Session 4 – Things that go BOOM!

Work has gone back to normal at Doc Wagon, except that Thumper seems to be really quiet and keeps to himself.  We keep going to the restaurant and things are OK there, but Thumper seems to be troubled about the Troll gangers we ran into.

Bright was promoted into an EMT position, which he is really excited about.  He has been moved to a different team as their primary med tech.  However they have not yet backfilled his position, so we are running short handed.  We have a day off.

We know Franz was organizing the weapons shipments from Germany, but didn’t know who was behind the idea and why they helped Franz.  However we did not see a Universal Brotherhood symbol there, so we don’t know if it was related to the previous deal down by the docks.

We are at the Triple Tap with a day off.  Thumper is really busy working both the front and back of house, so he cant leave. We decide to go look around the city, to see if we can find Dr. Hyun’s nephew as well as find any more information about the weapons deals and the Universal Brotherhood.  He was last seen near Clybourn and Larabee in the NW part of the Shattergraves.  She also give us a description and a video from one of his presentations.  Ha-Joon Hyun.

We take the L down there.  On the way we also get a message from Charlie Zero say he found something, with a link to Noose Net.  We get off near his last know location.  There are still some businesses, but may are boarded up and things look really sketchy.  Matt finds a quiet stoop and accesses the message while Espadas and Ryoshi keep watch.  However he is not able to connect.  He head to his last known location.  We find a community of apartments that is being built around a park.  The project seems abandoned, and there is only some work going on in one building.  We go into one of the other buildings.  There are some squatters, and we ask them about Ha-Joon.  One of the squatters identifies himself as Jim.  He says the project was shut down after some sort of a problem.  All of the workers just left after some sort of security people told them to leave.  We ask about the Universal Brotherhood.  Another guy comes forward and says he was in there but he got out.  They lie about projects and preach a lot, but nothing ever comes of it.  At the higher levels they get really weird, and people often go missing.  That was why he got out.

We leave and check some other buildings.  Issac notices that another building has a basement and looks a little more finished.  It also seems empty, with no squatters.  We head downstairs and it doesn’t seem to be residential.  There is a large boiler and it is very damp, dirty, and smelly.  We find some boxes and cases from old supplies, but a lot of it is ruined.  There is one computer terminal that seems to control all of this machinery.  It saws it is a water treatment system.  Ryoshi notices a Universal Brotherhood symbol on the wall, scrawled by hand.  There is a trap door nearby, but with no visible mechanism.  Issac looks at the terminal and sees it has some hidden commands.  However when he tries to access them he fumbles and ends up shutting off the terminal.

We go old school and Espadas whacks the floor with his swords.  He slices through the latch and the trap door opens.  There is a lot of dust and darkness, along with a stairwell that goes down.  There is a different smell from below, like chemicals or cleaning solutions.  We head down and find a hallway with a very high tech looking door at then end.  The door says C-104.  The door also senses as magical.  Isaac has a maglock passkey and is able to get it open.  The lights are also on in the room ahead.

Inside is some sort of lab, with an isolation chamber.  There are some glass tubes to one side with some blobby, living things moving around in them.  There is a panel on one wall that says “Verify identity”.  When we don’t respond some small drones drop out of the ceiling.

Espadas moves to block the door so it can’t trap us in here.  He shoots at one and misses.  Issac is able to use his maglock key to hack the security and get the drones to go back into the ceiling.  We grab some files and Issac scans the room and records it with his cyber eyes.  We close the door and get out of there as quickly as possible.

We head to the roof, intending get from there to another building.  We see some security on the road below us.  We quickly climb to the roof and climb over the wall to the next building.  The cops think they saw something and follow us, but we are able to slip away and out the back.

We head to  the restaurant to check on the link and let Charlie Zero know what we found.  The link takes us to a video and a directory that is self deleting, we need to download the data then it will erase itself.  The data has a map of the city showing locations where the Sewer Rats activity have been concentrated.  There are at least 4 hotspots, including the location of the original weapons deal on the docks.  There are 6 or 7 other gangs listed that are competing with the Rats, including two larger gangs.  We can see where the gangs might come into conflict, including the apartments where we just were and around the Triple Tap.

After looking at that we scrub our video to remove faces and voices, and send him the results.  We also include Ha-Joon’s image and tell him what little we know about the Universal Brotherhood.    Since we still have some time we decide to head down to the docks to check out where the weapons deal went down.

As we were riding the L down there, we see that there was an explosion in the area where we just were.  There were casualties, and the explosion leveled multiple buildings, including the building where the lab was and where the homeless were.

We get to the docks, and this area is even seedier than the last area.  There doesn’t look like there has been much activity since the bust.  We find vehicle tracks, marks from large trunks, and many foot prints.  We also find some crumpled paper.  One is a business card for Scott Wilson, who works for the FBI.  The other is a crude map of the warehouse with an area marked to the south is circled.  It is about 1-2 blocks away.  We head that way.

Things smell even worse in this area.  We find another set of buildings that are abandoned.   This was another hot spot on the Sewer Rat activity map.  We stealthily case the neighborhood.  We see some activity on the south side of the building.  There is a cellar entrance there, and some people standing around outside.  They are on watch but we are not spotted.   They do have Sewer Rat patches, and they are all orcs.  Once again Issac records the location and all of the faces to share with Charlie Zero.  We don’t want to take on the whole gang so we retreat.

