinies.

A bit shaken by this news, we retire at the inn. As Eilenos the necromancer sleeps, however, Necros (the god of death) visits him. He tells Eilenos that if he betrays Necros, he will pay — he must go along with Josephus’ plan, but must turn on him at a critical moment. Eilenos is shaken by this vision.