Session 18 – Three of Nine

We speak with the barbarians and formulate a plan to attack the Wolf Clan from behind. However, they must cross the river to do so. They begin building a bridge across the river while we tend to other business.

We sneak inside the city. Approaching the place where we hid the shard of the crown, we do a perimeter search to find tracks of the invisible assailants that attached us last time we were here. We do find some tracks, but they are strange — as if someone had rolled a large ball in a circle around the outhouse pit. The magic users try and find out what this is, but initially aren’t able to find anything out.

After some thought, we think that this may be a ritual that someone is performing to pinpoint the shard, and we should study it further to figure out what it is. A couple of hours go by, and eventually they see that three ghosts are circling. Miri uses himself as a vessel and allows them to speak through him to the other magic users. They tell us that they are “three of the nine.” To us this means that they are probably three of the Neverwinter Nine, a group of wraiths.

Speaking to the ghosts, they say that they are guarding the pieces of the crown. We ask them where the others are, and they say that some are in the graveyard, and some are in the city. We take this to mean that the lost shard of the crown is with the witch, so we think we should confront her.

Belgha asks them if they know where the true heir to the crown is, and they say that the bloodline has not been broken and the heir still lives. He asks where they are, and before answering the vision fades away. As it does, a magical metal circlet emerges from Miri’s head, an apparent parting gift from the three ghosts.

Belgha takes the shard of the crown, and we head toward the city. As we get closer we hear combat, but no dragon. The frozen river has allowed the armies to reach each other so they are going at it pretty hard.

We come to the barbarian clan and advise them to attack. We sneak in alongside them to try and get by and get to the graveyard, but end up in the full battle to get through.

Making our way past the battle, we go stealthy and sneak past all of the combatants and arrive at the gate. Climbing over the wall, we get into the courtyard and see the remains of a white dragon, its dead flesh dropping off of it. Curled inside is the witch, beckoning us to come and face her.