We head back to the Triple Tap.  We first get a message from Charlie Zero saying that after he started looking around based on our last message when he attracted a lot of unwanted attention.  He is going into hiding and said we should destroy anything we took from the lab.   So of course we look through the folder that we took from the lab.  There seems to be data on test subjects that are identified by a serial number.  The  data tracks them over time and records symptoms.  All of the patients seem to have died, except for the last one.  That one says stage 4 achieved, moving subject to another location.

We decide to replace the binder with a Doc Wagon cover and then hide it work.  We find out that the VTOL crew went to the explosion site. Jay walk says that they had two patients and one fatality.  The patients said he saw some people there right before the explosion and he saw a van.  That guy is in surgery right now.  We head home and will come back just before our shift tomorrow.

When we get in we ask Dr. Hyun.  She says one of the patients is in a coma, but the other one is awake.  She says we shouldn’t talk to him, but Issac goes anyway.  He does his best doctor routine.  Louis Chatwell is the patient.  He is an architect for a firm downtown and was looking at a potential job site.  As they were going past the apartments he saw a black van pull up and several people go into the building carrying big cases.  The ran out shortly after and drove away.  He was about a block away when the explosions started.  It looked like several people were caught in the buildings when they exploded.  He can also describe one of the men:  long nose, Van Dyke goatee, and quite pale skin.

We start our next shift.

Session 3 – Isaac pumps up Franz

Things have calmed down after the action from last time.  Mari got a settlement from Saeder-Krupp to keep it hushed up.  She is going to use it to help her mom, and she is incredibly happy and thankful around us.  She knows we saved her from a bad situation.  We are finally back on regular duty.  The runs have been mostly boring, but there does seem to be an increase in gang violence.

Things have gotten a little rougher around the neighborhood, and the regulars at the Triple Tap are carrying more weapons.  We still hang out there several times a week.  One night we are hanging out there when Isaac gets a high priority message from Dr. Hyun.  Her 20-year-old nephew Ayun has been missing for 3 days.  He was part of a young person’s organization that went on a humanitarian project in the slums.  He has not been seen since.  They have not found anything around his last known location.

We recognize the symbol as the Universal Brotherhood.  They have a cover as being an organization about the sharing of universal truth and companionship.  However, we know they have a violent side as well and they have gathered weapons.  The founders of the group created it to promote peace, however they both got sick and committed suicide.  At a guess there are 18,000-20,000 members in the Chicago area.  We decide to keep our eyes and ears open but keep doing our regular runs.  We cannot afford to get in trouble again.

The next day we go back out on patrol like normal.  We get a call around midnight on Thursday.  We notice that the name is Franz Donner, Thumper’s cousin.  The signal is coming from down by the docks, which is nowhere near the restaurant.  It is coming from a warehouse.  As we pull up, we see several Eagle security units with bullet holes in their cars.  The ping from his bracelet is coming from inside this building on the south side.  We get the cops to move and then pull the ambulance to the south east corner of the building.  There are no doors on this side.

We sneak around to the West side and find a side door, along with Edge and Scales, the shadow runners we ran into before.  They try to wave us off, but we come up anyway.  They say there is a blood bath in there and we might not want to go in.  Thumper tries to break the door but fails.  He shoots out the hinges and then runs into the room, yelling for Franz.  We see the same orcs that were bothering the Triple Tap, part of the Sewer Rats.  As we move into the room, we see a group of trolls on the other side.  Many of them are people that Thumper knows, but some of them are dead and others are wounded.  They are in bad shape.

We manage to stabilize Franz and get him on a stretcher.  As we are loading him up one of the trolls says they were selling the weapons so that the gangs would destroy each other.  As we start moving towards the door, the big garage door explodes inward and a combination of Eagle Security and Corp Sec busts in.  They immediately start exchanging fire with the orcs.

The EMTs look in the bins and find some riot shields.  They grab them and use them to cover the stretcher as the group starts moving towards the door.  The trolls start following us, and the orc gang members start shooting at them and us.  Espadas drops one gang member who gets close to us, and Bright swings at another and wounds him.  The orc gangers and the corp sec keep exchanging fire.  A couple of the troll gangers take wounds.

Icebox gets the stretcher and Franz out the door, while Espadas drops another ganger.  Thumper also kills one.  The group piles out into the alley and runs for the ambulance, with Ryoshi and Thumper covering the rear.  We all head for the ambulance, and two of the troll gangers also escape.  Isaac keeps working on Franz, who seems to be getting worse.  We keep driving to headquarters and rush him into emergency surgery.

Isaac helps with the triage and surgery.  Thumper waits at the emergency room.  Franz is in surgery for three hours, but he does pull through.  Espadas and Ryoshi go back to the restaurant.  A few of the trolls that are usually there are not anymore.

Franz wakes up around mid-morning.  He is covered in bandages and very weak, but lucid.  He says that 3 months ago he was approached by corporate guys who said they could make money while the gangs tear each other apart.  Franz wants to get rid of all the other races, metahumans and otherwise, then trolls could take over.  Corp security shows up soon after to question Thumper and Franz.  Icebox rolls up behind them and starts telling them they cannot question him now.  They leave.

Thumper gets the details from Franz about the weapons shipments.  There were 8 shipments with assault rifles, pistols, armor, shields, and cannons.  The shipments come from Germany and are smuggled through customs then they sell them to the gangs at cost just to move more of them.  The meetings were anonymous (his face was masked), but we have the location and time.

The cops come back and separate Thumper and Franz.  They grill Thumper in their paddy wagon.  He cooperates and tells them what he knows.  Eventually they let him go and he comes back to the restaurant.  Ringo had no idea that any of this was going on with Franz.

Our next move is to try and meet with Edge and Scales to see what they know.  Thumper’s fixer does not know how to contact them, but suggests we get a message out on Noose-net.  Isaac wows us with his hacking skills and can find a way to contact them.  We also find out there are possibly thousands of sewer rats and other gangers underground that come out at night, commit crimes, then go back underground.  A user named SuperWiz has tons of information about them including maps of activity.  We also find that Edge and Scales work with SuperWiz, and they are helping law enforcement.  We decide to try and meet them at a restaurant near us and send SuperWiz a message.

We agree to meet at a nearby noodle bar in the afternoon.  SuperWiz shows up and asks is we have some information on the Sewer Rats.  Thumper and Icebox talk to him and agree to share to their knowledge about the weapons deals.  Icebox will give him the video from the warehouse fight (minus Espadas face of course).  They arrange for a drop point.  The decker reveals that his actual handle is Charlie Zero, and SuperWiz is an alternate username. After the drop we get a message says he has it and will be in touch.  We go back to work for Doc Wagon.

Session 2 – Four $*#@$%^ Crit Fails !!!

Dr. Hyun has been promoted to the emergency room across the street.  Icebox is now in charge of the ambulance crew.  It has been two weeks since our last high danger run.  We spend some evenings at Thumper’s restaurant, and have some other calls.  Icebox is taking his new role very seriously.  He is making videos of our runs and editing them into suggestion videos for upper management.  They are very well received, along with his extended cleaning of the ambulance by the EMT crew.

The area around Thumper’s restaurant is deteriorating.  There is a lot of new weapons and hardware, and several gangs are picking up activity, including the Sewer Rats.  Thumper gets some more security for the place.

One day after a long shift we return to the office.  Mari is in a good mood.  She comes out of the locker room all made up, and says “I have a date.”  She seems happy and then heads out.  We are still hanging around the office with some of the other crews.  Jaywalk approaches us and starts making small talk.

We decide to head to Ulrich’s for dinner.  Jaywalk comes with us.  He and Bright really hit the booze hard.  The rest of us hang out, eat dinner, and talk.  During dinner Icebox gets a call from Mari, and she seems in trouble. We agree to go help her.  Icebox tries calling corp HQ to get her location.  Jaywalk says he can drive us, but he is pretty slammed from his margaritas.  Mari is located in the core of downtown Chicago, in the Saeder-Krup building.

We head back to HQ and Jaywalk runs to the VTOL pads.  We pile in and he takes off suddenly. Icebox was not belted in and flies into the back bulkhead.  We make it to the building in record time.  Icebox is trying to call Mari.  She says she is on the 31st floor of the Saeder-Krupp building, apt 3108.  She is bleeding from a cut on her face, and says she has three other women with her.

A security guard tries to waive us off, and says he has gotten no calls.  We land and say that we have a call.  More security comes out to question us.  Icebox tries to talk to them and let them know we are on a legitimate call.  He doesn’t buy it, but Icebox tries to go along.  Ryoshi tries to help talk, but fails miserably.  They come towards us threateningly.

Meanwhile, Espadas grabs rappelling gear and goes down as far as he can.  He slashes open a window  and tries swinging into it.  He succeeds and then cuts the rope.

We jump back into the ambulance.  Jaywalk drops us down to the 39th floor.  We see the hole where Espadas went in.   Some drones come up around us and we have to duck around behind another building in the VTOL.

Espadas calls us and tells us he is heading down to 31st floor.  He gets down there and sees two security guards.  They spot him and start approaching.  He rushes them.  They shoot at him and miss.  He knocks one of them to the floor.  A melee ensues as they try to get tasers on him.  Espadas turns and busts the open the door to 3108.  He hears Mari from one of the rooms and he goes into the room, where she is waiting with 3 other girls.  They lock the door and he calls us for a pickup.

They bust into an interior courtyard down from the apartment.  They cut through a few more walls and break a window to get access to the outside.

We swoop down in the ambulance to the opening, but several combat drones also close in.  We shoot and disable the drones, but more appear.  Ryoshi accidentally shoots the back wall of the ambulance.  Mari and Espadas grab the girls and jump on the ambulance.  We shoot some more drones, and they shoot back.  We sweep away from the building.

On the way back to the garage, Mari tells us what happened, after thanking us profusely.  She was dating a nice, rich guy (Charlie Dupree), but she admitted she ignored some warning signs.  They went out for dinner with him and some other guys and friends (Jenny, Bambi, and Laurie).  They all went back to his apartment to continue the party.  The guys started getting abusive, and trying to attack them.  They talked about doing a deal tonight with some serious weaponry laying around the apartment.  She was able to take a picture of the location of the deal.  It is in the Shattergraves area near the lake.

We come up with a cover story that Mari was calling for one of the other girls who has a bracelet but wasn’t able to activate it.   We make sure everyone knows it and then return to the base.  The station manager meets us at the pad and we tell our story.  He is clearly pissed but doesn’t want us to yell at us in from of the girls we rescued.  He tells us to meet in one hour.  Mari coaches Jenni to tell her dad that we saved her, so at least we will get a customer to help our case.

We are suspended for a week.  Espada was not involved as far as the corp knows, so he is still working.  Ryoshi works at the Triple Tap to help out Thumper and family.  Mari and Jaywalk stop by during the week.  Later in the week we here that the weapon sale was not stopped, but several people were arrested leaving the scene.  Charlie Dupree is in prison awaiting trial.

After a week we return to work.  Grunt seems to have gone to bat for us.  There are some dirty looks but otherwise things seem to return to normal.

Session 1 – A baseball bat and two grapefruit

It’s September 2054 in Chicago, more than a year after the Spiritbane incident. We are a team of medics and security personnel for a DocWagon High Threat Response (HTR) unit that patrols the streets and rescues clients.

John – Ryoshi, elf physical adept and sniper
Bill – Thumper, troll street samurai
Matt – Icebox, human medic
Paul – Espadas, troll physical adept and sword fighter
Jon (NPC) – Bright, human street samurai and former medic
(NPC) – Mari “Gearz”, dwarf rigger
(NPC) – Dr. Hyun, human doctor and team leader

We spend the end of our shift at DocWagon sitting around the station and talking.  Thumper shares that his family has a restaurant nearby and invites us all for dinner and drinks, including Mari.

We go to the restaurant and meet his wife and daughter.  Some sewer rat gangers come in and start pushing around his daughter and other customers.  Thumper goes and and speaks gently to them, at which time they decide to leave.

The next day we spend most of a boring shift just riding around in the ambulance.  However towards the end of the shift we get a call about a car accident with gunfire.  We pull up and a green car with gangers has crashed into a silver coupe that has our patient and four others.  We pile out of the car and the gangers seem like they are threatening the car.  Ryoshi quickly shoots off the side mirror of their car and the gangers all hit the dirt.  There are also two shadowrunners there, Scales and Edge, who say the green car rammed into the silver one and they are there to help.

The runners stay out of our way as we move in to stabilize the patient.  Just then the window of the building next to the scene explodes as a desk come flying out of it…followed by two grenades.  Everyone dives for cover.  Thumper and Espadas dive on top of the victim and his friend.  Dr, Hyun and Icebox are stunned and knocked flat.

Espadas runs and vaults off the desk up into the open window.  He hits and kills one of the 3 guys there with his vibrosword, effectively cutting him in half.  The rest of the team starts to move the patient to the ambulance.  Ryoshi drops another ganger in the window, and Espadas slices the last one.

Just then another truck crashed into the intersection.  The team is able to get the victim in the ambulance, along with Dr. Hyun who is still stunned from the grenade.  One of the gangers shoots at Bright as he is moving back, but Ryoshi shoots the ganger.  Thumper drops a ganger and Scales drops another ganger.  Dr. Hyun finally gets up and is able to get in the ambulance.  Scales waves at us to indicate danger and shoots at the truck.  We start getting the other people into the ambulance, but the panel of the truck pops open and a ganger pops out.  He shoots a missile launcher that catches our med tech, two of the victims, and Icebox.  The medtech is down.

Bright pulls out his SMG and drops the guy with the missile launcher.  Another jumps out but Thumper drops him.  Two more gangers pop out from the van and shoot at Thumper, but miss.  Ryoshi kills one of them.

Eagle Security shows up and the last ganger cowers against his car.  We get the rest of the people in the ambulance.  The last ganger shoots at Thumper but Ryoshi drops him.

The gangers all had Sewer Rat paraphernalia. However they usually do not attack in large groups in public, and they usually do not have this kind of hardware. The med tech expires.

The original victim who called us in is Locus Pendleton.  Icebox recognizes him as the son of a Corp from Shiawase.  Locus is a well known celeb partier, and we recognize his girlfriend as well.

Eagle Security contacts DocWagon and lets them know that the danger has passed, and they are investigating what happened.

The next day, Dr. Hyun is reassigned to a post at the hospital across the street as the director of the ER department. As a result, Isaac “Icebox” is now the team lead on the ambulance and will have two med-techs under him.

Session 30 – Future History

GM: Paul
Players: Ian-Brad, Alex-John, Dusty-Matt, Jon-Simon, Bill-Chet
Game Date: Oct 28-Nov 6, 2003 / Jan 19, 2019

We get off the street into an alleyway. Luckily, Ian says that he knows someone who lives a few blocks away from here that he was in the service with in basic training. We walk toward there and Ian knocks on the door. A man answers but he doesn’t recognize Ian until he gives him more info. After catching up the man agrees to give him some food and $60 cash.

We go to CVS to Ian gets a hair kit and some razors, as well as a new shirt and pants from a thrift store. He cleans himself up and then is able to go to the bank. When the rest of us see him, he actually does look a few years younger. We head to the bank and he withdraws $5000 in cash.

We head across town to a motel and get two rooms for the night. We clean up and get a good night’s sleep. The next morning we wake up and head to the store to get some clothes. We pay $2400 for a used minivan — Ian talks the guy down from $3000. We load up and head north to Milwaukee.

We stay another night in a different hotel, then head into Milwaukee the next afternoon. Ian drives us to Donges Bay Rd. to his uncle’s summer home and picks up his stuff, as well as his SUV.

Simon remembers that AJ is living on the East Side, on E. Kane Place and Oakland, right near Pizza Shuttle. Simon and Alex go to AJ’s apartment and knock on his door. He agrees to speak with us outside at a picnic table. Simon tries to explain that he knows things about AJ and that he needs his help. AJ doesn’t believe in the supernatural but agrees to the “mind link.” Simon tries and the mind link and it goes horribly, creating backlash on Simon. He crumples in pain.

Alex does a mind link with AJ and shows him some Talolan things, and he seems curious. Simon recovers and he shows him things from his life and also from the future. He starts to believe us.

We head up to his apartment and he sends his girlfriend out for pizza. While she’s gone we start telling him about the future, but Alex is not sure that we should share specifics. Ian and Simon disagree, saying that more information would be the most helpful, because we don’t know how it will affect the future. Alex agrees but says we should also tell him of his death. Ian tells him and he takes it pretty well.

After a while, his girlfriend Karin comes back and he tells us to zip it. We head down to  Caesar Park and talk for a couple of hours more, and Chet goes to get a case of beer. At 11 PM, we all have a strange sensation like our souls are being pulled from our bodies, but it goes away. We can’t figure out what caused that.

AJ says that he needs to get to bed, and we thank him for his time. He tells Ian to ditch his phone since that could be tracked. He will get a burner phone or call from a payphone. He gives us his cell number. Before we leave, Chet asks him if the government is aware that this disaster may happen, and AJ says absolutely not — there are not even scenarios being run for this.

The next day we meet again and he says that he was able to find something. He says that the sun is going through a very active period, and the time we arrived coincided with a huge solar flare. It was so large that it actually took out the “Soho” monitoring satellite. We don’t know if there was another solar flare at 11pm the previous night. Chet feels strongly that the solar flares may send us back to the future.

We head back to St. Charles, thinking that we should be there when it’s time for us to go back so we can help those who need us. Also, our stuff will be there. We spend some time buying things at CVS so we have drugs and other supplies, knowing that these will be useful if we get snapped back to the future. We even sleep in our clothes in case it happens at night. However it’s several days and we haven’t gone back. We start thinking that it may not happen. But on the 6th of November, we are suddenly snapped back into our time.

It is very cold here, even with our clothes on. We hear rumbling in the distance and there are two Sno Cats coming toward us. Ian uses his scope to see who is driving and he sees AJ. We are all pretty shocked but happy. He comes to meet us and asks us if it worked out. Dusty shows the T-shirt that he was wearing over 15 years ago. AJ shows us the watch that he has on, and it’s still working. We have changed the future, but who knows how much.

Session 29 – Future History

GM: Paul
Players: Ian-Brad, Alex-John, Dusty-Matt, Jon-Simon, Bill-Chet
Game Date: January 5-19, 2019

We return from the museum. Ian looks at the gear that was found in the sheriff’s office and finds a smartwatch of some type; the backpack seems to hold data and provides power. He gives it to Simon to see if he can do an object reading. Simon does so, and he is able to rewind back really far — to the time that the watch was created. It was given to the man, “AJ” Gary Johnson who was an agent with a Division-like organization in Milwaukee.

From his POV, Simon sees the events that happen during the cataclysm including AJs wife’s death and his subsequent work helping with the aftermath. He was one of only five agents in the Milwaukee area and all of the others were killed between 2012 and 2018. He went into the Sheriff’s office to scavenge for supplies. There he was stabbed by the beast we ran across and bled out.

From this, we find much more information about the state of the government after the disaster. There is part of a functioning government but everything seems to be mostly local like it is here, since there are no communications. At one point martial law was declared, and there have been several presidents in the past few years. DC was nuked, there was radiation fallout in New York, and also in the Dakotas. We also find info on the Talolans; there are some in the southeast US.

The watch is functional and has maps and reports on it. Reports still came in after AJ passed away. He has some areas tagged on maps — The Orphanage (run by Cassidy MacLoughlin). 18 kids are here, 8 adults, etc.

AJ was getting people in touch and helping them, but in many cases it’s only 5-10 people.

Alex is working on the Blues project with Lucy over the next couple of weeks and things are quiet. However, on the 18th of January during the day we see a big fireball coming through the southern sky and we see a mushroom cloud. There is basically an earthquake here and a wall of snow blasts toward us. Some people are hurt from falling ice and all the glass is shattered on the cabins here. We figure that the impact happened in Chicago.

We work on getting those who are injured to the infirmary and board up the windows. Dusty checks on the livestock and they are very anxious but okay.

We check in by radio to all the people we know and everyone south is in trouble. We decide to head south and see what we can find out. Meaghan goes to the southwest to help some people and the rest of us go straight south.

The Ironwood Golf Course sends some sno cats and a bunch of people and supplies. Ian coordinates with several other settlements. He goes to address the hub before we leave. He asks everyone to be prepared to suffer some hardships in the short term as we are helping more refugees and everyone needs to help out in order for this to work.

We pack up our gear, food and medical supplies and head out the morning of the 19th. We camp overnight and the next day we find a settlement near St. Charles, IL. There are several people here who are injured and one with severe internal bleeding. We patch them up and Alex uses his psionic healing on the one with internal bleeding, however we don’t let them know that he’s a Talolan. We offer to have them come with us. Simon finds an old snowmobile in a small shed. The spark plug is messed up and we replace it. Then we head to bed as it’s 11pm.

The next morning we head out, leaving the people some supplies and instructions on where to go if they want to start moving.  We see multi-story buildings that are flattened. We find another group with lots of people injured, and help them out. We search around and find 5 more survivors. They are trapped underneath a building, but we’re able to dig them out.

We head out and suddenly there are wooly mammoths. We try to skirt around them and suddenly a group of sabretooth tigers jump out and attack us. We gun the snowmobiles and barely escape. As we zoom away, one slashes at Chet and his thick jacket just saves him.

We head closer to the impact site and see a huge crater, over 3.5 miles wide and as high as the Empire State Building. We see something huge and Alex and Simon recognize it as a main drive from one of the ships. Suddenly there is a huge flash and we all feel strange. Some of us feel like our clothes are loose and we realize that all of our buttons have been pulled out, and anything metal is completely gone. We see grass underneath our feet and look around to see Halloween decorations.

We realize that Chet has a length of rebar stuck into his leg. Alex helps him pull it out and heals it almost immediately.

A man pulls up in a car and asks us if we need help. We are confused and not sure what to say. He asks why we are wearing such warm clothes and we say that we’re getting ready for a Halloween party.

Simon checks out the man’s license plate and it says that it expires in Feb of 2004. So, apparently it’s Halloween 2003. We discuss and decide what to do.

Session 28 – Sheriff’s Office Scavenging

GM: Paul
Players: Ian-Brad, Alex-John, Dusty-Matt, Jon-Simon, Bill-Chet, Paul-Meaghan(NPC)
Game Date: January 3-5, 2019

We are back at the museum, which has piles of books taken from the library. The corridor between the two buildings is no longer used. Chet has a suit of armor that he wants to take back, but he can’t carry it. He puts it on the sled to be dragged back to the Hub.

We head into the Milwaukee County Sheriff’s Office to look for leftover cop gear. As we head inside, we are all shocked at the sight of a huge mass with tentacles everywhere. The stench is horrible. Simon falls to the ground, stunned, and the others unload with firearms on it. The thing strikes back with a tentacle and nearly impales Meaghan and then Dusty, but they are able to dodge out of the way. Simon stands and takes a shot at the thing, then Alex uses his psionics to put it to sleep.

Simon asks Ser about the beast and he says that it’s fairly common, and predatory. Best to be avoided.

We sneak past the thing and Ian and Meaghan look in the storage closet. Someone had barricaded themselves in here in an effort to get away from the beast, but he’s been dead a long time. There are some supplies that he had with him. Ian picks them up.

On our way out we decide that we should kill this thing so no one else can get attacked by it. Ian puts his gun into its strange beaked mouth and blows it away.

We follow Ian through the rest of the Sheriff’s Office. It seems mostly undisturbed because this monster ate anything that came in here. We find a few other items in the building including a parking boot that Simon finds.

In the last area, we notice a police tactical SUV that has fallen off of a ledge. We hook up a winch to pull it up so we can get inside and get some of the tactical gear. We find a bunch of things that are really helpful.

We stay another night at the library and give them some 7up and also some of the guns we find. We head back the next day, January 5th.

Session 27 – VA bound and down, loaded up and truckin’…..

GM: Paul
Players: Ian-Brad, Alex-John, Dusty-Matt, Jon-Simon, Bill-Chet, Paul-Meaghan(NPC)
Game Date: December 27, 2018 – January 3, 2019

The party returns to camp bearing the remains of 4 blink racoons.  Alex immediately sets to work analyzing them, specifically looking for differences in their DNA.  Meanwhile Ian starts getting organized for the visit to the VA center.  He collects some climbing supplies so we can scale the elevator shafts if necessary, to avoid fighting in stairwells.  We know the blues are attracted to noise, so we should try to have suppressors if possible.  He suggests bringing melee weapons and pry bars, both for close combat and to get into locked rooms.  Ian succeeds in building a door pry-opener.  He also is looking for anyone who is familiar with the layout of the facility.  Barry Marshall says he was just in Stallis,  He thinks there still are some people on the grounds, up on the hill but not in the hospital itself.  We also look for snowshoes, but no luck.  Something to look for in the future.

We also radio Lucy and arrange to meet her at the Milwaukee Museum/Library on Jan. 2 so we can travel to the VA together.  We start north on 94 with 2 snowmobiles with sleds behind each one.  We make it to the library without incident, and meet Lucy there with her friend Roxy.  We look around the library and museum to see if we can find snowshoes there.  There is a French Indian war exhibit where we find two pairs of snowshoes.  We spend the night.  Lucy and Alex review what information they are looking for, including reports from early cases, and reports from the analysis of samples from people who died of the initial exposures.

By January 2nd everything is in order and we start for the grounds with the snowmobiles and sleds.  We park them near the old soldiers area, and we pick up the faint smell of smoke.  We gather our gear and head of toward the VA.  Ian goes up and checks the door while we wait.  The doors have safety glass which is smashed but still in the frame.  The coast is clear, so we all sneak up and start clearing the snow from the doors.  Alex and Dusty are able to slide the doors open.  We start into the building.  The long hallway is in view, but it is only intermittently lit by the daylight coming in.  We move past the hallway to Elevator A and try prying the door open.  We succeed and see that the elevator car is there. Meaghan pops the hatch in the roof and starts climbing.  She gets to the 8th floor.  Dusty follows and together they set a belay.  Chet starts to follow but falls back after just a few floors.  He lands on a bolt.  Lucy is able to heal him.  He then climbs up, followed by Alex, Lucy, and Ian.

The hallway is dark.  We move to the double doors that open into the 8101 suite.  There are a number of offices in this suite, so we start looking for the research office.  We find it, and start looking for the files.  It takes some time, but we the right filing cabinet and collect all of the information.  We also collect some other basic lab supplies, including microscope, slides, etc.  We hit the wound clinic in the same suite and get first aid supplies, sutures, etc.  After loading up our backpacks, we head back to the elevator.  Everyone descends safely, and we are standing on the top of the elevator car.  We pry open the doors and go to the Ultrasound lab on floor 2.  We find two ultrasounds machines and add them to the backpack.

As we are gathering the supplies, Dusty sees movement in the hallway.  The whole party goes silent.  We see 5 blues heading down the hall.  We all crouch down and wait to see what they do.  They charge into the room.  Chet stabs one of the blues, while Meaghan takes out two other with her hand axes.  Dusty finishes the same blue that Chet attacked, then steps up and wounds another.  Ian guts another one with his knife.  Chet and Meaghan finish the last one.

Meanwhile Ian can’t even find a garbage bag to put the heads in.

We take the heads for further study, then head down to the pharmacy.  Meaghan picks the lock and breaks into the cage that is protecting the drugs. We collect a bunch of things, based on what we need.  Painkillers, antibiotics, etc.  Lucy directs us and we fill up what ever empty space we have in our packs with meds.

We hustle back to the sleds then head back to the library.  We divvy up the spoils between the library group, the Menomonee Falls group, and the hub group.  We spend the night at the library.  During that time we all go over the materials we have found.   People also look at the books to find out information about veterinary medicine, how to build snowshoes, etc.

The next morning Ian wants to makes a stop at the sheriff’s  office near the library before we head out.

 

Session 26 – Blink Raccoons

GM: Paul
Players: Dusty-Matt, Jon-Simon, Bill-Chet, Paul-Meaghan(NPC)
Game Date: December 26, 2018

It’s the 26th of December. Ian, Sean and Alex have an “emergency” to attend to and leave. We’re not exactly sure what it is. Simon, Dusty and Chet are in the bunkhouse and Meaghan comes in and asks us how we are doing. Dusty didn’t get much sleep last night

We get a call from the Milwaukee Library that they heard an SOS from a local couple in Mount Pleasant have been raided and people stole all of their food stores. We decide to go and help them.

We get some supplies together and some very warm clothes and gear as it’s extremely cold, around -10 but sunny. We take 2 snowmobiles with a sled behind each and Dusty’s two dogs.

Mount Pleasant is only a few miles to the northeast but it’s rough country. After a while we stop to check if we’re going the right direction and we do see some smoke. Meaghan is getting a bit cold but the rest of us are doing okay.

We get to the house and Simon and Meaghan go in and introduce themselves. The couple are named Jay and Jaclyn. They say that someone or something broke into their garage and took most of their stores, and smashed the rest.

Dusty and Chet check out the damage and it looks like a mess. There are a lot of pawprints. They think it might have been raccoons but they aren’t sure.

Simon takes a look around and decides to use his newfound Object Reading power to look back a day and see what happened. He is very surprised to see that a raccoon teleports itself inside the garage and lets several others in. They coordinate and put things into bags from the storage, and then make off with it. He tells the others about it and they are pretty astonished.

Jay is confused as to how the raccoons could have gotten in and Simon says that one must have hid inside and let the others in somehow. He seems to accept this.

Jay and Jaclyn say that they will come to the Hub, if we have room for them, as it will be nice to be around other people for once. We say that we’re happy to help them get there and we have room for them to take some things. They start packing things up.

In the meantime, the rest of us go to check on the raccoons. They are holed up in a culvert with piles of rocks on each side, clearly not enough room for raccoons to get by. They must be teleporting in and out of here.

We start digging out to see if we can get a glimpse at them, the dogs doing a great job. Meaghan carries two rocks at once, impressing everyone. Dusty pulls a rock out and it rolls against his leg, injuring it pretty badly. Chet binds it up but Dusty decides to sit out the rest of the excavation.

After a while we are able to clear enough space to see through and suddenly raccoons start piling out and attacking us. Some of them seem to be teleporting. One jumps on top of Angelo, Dusty’s dog, but Meaghan is able to slash it with her axe. Simon tries to slash at one with his knife and misses, hitting Chet instead but it doesn’t go through his armor. Red, the wolf dog, grabs one of the raccoons and shakes it to death. Chet blasts another one with his shotgun.

There are many more inside, we hear them screeching and chattering, so we decide to retreat. We have two dead raccoons that the dogs can chew on. We head back to the house and the husband and wife are almost done packing. We help them finish up and then head back to the Hub.

Session 25 – Christmastime

GM: Paul
Players: John-Alex, Brad-Ian, Dusty-Matt, Jon-Simon, Bill-Chet, Laura-Lucy, Paul-Meaghan(NPC)
Game Date: December 24-26, 2018

Alex explains that the citadel is a floating rock that has been carved into a fortress. It’s where the people from his solar system would come and use their psychic powers to communicate with one another. It’s the equivalent to a spiritual city like Shangri-la.

We ask Ser what happened the last time he was here, and he suddenly remembers that there was a creature that prowled around him and then chased him through the woods. It was a big red lizard. Sure enough, soon we see some movement and the lizard emerges from the bushes and takes off after us. Alex turns and waves his hand at it and it falls asleep. We continue to run away.

Soon after, several plant-people approach out of the woods with bows drawn and surround us. Ser speaks with them and they explain that they are helping those are disoriented with the conjunction happening. They assist us to the citadel and it’s indeed floating. There are only vines going up to it and Simon expresses concern about climbing, as he has a fear of heights. The plant-people activate a stairwell that grows downward for us, so we can walk up.

In the citadel, Simon, Ser and Alex meditate together and suddenly something clicks. Simon feels strange buzzing as he can now access psionic powers and understands the Crintar language. Ser now understands English and Alex understands it better as well. Suddenly we wake up in our beds and it is 3 o’clock in the morning.

Simon and Chet wake up and Chet asks what happened. Simon references a bunch of pop culture (Star Trek, Stargate and Captain Marvel) to explain but Chet doesn’t understand very much of it. Simon says that he’ll explain in the morning because others in the bunkhouse are telling them to shut up.

The next morning Simon takes his migraine medicine and feels pretty good for a change. All of the kids are going nuts and asking for Christmas gifts.

Ian talks with Jo and she reveals that she is pregnant. He seems stressed and

We all head over to the main building for the gift exchange. Meaghan gives all of us gifts that are personalized for us. We are impressed and Simon apologizes that he didn’t get her a gift. Alex gets electric socks, Simon gets a leatherman and some comic books, Ian gets a night scope for his gun, and Dusty got a dog whistle and some treats and toys for the dogs. She gives Chet an orange.

Chet is confused as to why there are oranges, and we explain that there is a teleporter that sends things to and from Lordville in Florida. He seems to accept this as things are just generally weird with this crew.

Simon goes off by himself and starts talking with Ser. Ser has all kinds of questions for him about the Christmas traditions and gift-giving. Simon explains and Ser offers to help him get a present for Meg. Simon dashes off a card and gives it to her, and she is appreciative and also says she appreciates him saving her during the dream. She gives him a kiss on the cheek. It’s awkward.

Ian introduces Chet to Sean and he talks about his time in Central Wisconsin and being a ranger there with the DNR. He knows a lot about trees, the land and animals as well as hunting.

Ian takes Chet outside and relieves two of the guards so he can show Chet around. After they get back, Hector Nuñez approaches Ian privately and says that one of the guys who came with Zerk is probably a raider. He says that the guy, Brent, killed someone in their group named Martin Kominsky three years ago in October 22, 2015 while they were trying to fend off marauders. They were unsuccessful in driving them off and they got away with a bunch of their stuff.

Ian asks Brent to come up to his office and talk, and he asks him about the incident in West Allis. He says that he was just trying to survive and the guy leading him convinced him that the others were also marauders.

Ian tries to mediate the situation but does not want to make a judgement because he feels it’s not his place. He realizes that the Talolans have the ability to mind link and revisit memories directly. Alex connects up with Brent who says he has nothing to hide and that those were just “dark days” where he was doing what he had to. He hasn’t taken anything in over two years. After digging into his memories, Ian decides to give Brent a second chance but that he is on notice.

A couple of days later, Alex connects with Lucy by radio and they talk about how the blue virus is a combination of a Talolan substance that was supposed to help with psychic brain function and a human flu virus. Transmission is fastest if you are bitten by someone who is infected. Blues are drawn by noises but have motor difficulty which may be due to the nerve damage inflicted by the virus. Some people die and some turn into zombies. They are starting to understand how the virus affects the body.

Lucy says that in order to understand it better, a live (or recently dead) Blue may be helpful so they can study the blood. The VA hospital may be a hotspot for Blues,  and they also have some research that would be helpful. Chet says that he can set some traps to capture some of them so they can be studied.

Ian remembers the VA’s layout and it might be dangerous. Lucy says what we need is room 8108 in building A. Our primary goal is to get the research but if we can trap some blues, that may also be helpful.

We spend some time